Esempio n. 1
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 /// <summary>
 /// Set white element text.</summary>
 /// <param name="content">StringKey to be translated.</param>
 public void SetText(StringKey content)
 {
     SetText(content.Translate(), Color.white);
 }
Esempio n. 2
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 /// <summary>
 /// Set element text.</summary>
 /// <param name="content">StringKey to be translated.</param>
 /// <param name="textColor">Color to display text.</param>
 public void SetText(StringKey content, Color textColor)
 {
     SetText(content.Translate(), textColor);
 }
Esempio n. 3
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 /// <summary>
 /// Draw a button with localization string key
 /// </summary>
 /// <param name="location">position vector in scale units</param>
 /// <param name="size">size vector in scale units</param>
 /// <param name="textKey">localization string key</param>
 /// <param name="call">function to call on press</param>
 /// <param name="colour">colour for the text and border</param>
 /// <param name="id">unique identifier for Unity (default 0)</param>
 public TextButton(Vector2 location, Vector2 size, StringKey textKey, UnityEngine.Events.UnityAction call, Color colour, int id = 0)
 {
     createButton(location, size, textKey.Translate(), call, colour, id);
 }
Esempio n. 4
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        public void Draw()
        {
            // This will destroy all
            Destroyer.Destroy();

            Game game = Game.Get();

            game.gameType = new NoGameType();

            // Get the current content for games
            if (Application.platform == RuntimePlatform.OSXPlayer)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.MacOS, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.Android, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }
            else
            {
                fcD2E = new FFGImport(FFGAppImport.GameType.D2E, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
                fcMoM = new FFGImport(FFGAppImport.GameType.MoM, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#if IA
                fcIA = new FFGImport(FFGAppImport.GameType.IA, Platform.Windows, Game.AppData() + Path.DirectorySeparatorChar, Application.isEditor);
#endif
            }

            fcD2E.Inspect();
            fcMoM.Inspect();
#if IA
            fcIA.Inspect();
#endif

            // Banner Image
            Sprite    bannerSprite;
            Texture2D newTex = Resources.Load("sprites/banner") as Texture2D;

            GameObject banner = new GameObject("banner");
            banner.tag = Game.DIALOG;

            banner.transform.SetParent(game.uICanvas.transform);

            RectTransform trans = banner.AddComponent <RectTransform>();
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 1 * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());
            trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 18f) * UIScaler.GetPixelsPerUnit() / 2f, 18f * UIScaler.GetPixelsPerUnit());
            banner.AddComponent <CanvasRenderer>();


            UnityEngine.UI.Image image = banner.AddComponent <UnityEngine.UI.Image>();
            bannerSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), Vector2.zero, 1);
            image.sprite = bannerSprite;
            image.rectTransform.sizeDelta = new Vector2(18f * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit());

            // first button y offset
            float offset = 12f;

            // Draw D2E button
            bool  D2E_need_import      = fcD2E.NeedImport();
            bool  D2E_import_available = fcD2E.ImportAvailable();
            Color startColor           = D2E_need_import ? Color.grey : Color.white;
            int   fontSize             = UIScaler.GetMediumFont();

            UIElement ui = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, offset, 30, 3);
            // If we need to import we can't play this type
            if (!D2E_need_import)
            {
                ui.SetText(D2E_NAME, startColor);
                ui.SetButton(delegate { D2E(); });
            }
            else
            {
                string message = "";
                if (D2E_import_available)
                {
                    message = D2E_NAME.Translate();
                }
                else
                {
                    message  = D2E_NAME.Translate() + System.Environment.NewLine + D2E_APP_NOT_FOUND.Translate();
                    fontSize = (int)(UIScaler.GetMediumFont() / 1.05f);
                }
                ui.SetText(message, startColor);
            }
            ui.SetFontSize(fontSize);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw D2E import button
            ui = new UIElement();
            if (D2E_import_available || !D2E_need_import)
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, offset + 3.2f, 14, 2);
                StringKey keyText = D2E_need_import ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("D2E", !D2E_import_available); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                // only install button for Android
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, offset + 3.2f, 24, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_GOOGLEPLAY, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(D2E_APP_URL_ANDROID); });
                    new UIElementBorder(ui, Color.red);
                }
                else
                {
                    // install and locate button for other systems
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) - 13, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_STEAM, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(D2E_APP_URL_STEAM); });
                    new UIElementBorder(ui, Color.red);

                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) + 1, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_LOCATE, Color.red);
                    ui.SetButton(delegate { Import("D2E", true); });
                    new UIElementBorder(ui, Color.red);
                }
            }

            offset += 7f;

            // Draw MoM button
            bool MoM_need_import      = fcMoM.NeedImport();
            bool MoM_import_available = fcMoM.ImportAvailable();
            startColor = MoM_need_import ? Color.grey : Color.white;
            fontSize   = UIScaler.GetMediumFont();

            ui = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, offset, 30, 3);
            // If we need to import we can't play this type
            if (!MoM_need_import)
            {
                ui.SetText(MOM_NAME, startColor);
                ui.SetButton(delegate { MoM(); });
            }
            else
            {
                string message = "";
                if (MoM_import_available)
                {
                    message = MOM_NAME.Translate();
                }
                else
                {
                    message  = MOM_NAME.Translate() + System.Environment.NewLine + MOM_APP_NOT_FOUND.Translate();
                    fontSize = (int)(UIScaler.GetMediumFont() / 1.05f);
                }
                ui.SetText(message, startColor);
            }
            ui.SetFontSize(fontSize);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw MoM import button
            ui = new UIElement();
            if (MoM_import_available || !MoM_need_import)
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, offset + 3.2f, 14, 2);
                StringKey keyText = MoM_need_import ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("MoM", !MoM_import_available); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                // only install button for Android
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, offset + 3.2f, 24, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_GOOGLEPLAY, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(MOM_APP_URL_ANDROID); });
                    new UIElementBorder(ui, Color.red);
                }
                else
                {
                    // install and locate button for other systems
                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) - 13, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_INSTALL_VIA_STEAM, Color.red);
                    ui.SetButton(delegate { GotoWebBrowser(MOM_APP_URL_STEAM); });
                    new UIElementBorder(ui, Color.red);

                    ui = new UIElement();
                    ui.SetLocation((UIScaler.GetWidthUnits() / 2) + 1, offset + 3.2f, 12, 1.3f);
                    ui.SetText(CONTENT_LOCATE, Color.red);
                    ui.SetButton(delegate { Import("MoM", true); });
                    new UIElementBorder(ui, Color.red);
                }
            }


#if IA
            // Draw IA button
            startColor = Color.white;
            if (fcIA.NeedImport())
            {
                startColor = Color.gray;
            }
            // Always disabled
            startColor = Color.gray;
            ui         = new UIElement();
            ui.SetLocation((UIScaler.GetWidthUnits() - 30) / 2, 21, 30, 3);
            ui.SetText(IA_NAME, startColor);
            ui.SetFontSize(UIScaler.GetMediumFont());
            //ui.SetButton(delegate { IA(); });
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, startColor);

            // Draw IA import button
            ui = new UIElement();
            if (fcIA.ImportAvailable())
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 14) / 2, 24.2f, 14, 2);
                StringKey keyText = fcIA.NeedImport() ? CONTENT_IMPORT : CONTENT_REIMPORT;
                ui.SetText(keyText);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(delegate { Import("IA"); });
                ui.SetBGColor(new Color(0, 0.03f, 0f));
                new UIElementBorder(ui);
            }
            else // Import unavailable
            {
                ui.SetLocation((UIScaler.GetWidthUnits() - 24) / 2, 24.2f, 24, 1);
                if (Application.platform == RuntimePlatform.Android)
                {
                    ui.SetText(IA_APP_NOT_FOUND_ANDROID, Color.red);
                }
                else
                {
                    ui.SetText(IA_APP_NOT_FOUND, Color.red);
                }
                new UIElementBorder(ui, Color.red);
            }
#endif

            ui = new UIElement();
            ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
            ui.SetText(CommonStringKeys.EXIT, Color.red);
            ui.SetFontSize(UIScaler.GetMediumFont());
            ui.SetButton(Exit);
            ui.SetBGColor(new Color(0, 0.03f, 0f));
            new UIElementBorder(ui, Color.red);

            // will display a button if a new version is available
            VersionManager.GetLatestVersionAsync(CheckForNewValkyrieVersion);
        }
Esempio n. 5
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 public void AddItem(StringKey stringKey, Color color)
 {
     items.Add(new SelectionItem(stringKey.Translate(), stringKey.key, color));
 }
Esempio n. 6
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        private void CreateElements()
        {
            float offset = 1f;

            if (save)
            {
                offset += 2;
                new DialogBox(new Vector2(UIScaler.GetHCenter(-21), offset), new Vector2(42, 24), StringKey.NULL);
                offset += 1;
            }
            // Options screen text
            DialogBox dbTittle = new DialogBox(
                new Vector2(UIScaler.GetHCenter(-10), offset),
                new Vector2(20, 3),
                SELECT_SAVE
                );

            dbTittle.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont();
            dbTittle.SetFont(game.gameType.GetHeaderFont());

            offset += 4;
            TextButton tb;

            for (int i = 0; i < saves.Count; i++)
            {
                int tmp = i;
                if (saves[i].valid)
                {
                    string name = SAVE.Translate() + " " + i;
                    if (i == 0)
                    {
                        if (save)
                        {
                            continue;
                        }
                        name = AUTOSAVE.Translate();
                    }

                    tb = new TextButton(
                        new Vector2(UIScaler.GetHCenter(-20), offset),
                        new Vector2(40, 4f),
                        new StringKey(null, "", false),
                        delegate { Select(tmp); });

                    if (saves[i].image != null)
                    {
                        Sprite imgSprite = Sprite.Create(saves[i].image, new Rect(0, 0, saves[i].image.width, saves[i].image.height), Vector2.zero, 1, 0, SpriteMeshType.FullRect);
                        tb = new TextButton(
                            new Vector2(UIScaler.GetHCenter(-20), offset),
                            new Vector2(4f * (float)saves[i].image.width / (float)saves[i].image.height, 4f),
                            new StringKey(null, "", false),
                            delegate { Select(tmp); });

                        tb.background.GetComponent <UnityEngine.UI.Image>().sprite = imgSprite;
                        tb.background.GetComponent <UnityEngine.UI.Image>().color  = Color.white;
                    }

                    tb = new TextButton(
                        new Vector2(UIScaler.GetHCenter(-12), offset + 0.5f),
                        new Vector2(10, 2f),
                        new StringKey(null, name, false),
                        delegate { Select(tmp); });
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                    tb.border.Destroy();

                    tb = new TextButton(
                        new Vector2(UIScaler.GetHCenter(-1), offset + 0.5f),
                        new Vector2(20, 2f),
                        new StringKey(null, saves[i].saveTime.ToString(), false),
                        delegate { Select(tmp); });
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleRight;
                    tb.border.Destroy();

                    tb = new TextButton(
                        new Vector2(UIScaler.GetHCenter(-12), offset + 2.6f),
                        new Vector2(31, 1f),
                        new StringKey(null, saves[i].quest, false),
                        delegate { Select(tmp); });
                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize  = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                    tb.border.Destroy();
                }
                else
                {
                    tb = new TextButton(
                        new Vector2(UIScaler.GetHCenter(-20), offset),
                        new Vector2(40, 4f),
                        new StringKey(null, "", false),
                        delegate { Select(tmp); }, Color.gray);
                }
                offset += 5;
            }

            if (save)
            {
                // Button for cancel
                tb = new TextButton(new Vector2(UIScaler.GetHCenter(-4), 24), new Vector2(8, 2),
                                    CommonStringKeys.CANCEL, delegate { Destroyer.Dialog(); });
            }
            else
            {
                // Button for back to main menu
                tb = new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2),
                                    CommonStringKeys.BACK, delegate { Destroyer.MainMenu(); }, Color.red);
            }
            tb.SetFont(game.gameType.GetHeaderFont());
        }
 public void SetInfo()
 {
     LocalizationRead.updateScenarioText(monsterComponent.info_key, INFO.Translate());
     Update();
 }
Esempio n. 8
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 /// <summary>
 /// Get the height of a text box of fixed width with a text string at small size with standard font and standard padding.</summary>
 /// <param name="content">Text to translate.</param>
 /// <param name="width">Width of the text box in UIScaler units.</param>
 /// <returns>
 /// The required text box height in UIScaler units.</returns>
 public float GetStringHeight(StringKey content, float width)
 {
     return(GetStringHeight(content.Translate(), width));
 }
Esempio n. 9
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 /// <summary>
 /// Create text on the screen, as above with
 /// </summary>
 /// <param name="location">position in scale units</param>
 /// <param name="size">size in scale units</param>
 /// <param name="text">localization key to display</param>
 /// <param name="fgColour">color for the text, border if used</param>
 /// <param name="bgColour">color for the background</param>
 public DialogBox(Vector2 location, Vector2 size, StringKey text, Color fgColour, Color bgColour)
 {
     createDialog(location, size, text.Translate(), fgColour, bgColour);
 }
 public void SetName()
 {
     LocalizationRead.updateScenarioText(monsterComponent.monstername_key, NAME.Translate());
     Update();
 }
Esempio n. 11
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    public void SetImage()
    {
        UIWindowSelectionListImage select = new UIWindowSelectionListImage(SelectImage, SELECT_IMAGE.Translate());

        select.AddItem("{NONE}", "");

        Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >();

        traits.Add(new StringKey("val", "SOURCE").Translate(), new string[] { new StringKey("val", "FILE").Translate() });
        string relativePath = new FileInfo(Path.GetDirectoryName(Game.Get().quest.qd.questPath)).FullName;

        foreach (string s in Directory.GetFiles(relativePath, "*.png", SearchOption.AllDirectories))
        {
            select.AddItem(s.Substring(relativePath.Length + 1), traits);
        }
        foreach (string s in Directory.GetFiles(relativePath, "*.jpg", SearchOption.AllDirectories))
        {
            select.AddItem(s.Substring(relativePath.Length + 1), traits);
        }
        foreach (KeyValuePair <string, ImageData> kv in Game.Get().cd.images)
        {
            select.AddItem(kv.Value);
        }
        select.ExcludeExpansions();
        select.Draw();
    }
Esempio n. 12
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 public void AddItem(StringKey stringKey)
 {
     AddItem(new SelectionItem(stringKey.Translate(), stringKey.key));
 }
Esempio n. 13
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 public StringKey GetLabel()
 {
     return(new StringKey(null, EventManager.SymbolReplace(label.Translate()), false));
 }
Esempio n. 14
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 /// <summary>
 /// Get the length of a text string at small size with standard font.</summary>
 /// <param name="content">Text to translate.</param>
 /// <returns>
 /// The size of the text in UIScaler units.</returns>
 public float GetStringWidth(StringKey content)
 {
     return(GetStringWidth(content.Translate()));
 }
Esempio n. 15
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 public StringKey GetLabel()
 {
     return(new StringKey(null, EventManager.OutputSymbolReplace(EventManager.Event.ReplaceComponentText(label.Translate())), false));
 }
Esempio n. 16
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 /// <summary>
 /// Get the length of a text string at small size with given font.</summary>
 /// <param name="content">Text to translate.</param>
 /// <param name="fontSize">Size of font.</param>
 /// <param name="fontName">Name of font.</param>
 /// <returns>
 /// The size of the text in UIScaler units.</returns>
 public float GetStringWidth(StringKey content, int fontSize, Font fontName)
 {
     return(GetStringWidth(content.Translate(), fontSize, fontName));
 }
Esempio n. 17
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 public void AddItem(StringKey stringKey, Dictionary <string, IEnumerable <string> > traits)
 {
     items.Add(new SelectionItemTraits(stringKey.Translate(), stringKey.key, traits));
 }
Esempio n. 18
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 public UIWindowSelectionList(UnityEngine.Events.UnityAction <string> call, StringKey title)
 {
     _title = title.Translate();
     _call  = call;
 }
Esempio n. 19
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 public void AddItem(StringKey stringKey, Dictionary <string, IEnumerable <string> > traits, Color color)
 {
     items.Add(new SelectionItemTraits(stringKey.Translate(), stringKey.key, traits));
     items[items.Count - 1].SetColor(color);
 }
Esempio n. 20
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        private void CreateElements()
        {
            float     offset = 1f;
            UIElement ui     = null;

            if (save)
            {
                offset += 2;
                ui      = new UIElement();
                ui.SetLocation(UIScaler.GetHCenter(-21), offset, 42, 24);
                offset += 1;
            }
            ui = new UIElement();
            ui.SetLocation(UIScaler.GetHCenter(-10), offset, 20, 3);
            ui.SetText(SELECT_SAVE);
            ui.SetFont(game.gameType.GetHeaderFont());
            ui.SetFontSize(UIScaler.GetLargeFont());

            offset += 4;
            for (int i = 0; i < saves.Count; i++)
            {
                int tmp = i;
                if (saves[i].valid)
                {
                    string name = SAVE.Translate() + " " + i;
                    if (i == 0)
                    {
                        if (save)
                        {
                            continue;
                        }
                        name = AUTOSAVE.Translate();
                    }

                    ui = new UIElement();
                    ui.SetLocation(UIScaler.GetHCenter(-20), offset, 40, 4);
                    ui.SetButton(delegate { Select(tmp); });
                    new UIElementBorder(ui);

                    if (saves[i].image != null)
                    {
                        Sprite imgSprite = Sprite.Create(saves[i].image, new Rect(0, 0, saves[i].image.width, saves[i].image.height), Vector2.zero, 1, 0, SpriteMeshType.FullRect);
                        ui = new UIElement();
                        ui.SetLocation(UIScaler.GetHCenter(-20), offset, 4f * (float)saves[i].image.width / (float)saves[i].image.height, 4);
                        ui.SetButton(delegate { Select(tmp); });
                        ui.SetImage(imgSprite);
                        new UIElementBorder(ui);
                    }

                    ui = new UIElement();
                    ui.SetLocation(UIScaler.GetHCenter(-12), offset + 0.5f, 10, 2);
                    ui.SetText(name);
                    ui.SetTextAlignment(TextAnchor.MiddleLeft);
                    ui.SetFontSize(UIScaler.GetMediumFont());
                    ui.SetButton(delegate { Select(tmp); });

                    ui = new UIElement();
                    ui.SetLocation(UIScaler.GetHCenter(-1), offset + 0.5f, 20, 2);
                    ui.SetText(saves[i].saveTime.ToString());
                    ui.SetTextAlignment(TextAnchor.MiddleRight);
                    ui.SetFontSize(UIScaler.GetMediumFont());
                    ui.SetButton(delegate { Select(tmp); });

                    ui = new UIElement();
                    ui.SetLocation(UIScaler.GetHCenter(-12), offset + 2.6f, 31, 1);
                    ui.SetText(saves[i].quest);
                    ui.SetTextAlignment(TextAnchor.MiddleLeft);
                    ui.SetButton(delegate { Select(tmp); });
                }
                else
                {
                    ui = new UIElement();
                    ui.SetLocation(UIScaler.GetHCenter(-20), offset, 40, 4);
                    ui.SetButton(delegate { Select(tmp); });
                    new UIElementBorder(ui, Color.gray);
                }
                offset += 5;
            }

            if (save)
            {
                // Button for cancel
                ui = new UIElement();
                ui.SetLocation(UIScaler.GetHCenter(-4), 24, 8, 2);
                ui.SetText(CommonStringKeys.CANCEL);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(Destroyer.Dialog);
                new UIElementBorder(ui);
            }
            else
            {
                // Button for back to main menu
                ui = new UIElement();
                ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
                ui.SetText(CommonStringKeys.BACK, Color.red);
                ui.SetFontSize(UIScaler.GetMediumFont());
                ui.SetButton(Destroyer.MainMenu);
                new UIElementBorder(ui, Color.red);
            }
            ui.SetFont(game.gameType.GetHeaderFont());
        }
Esempio n. 21
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    public void Image()
    {
        if (puzzleComponent.puzzleClass.Equals("code"))
        {
            UIWindowSelectionList selectType = new UIWindowSelectionList(SelectImage, SELECT_IMAGE.Translate());
            selectType.AddItem("{NUMBERS}", "");
            selectType.AddItem(new StringKey("val", "SYMBOL").Translate(), "symbol");
            selectType.AddItem(new StringKey("val", "ELEMENT").Translate(), "element");
            selectType.Draw();
            return;
        }

        UIWindowSelectionListImage select = new UIWindowSelectionListImage(SelectImage, SELECT_IMAGE.Translate());

        Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >();

        traits.Add(CommonStringKeys.SOURCE.Translate(), new string[] { CommonStringKeys.FILE.Translate() });
        string relativePath = new FileInfo(Path.GetDirectoryName(Game.Get().quest.qd.questPath)).FullName;

        foreach (string s in Directory.GetFiles(relativePath, "*.png", SearchOption.AllDirectories))
        {
            select.AddItem(s.Substring(relativePath.Length + 1), traits);
        }
        foreach (string s in Directory.GetFiles(relativePath, "*.jpg", SearchOption.AllDirectories))
        {
            select.AddItem(s.Substring(relativePath.Length + 1), traits);
        }
        foreach (PuzzleData puzzleData in Game.Get().cd.Values <PuzzleData>())
        {
            select.AddItem(puzzleData);
        }
        select.ExcludeExpansions();
        select.Draw();
    }
Esempio n. 22
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 /// <summary>
 /// Draw a button (white) with localization string key
 /// </summary>
 /// <param name="location">position vector in scale units</param>
 /// <param name="size">size vector in scale units</param>
 /// <param name="textKey">localization string key</param>
 /// <param name="call">function to call on press</param>
 public TextButton(Vector2 location, Vector2 size, StringKey textKey, UnityEngine.Events.UnityAction call)
 {
     createButton(location, size, textKey.Translate(), call, Color.white, 0);
 }
 public void AddItem(StringKey stringKey, Dictionary <string, IEnumerable <string> > traits, Color color)
 {
     AddItem(new SelectionItemTraits(stringKey.Translate(), stringKey.key, traits), color);
 }
Esempio n. 24
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 /// <summary>
 /// Create text on the screen, as above with
 /// </summary>
 /// <param name="location">position in scale units</param>
 /// <param name="size">size in scale units</param>
 /// <param name="text">localization key to display</param>
 /// <param name="fgColour">color for the text, border if used</param>
 public DialogBox(Vector2 location, Vector2 size, StringKey text, Color fgColour)
 {
     createDialog(location, size, text.Translate(), fgColour, new Color(0, 0, 0, (float)0.9));
 }
Esempio n. 25
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        // Draw the expansions on the screen, highlighting those that are enabled
        public void DrawList(string type = "")
        {
            // Clean up
            Destroyer.Dialog();
            // Initialise selected list
            selected = new List <string>();

            // Fetch which packs are selected from the current config (items under [Packs])
            foreach (var pack in game.config.GetPacks(game.gameType.TypeName()))
            {
                selected.Add(pack);
            }

            // Draw a header
            UIElement ui = new UIElement();

            ui.SetLocation(2, 1, UIScaler.GetWidthUnits() - 4, 2);
            ui.SetText(SELECT_EXPANSION);
            ui.SetFont(Game.Get().gameType.GetHeaderFont());
            ui.SetFontSize(UIScaler.GetMediumFont());

            UIElementScrollVertical scrollArea = new UIElementScrollVertical();

            scrollArea.SetLocation(1, 4, UIScaler.GetWidthUnits() - 2, 22);
            new UIElementBorder(scrollArea);

            buttons         = new Dictionary <string, List <UIElement> >();
            languageButtons = new Dictionary <string, UIElement>();
            // Start here
            float offset        = 0.5f;
            bool  left          = true;
            var   packLanguages = game.config.GetPackLanguages(game.gameType.TypeName());

            // Note this is currently unordered
            foreach (ContentData.ContentPack cp in game.cd.allPacks)
            {
                // If the id is "" this is base content and can be ignored
                if (cp.id.Length > 0 && cp.type.Equals(type))
                {
                    string id = cp.id;
                    buttons.Add(id, new List <UIElement>());
                    Color bgColor = Color.white;
                    if (!selected.Contains(id))
                    {
                        bgColor = new Color(0.3f, 0.3f, 0.3f);
                    }

                    // Create a sprite with the pack's image
                    Texture2D tex = ContentData.FileToTexture(cp.image);
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    if (left)
                    {
                        ui.SetLocation(1, offset, 6, 6);
                    }
                    else
                    {
                        ui.SetLocation(UIScaler.GetWidthUnits() - 10, offset, 6, 6);
                    }

                    ui.SetImage(tex);
                    ui.SetButton(delegate { Select(id); });
                    ui.SetBGColor(bgColor);
                    new UIElementBorder(ui);
                    buttons[id].Add(ui);


                    ui = new UIElement(scrollArea.GetScrollTransform());
                    if (left)
                    {
                        ui.SetLocation(7, offset + 1.5f, UIScaler.GetWidthUnits() - 19, 3);
                    }
                    else
                    {
                        ui.SetLocation(9, offset + 1.5f, UIScaler.GetWidthUnits() - 20, 3);
                    }

                    ui.SetBGColor(bgColor);
                    ui.SetButton(delegate { Select(id); });
                    buttons[id].Add(ui);

                    int text_font_size = (int)(UIScaler.GetMediumFont() * 0.9f);

                    ui = new UIElement(scrollArea.GetScrollTransform());
                    if (left)
                    {
                        ui.SetLocation(8, offset + 1.5f, UIScaler.GetWidthUnits() - 19, 3);
                    }
                    else
                    {
                        ui.SetLocation(10, offset + 1.5f, UIScaler.GetWidthUnits() - 20, 3);
                    }

                    ui.SetBGColor(bgColor);
                    ui.SetText(game.cd.GetContentName(id), Color.black);
                    ui.SetTextAlignment(TextAnchor.MiddleLeft);
                    ui.SetFontSize(ui.GetText().Length > LARGE_FONT_LIMIT
                        ? UIScaler.GetSmallFont()
                        : UIScaler.GetMediumFont());
                    ui.SetFontSize(text_font_size);
                    ui.SetButton(delegate { Select(id); });
                    buttons[id].Add(ui);

                    float text_width = ui.GetStringWidth() + 0.5f;
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    if (left)
                    {
                        ui.SetLocation(8 + text_width, offset + 1.5f, UIScaler.GetWidthUnits() - 19 - text_width, 3);
                    }
                    else
                    {
                        ui.SetLocation(10 + text_width, offset + 1.5f, UIScaler.GetWidthUnits() - 20 - text_width, 3);
                    }

                    ui.SetBGColor(bgColor);
                    ui.SetText("(" + game.cd.GetContentAcronym(id) + ")", Color.black);
                    ui.SetTextAlignment(TextAnchor.MiddleLeft);
                    ui.SetFont(game.gameType.GetSymbolFont());
                    ui.SetFontSize(text_font_size);
                    ui.SetButton(delegate { Select(id); });
                    buttons[id].Add(ui);


                    packLanguages.TryGetValue(id, out string packLanguage);
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    ui.SetLocation(UIScaler.GetWidthUnits() - 17, offset + 2.5f, 5, 1);
                    ui.SetBGColor(Color.black);
                    ui.SetText(string.IsNullOrWhiteSpace(packLanguage) ? DEFAULT_LANGUAGE_KEY.Translate() : packLanguage, Color.white);
                    ui.SetTextAlignment(TextAnchor.MiddleCenter);
                    ui.SetFont(game.gameType.GetSymbolFont());
                    ui.SetFontSize(UIScaler.GetSmallFont());
                    ui.SetButton(delegate { SelectLanguage(id, type); });
                    new UIElementBorder(ui, Color.black, 0.1f);
                    new UIElementBorder(ui, Color.white);
                    languageButtons.Add(id, ui);

                    left    = !left;
                    offset += 4f;
                }
            }

            scrollArea.SetScrollSize(offset + 2.5f);

            // Button for back to main menu
            ui = new UIElement();
            ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
            ui.SetText(CommonStringKeys.BACK, Color.red);
            ui.SetFont(Game.Get().gameType.GetHeaderFont());
            ui.SetFontSize(UIScaler.GetMediumFont());
            new UIElementBorder(ui, Color.red);
            if (game.cd.Count <PackTypeData>() > 1)
            {
                ui.SetButton(DrawTypeList);
            }
            else
            {
                ui.SetButton(Quit);
            }
        }