public void IfTheDiceAreNotConsecutive(DieRoll[] dice)
        {
            var straight = new StraightRule();

            var result = straight.CountPoints(new DiceRoll(dice));

            Assert.True(result.DiceCombination == _combination, $"Expected {_combination} combination, but got {result.DiceCombination} instead.");
        }
        public void AndAwardsNoPoints(DieRoll[] dice)
        {
            var straight = new StraightRule();

            var result = straight.CountPoints(new DiceRoll(dice));

            Assert.True(result.Points == _points, $"Expected {_points} combination, but got {result.Points} instead.");
        }
Esempio n. 3
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        public ObtainingAHighStraight()
        {
            var dice    = new DieRoll[] { DieRoll.Two, DieRoll.Four, DieRoll.Three, DieRoll.Five, DieRoll.Six };
            var diceSet = new DiceRoll(dice);
            var rule    = new StraightRule();

            result = rule.CountPoints(diceSet);
        }