Esempio n. 1
0
 private void SetStories(Story[] stories)
 {
     foreach (Story story in stories)
     {
         StoryButton button = GameObject.Instantiate(this.buttonPrefab) as StoryButton;
         button.SetSpeechBubble(this.speechBubble);
         button.transform.SetParent(this.buttonParent, false);
         button.SetStory(story);
     }
     this.speechBubble.SetActive(false);
 }
Esempio n. 2
0
 void SetObjects()
 {
     for (int i = 0; i < (int)HeartIcons.Count; i++)
     {
         HeartIcon   icon  = Get <HeartIcon>(i);
         StoryButton story = Get <StoryButton>(i);
         if (i >= myBird.MaxLevel)
         {
             icon.gameObject.SetActive(false);
             story.gameObject.SetActive(false);
         }
         else
         {
             icon.gameObject.SetActive(true);
             story.gameObject.SetActive(true);
             icon.SetIcon((float)i / (myBird.MaxLevel - 1), (myBird.Level > i));
             story.SetIcon(i + 1, (myBird.Level <= i + 1));
         }
     }
     Get <RectTransform>((int)RectTransforms.StoryList).sizeDelta = new Vector2(0, (myBird.MaxLevel * Define.StoryButtonsSpacing) + 25);
 }