public static ToQuaternion ( string str ) : Quaternion, | ||
str | string | |
return | Quaternion, |
public Component ReadFromJson(IResMgr resmgr, GameObject node, MyJson.JsonNode_Object json, DelayProcess dp) { Transform c = node.GetComponent(comptype) as Transform; if (c == null)//这并不可能,只是例子 { c = node.AddComponent <Transform>(); } //Debug.Log(c); //Debug.Log("tag=" + json); var move = StringHelper.ToVector3(json["transmove"].AsString()); var euler = StringHelper.ToQuaternion(json["transquat"].AsString()); var scale = StringHelper.ToVector3(json["transscale"].AsString()); c.localPosition = move; c.localScale = scale; c.localRotation = euler; return(c); }