// ------------------------------------
    // TRAINING QUEUE AND ACTIONS
    // ------------------------------------

    public void train(StrategyObject t)
    {
        Debug.Log("Adding " + t + " to " + trainingQueue);
        if (trainingQueue.Count == 0)
        {
            startDevelopment(t);
        }
        trainingQueue.Add(t);
        t.StartDevelopment();
        Gameplay.getPlayer(tag).consumeResources(t.cost);
    }