Esempio n. 1
0
        private void Rob()
        {
            if (!target)
            {
                state = StrangerState.Wander;
                return;
            }

            var targetHuman = target.GetComponent <Human>();

            if (targetHuman == null || !DoesHumanHaveWoodILack(targetHuman))
            {
                state = StrangerState.Wander;
                return;
            }

            SetReadyToShoot(true);

            if (Mathf.Abs(target.position.y - transform.position.y) > 0.05f)
            {
                var targetPosition    = target.position;
                var transformPosition = transform.position;
                human.Move(new Vector2(
                               Mathf.Sign(targetPosition.x - transformPosition.x) * 0.1f,
                               Mathf.Sign(targetPosition.y - transformPosition.y)
                               ));
                return;
            }

            human.Act();
        }
Esempio n. 2
0
        private void Fight()
        {
            if (!target)
            {
                state = StrangerState.Wander;
                return;
            }

            var hittable = target.GetComponent <IHittable>();

            if (hittable == null || !hittable.IsThreat())
            {
                state = StrangerState.Wander;
                return;
            }

            SetReadyToShoot(true);

            if (Mathf.Abs(target.position.y - transform.position.y) > 0.05f)
            {
                var targetPosition    = target.position;
                var transformPosition = transform.position;
                human.Move(new Vector2(
                               Mathf.Sign(targetPosition.x - transformPosition.x) * 0.1f,
                               Mathf.Sign(targetPosition.y - transformPosition.y)
                               ));
                return;
            }

            human.Act();
        }
Esempio n. 3
0
        private void Gather()
        {
            SetReadyToShoot(false);
            if (!target)
            {
                state = StrangerState.Wander;
                return;
            }

            Vector2 gatherDirection = target.position - transform.position;

            human.Move(gatherDirection.SkewDirection(5));
        }
Esempio n. 4
0
        private void Update()
        {
            if (human.IsDead())
            {
                return;
            }
            // Reduce amount of expensive calls
            if (Random.value > 0.9f)
            {
                state = GetCurrentState();
            }

            switch (state)
            {
            case StrangerState.Gather:
                Gather();
                break;

            case StrangerState.SeekBonfire:
                SeekBonfire();
                break;

            case StrangerState.StartBonfire:
                human.Fire();
                state = GetCurrentState();
                break;

            case StrangerState.Fight:
                Fight();
                break;

            case StrangerState.Rob:
                Rob();
                break;

            case StrangerState.Flee:
                Flee();
                break;

            case StrangerState.Wander:
                Wander();
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }