Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            gameManager.Initialize();

            pressStartState.Initialize();
            startState.Initialize();
            mainMenuState.Initialize();
            storyState.Initialize();
            levelState.Initialize();
            shopState.Initialize();
            gameOverState.Initialize();
            creditsState.Initialize();

            startState.NextState = (int)MageDefenderStates.PressStart;

            gameManager.Add(startState);

            base.Initialize();
        }