public string Get(string key) { if (string.IsNullOrEmpty(key)) { QLog.LogError("传入的多语言Key为空!!"); return(string.Empty); } string value; if (LanguageDict.TryGetValue(key, out value)) { return(value); } QLog.LogError(StringPool.Concat("没有找到对应的多语言Key = ", key)); return(key); }
public static string GetPath(Transform child, Transform parent) { string path = string.Empty; if (child == null || parent == null || child.name == parent.name) { return(path); } Transform tmp = child; while (tmp != null) { if (tmp != parent) { path = StringPool.Concat(tmp.name, "/", path); tmp = tmp.parent; } else { break; } } return(path); }
public void Open(EUI eUI, EUIDepth eUIDepth = EUIDepth.Default, params object[] objs) { UIBase uIBase; if (TryGetUIBase(eUI, out uIBase)) { QLog.LogWarning(StringPool.Concat("Already open UI, witch EUI is ", eUI.ToString())); return; } UIBase prefabDatabase = UnityEditor.AssetDatabase.LoadAssetAtPath <UIBase>(StringPool.Concat(PATH_PREFAB_UI, eUI.ToString(), ".prefab")); if (prefabDatabase == null) { QLog.LogError(StringPool.Concat("Can not find UIBase Script in EUI = ", eUI.ToString())); return; } uIBase = Object.Instantiate <UIBase>(prefabDatabase, UGUI.UGUICanvas.transform, false); if (uIBase == null) { QLog.LogError(StringPool.Concat("Instantiate fail, EUI = ", eUI.ToString())); return; } //设置数据,判断是否进入 uIBase.SetData(objs); if (!uIBase.IsCanEnter()) { QLog.Log(StringPool.Concat("The UIBase script can not enter, EUI = ", eUI.ToString())); return; } //取出最后的界面,执行OnPause函数 UIBase lastUIBase; if (TryGetLastUIBase(out lastUIBase)) { QLog.LogEditor(StringPool.Format("{0} 执行暂停函数", lastUIBase.eUI.ToString())); lastUIBase.OnPause(); } uIBase.CacheGameObject.SetActive(true); //设置层级 int tmpDepth; if (DepthPool.TryGetValue(eUIDepth, out tmpDepth)) { tmpDepth += DEPTH_BETWEEN_UI; DepthPool[eUIDepth] = tmpDepth; } else { tmpDepth += (int)eUIDepth + DEPTH_BETWEEN_UI; DepthPool.Add(eUIDepth, tmpDepth); } uIBase.SetDepth(eUI, eUIDepth, tmpDepth); QLog.LogEditor(StringPool.Format("{0} depth is {1}", uIBase.eUI.ToString(), tmpDepth.ToString())); //新界面,执行OnEnter函数 QLog.LogEditor(StringPool.Format("{0} 执行OnEnter函数", uIBase.eUI.ToString())); uIBase.OnEnter(); UIBasePool.Add(uIBase); }