// Update is called once per frame void Update() { //Jumping if (isGrounded && Input.GetKeyDown(KeyCode.Space)) { Jump(); } //Basic Attack if (Input.GetMouseButtonDown(0)) { //Readjust facing direction based on mouse position Vector3 mousePos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane)); if ((mousePos.x < transform.position.x && facingRight) || (mousePos.x > transform.position.x && !facingRight)) { Flip(); } unInterruptable = true; attack.BasicAttack(); } //if (Input.GetMouseButtonDown(1)) //{ // unInterruptable = true; // attack.BigAttack1(); //} }
// Update is called once per frame void Update() { if (isGrounded && Input.GetKeyDown(KeyCode.Space)) { Jump(); } if (Input.GetMouseButtonDown(0)) { unInterruptable = true; attack.BasicAttack(); } }