static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Strength = msg.Strength;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangeStrength(float v)
        {
            var msg = new StrengthMsg();

            msg.EntityId = Entity.EntityId;
            msg.Strength = v;

            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
 static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Strength = msg.Strength;
 }
 static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Strength = msg.Strength;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangeStrength(float v)
        {
            var msg = new StrengthMsg();
            msg.EntityId = Entity.EntityId;
            msg.Strength = v;

            Sync.Layer.SendMessageToServerAndSelf(ref msg);
        }
 static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Strength = msg.Strength;
 }