private void phaseTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.PhaseSpeed = StrConv.toFloat(phaseTxt.Text, wave_.PhaseSpeed);
 }
 private void timeTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.setTime(StrConv.toFloat(timeTxt.Text, wave_.Time));
 }
 private void waveLengthTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.WaveLength = StrConv.toFloat(waveLengthTxt.Text, wave_.WaveLength);
 }
 private void textBox1_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.Amplitude = StrConv.toFloat(amplitudeTxt.Text, wave_.Amplitude);
 }
 private void peakedPowerTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.PeakedPower = StrConv.toFloat(peakedPowerTxt.Text, wave_.PeakedPower);
 }
Esempio n. 6
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 private void dirTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.Degree = StrConv.toFloat(dirTxt.Text, wave_.Degree);
 }
 static public float getFloat(Dictionary <string, object> dict, string name, float init)
 {
     if (dict.ContainsKey(name) == false)
     {
         return(init);
     }
     return(StrConv.toFloat(dict[name].ToString(), init));
 }
 private void centerYTxt_TextChanged(object sender, EventArgs e)
 {
     if (wave_ == null)
     {
         return;
     }
     wave_.Center = new Vector2(
         wave_.Center.x_,
         StrConv.toFloat(centerYTxt.Text, wave_.Center.y_)
         );
 }
        static public float[] getFloatArray(Dictionary <string, object> dict, string name)
        {
            if (dict.ContainsKey(name) == false)
            {
                return(null);
            }
            var array = dict[name] as List <object>;

            if (array == null)
            {
                return(new float[0]);
            }
            float[] outArray = new float[array.Count];
            for (int i = 0; i < array.Count; ++i)
            {
                outArray[i] = StrConv.toFloat(array[i].ToString(), 0.0f);
            }
            return(outArray);
        }
Esempio n. 10
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 private void worldCenterYTxt_TextChanged(object sender, EventArgs e)
 {
     worldCenter_.y_ = StrConv.toFloat(worldCenterYTxt.Text, worldCenter_.y_);
 }
Esempio n. 11
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 private void worldWidthTxt_TextChanged(object sender, EventArgs e)
 {
     worldWidth_ = StrConv.toFloat(worldWidthTxt.Text, worldWidth_);
 }