public void unload() { foreach (GraphicType item in graphics) { item.unload(); } graphics.Clear(); graphics = null; effects.unload(); graphic.Dispose(); }
public void unload() { for (int i = 0; i < text.Count; i++) { text[i] = null; } text.Clear(); text = null; font = null; effects.unload(); asset = ""; }
public void unload() { effects.unload(); graphic = null; array = null; }
public virtual void unload() { effects.unload(); font = null; }