Esempio n. 1
0
    private void loadSpecificStoryData()
    {
        string path = "Assets/Data/" + storyToLoad + ".asset";

        if (!AssetDatabase.LoadAssetAtPath <StoryData>(path))
        {
            path = "Assets/Data/Story.asset";
        }

        StoryData          data     = StoryData.LoadData(path);
        SerializedObject   dataObj  = new SerializedObject(data);
        SerializedProperty beatList = dataObj.FindProperty("_beats");


        EditorGUILayout.BeginVertical();

        _scroll = EditorGUILayout.BeginScrollView(_scroll);

        if (_view == View.Beat && _currentIndex != -1)
        {
            OnGUI_BeatView(beatList, _currentIndex);
        }
        else
        {
            OnGUI_ListView(beatList);
        }

        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();

        dataObj.ApplyModifiedProperties();
    }
Esempio n. 2
0
    //sets up gui
    void OnGUI()
    {
        StoryData          data     = StoryData.LoadData();          //Get story data from editor
        SerializedObject   dataObj  = new SerializedObject(data);    //turn data in to an object
        SerializedProperty beatList = dataObj.FindProperty("beats"); //get beats

        //note* look up editor api
        EditorGUILayout.BeginVertical();
        scroll = EditorGUILayout.BeginScrollView(scroll);


        if (view == View.Beat && currentIndex != -1)
        {
            OnGUI_BeatView(beatList, currentIndex);
        }
        else
        {
            OnGUI_ListView(beatList);
        }

        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();

        dataObj.ApplyModifiedProperties();
    }
Esempio n. 3
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    void OnGUI()
    {
        StoryData          data     = StoryData.LoadData();
        SerializedObject   dataObj  = new SerializedObject(data);
        SerializedProperty beatList = dataObj.FindProperty("_beats");

        EditorGUILayout.BeginVertical();
        _scroll = EditorGUILayout.BeginScrollView(_scroll);

        if (_view == View.Beat && _currentIndex != -1)
        {
            OnGUI_BeatView(beatList, _currentIndex);
        }
        else
        {
            OnGUI_ListView(beatList);
        }

        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();

        dataObj.ApplyModifiedProperties();
    }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     Application.targetFrameRate = FPS;
     storyData.LoadData();
     StartGame(1);
 }