//----------------------------------------------------------------------------------------------------------------------
        void DrawPreviewImage(ref PreviewDrawInfo drawInfo, TimelineClip clip, StreamingImageSequencePlayableAsset sisAsset)
        {
            int imageIndex = sisAsset.LocalTimeToImageIndex(clip, drawInfo.LocalTime);

            IList <string> imageFileNames = sisAsset.GetImageFileNames();

            //Load
            string imagePath = sisAsset.GetImageFilePath(imageIndex);

            ImageLoader.GetImageDataInto(imagePath, StreamingImageSequenceConstants.IMAGE_TYPE_PREVIEW
                                         , out ImageData readResult);

            switch (readResult.ReadStatus)
            {
            case StreamingImageSequenceConstants.READ_STATUS_LOADING:
                break;

            case StreamingImageSequenceConstants.READ_STATUS_SUCCESS: {
                Texture2D tex = PreviewTextureFactory.GetOrCreate(imagePath, ref readResult);
                if (null != tex)
                {
                    Graphics.DrawTexture(drawInfo.DrawRect, tex);
                }
                break;
            }

            default: {
                ImageLoader.RequestLoadPreviewImage(imagePath, (int)drawInfo.DrawRect.width, (int)drawInfo.DrawRect.height);
                break;
            }
            }
        }
Esempio n. 2
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//----------------------------------------------------------------------------------------------------------------------
        protected override void DrawPreviewImageV(ref PreviewDrawInfo drawInfo, TimelineClip clip,
                                                  ImageFolderPlayableAsset <SISClipData> playableAsset)
        {
            StreamingImageSequencePlayableAsset sisAsset = playableAsset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);

            int    imageIndex = sisAsset.LocalTimeToImageIndex(clip, drawInfo.LocalTime);
            string imagePath  = sisAsset.GetImageFilePath(imageIndex);

            PreviewUtility.DrawPreviewImage(ref drawInfo, imagePath);
        }
        internal static void EditPlayableFrame(SISPlayableFrame playableFrame,
                                               StreamingImageSequencePlayableAsset sisPlayableAsset)
        {
            //Find the correct imageIndex. The number of frames in the clip may be more/less than the number of images
            int playableFrameIndex = playableFrame.GetIndex();
            int numPlayableFrames  = sisPlayableAsset.GetBoundClipData().GetNumPlayableFrames();

            int numImages = sisPlayableAsset.GetNumImages();
            int index     = Mathf.FloorToInt(playableFrameIndex * ((float)numImages / numPlayableFrames));

            string filePath = sisPlayableAsset.GetImageFilePath(index);

            if (string.IsNullOrEmpty(filePath) || !File.Exists(filePath))
            {
                EditorUtility.DisplayDialog(StreamingImageSequenceConstants.DIALOG_HEADER,
                                            "Image does not exist: " + filePath,
                                            "Ok");
                return;
            }

            LaunchImageApplicationExternalTool(Path.GetFullPath(filePath));
        }
Esempio n. 4
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        public IEnumerator ImportFromStreamingAssets()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestSISTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);

            //Copy test data to streamingAssetsPath
            const string DEST_FOLDER_NAME      = "ImportFromStreamingAssetsTest";
            string       streamingAssetsFolder = AssetUtility.NormalizeAssetPath(Application.streamingAssetsPath);
            string       destFolderGUID        = AssetDatabase.CreateFolder(streamingAssetsFolder, DEST_FOLDER_NAME);
            string       destFolder            = AssetDatabase.GUIDToAssetPath(destFolderGUID);
            int          numImages             = sisAsset.GetNumImages();

            for (int i = 0; i < numImages; ++i)
            {
                string src = sisAsset.GetImageFilePath(i);
                Assert.IsNotNull(src);
                string dest = Path.Combine(destFolder, Path.GetFileName(src));
                File.Copy(src, dest, true);
            }

            AssetDatabase.Refresh();
            yield return(null);

            ImageSequenceImporter.ImportImages(destFolder, sisAsset);
            yield return(null);

            Assert.AreEqual(destFolder, sisAsset.GetFolder());

            //Cleanup
            AssetDatabase.DeleteAsset(destFolder);
            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }