public void StoryDeckCheck() { QuestMatch game = ScenarioCreator.GameNoDeal(3); StoryDeck deck = new StoryDeck(game); Assert.IsTrue(deck.Peek(deck) == "King's Call To Arms"); for (int i = 0; i < 27; i++) { deck.Draw(); if (i == 1) { Assert.IsTrue(deck.Peek(deck) == "Chivalrous Deed"); } if (i == 10) { Assert.IsTrue(deck.Peek(deck) == "Tournament At York"); } if (i == 20) { Assert.IsTrue(deck.Peek(deck) == "Vanquish King Arthur's Enemies"); } } Assert.IsTrue(deck.Peek(deck) == "Search For The Holy Grail"); }
public QuestMatch(Logger logger = null, GameController controller = null) { this.id = nextId++; this.players = new List <Player>(); this.roundEnded = new List <Player>(); this.currentPlayer = 0; this.storyDeck = new StoryDeck(this); this.adventureDeck = new AdventureDeck(this); this.discardPile = new DiscardPile(this); this.currentStory = null; this.logger = logger; this.Log("Creating new Quest match"); if (controller != null) { this.controller = controller; } else { this.controller = new GameController(new NullQuestMessageHandler(), this); } }
public Card drawRiggedCard(int test, StoryDeck storyDeck, int testScenarioStep) { Card drawnCard = null; if (test == 0) { drawnCard = storyDeck.drawCard(); } else if (test == 1) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("prosperity"); } else if (testScenarioStep == 3) { drawnCard = storyDeck.getCard("holygrail"); } else { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 2) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("holygrail"); } } else if (test == 3) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("camelot"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 4) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("holygrail"); } } else if (test == 5) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("greenknighttest"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("holygrail"); } } else if (test == 6) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("kingscall"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("holygrail"); } } else if (test == 7) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("holygrail"); } } else if (test == 8) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("saxonraiders"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 9) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("camelot"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 10) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("saxonraiders"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 11) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("saxonraiders"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 13) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("pox"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 14) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("plague"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 15) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("recognition"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 3) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 16) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("queensfavor"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 17) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("boarhunt"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("courtcalled"); } else if (testScenarioStep == 3) { drawnCard = storyDeck.getCard("boarhunt"); } } else if (test == 18) { if (testScenarioStep == 1) { drawnCard = storyDeck.getCard("kingscall"); } else if (testScenarioStep == 2) { drawnCard = storyDeck.getCard("courtcalled"); } else if (testScenarioStep == 3) { drawnCard = storyDeck.getCard("boarhunt"); } } else { drawnCard = storyDeck.drawCard(); } return(drawnCard); }
// Use this for initialization void Start() { //Init the decks advDeck = new AdvDeck(); storyDeck = new StoryDeck(); rigging = new TestRiggingFunctions(); advDeck.initDeck(); storyDeck.initDeck(); log.log("decks initialized"); //testingScenario = PlayerPrefs.GetInt("testScenario"); //playerCount = PlayerPrefs.GetInt("humanPlayerNum") + 1 ; //aiStrat=PlayerPrefs.GetInt("aiStrategy"); hp = new HelperFunctions(); playerCount = rigging.getRiggedPlayerCount(testingScenario); players = new Player[playerCount]; for (int i = 0; i < playerCount; i++) { if (testingScenario == 12 || testingScenario == 13 || testingScenario == 14) { players[i] = new Player(new Card[12], 4, 0, "Player " + (i)); } else { players[i] = new Player(new Card[12], 0, 0, "Player " + (i)); } } if (testingScenario == 18) { players[0] = new Player(new Card[12], 4, 0, "Player 1"); } dealHands(playerCount); if (rigging.getRiggedAiStratagy(testingScenario) != -1) { if (rigging.getRiggedAiStratagy(testingScenario) == 1) { players[rigging.getRiggedAiIndex(testingScenario)].assumingDirectControl(new Strategy1AI(players[rigging.getRiggedAiIndex(testingScenario)])); } if (rigging.getRiggedAiStratagy(testingScenario) == 2) { players[rigging.getRiggedAiIndex(testingScenario)].assumingDirectControl(new Strategy2AI(players[rigging.getRiggedAiIndex(testingScenario)])); } } log.Init(); log.log("Testing scenario is " + testingScenario); log.log("There are " + PlayerPrefs.GetInt("aiPlayerNum") + " AI players."); log.log("There are " + PlayerPrefs.GetInt("humanPlayerNum") + " Human players."); log.log("Current test scenario is " + PlayerPrefs.GetInt("testScenario")); ui = new UI(this); log.log("Created UI"); //Create all the players and add it to the players array log.log("Created player array"); log.log("Dealt cards"); gameStart(); }