private async void txtSentMessages_TextChanged(object sender, EventArgs e) { if (txtSentMessages.Text == GeneralAPI.PlayerName + " has entered the channel!" + Environment.NewLine) { await Task.Delay(1000); StorylineAPI.StartChatterEvent1(txtSentMessages); } }
private void hijackScreen_Load(object sender, EventArgs e) { StorylineAPI.StartHijackEvent1(txtHijack); }