static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender) { sync.Entity.Strength = msg.Strength; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangeStrength(float v) { var msg = new StrengthMsg(); msg.EntityId = Entity.EntityId; msg.Strength = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
static void OnChangeStrength(MySyncMotorSuspension sync, ref StrengthMsg msg, MyNetworkClient sender) { sync.Entity.Strength = msg.Strength; }
internal void ChangeStrength(float v) { var msg = new StrengthMsg(); msg.EntityId = Entity.EntityId; msg.Strength = v; Sync.Layer.SendMessageToServerAndSelf(ref msg); }