/* * Stretch related */ public void MakeStretchMarker(StretchInteraction s) { Vector3 pos = s.middlePos; pos.z = stretchMarkerDepth; var marker = MakeMarker(SPRING_ID, s, pos); marker.transform.rotation = Quaternion.AngleAxis(s.a2bRadian * Mathf.Rad2Deg, Vector3.forward); marker.transform.localScale = new Vector3(s.currentLength, 0.4f, 1f); }
public void DeleteStretchMarker(StretchInteraction s) { DeleteMarker(STRETCH_ID, s); }