Esempio n. 1
0
    public StoryChapter FindChapter(int prDialogueID)
    {
        if (allNarratives != null)
        {
            //Debug.Log("narrative not null");
            for (int i = 0; i < allNarratives.Count; i++)
            {
                //Debug.Log("nextBook");
                StoryBook nextBook = allNarratives[i];
                if (nextBook != null)
                {
                    //Debug.Log("nextBook not null");
                    for (int x = 0; x < nextBook.chapters.Count; x++)
                    {
                        // Debug.Log("chapters");
                        if (prDialogueID == nextBook.chapters[x].dialogueID)
                        {
                            // Debug.Log("chapter found: " + prDialogueID.ToString());
                            return(nextBook.chapters[x]);
                        }
                    }
                }
            }
        }

        return(null);
    }
Esempio n. 2
0
    void BuildNarratives()
    {
        StoryBook nextBook = new StoryBook("Test Room");

        {
            //All objects in a room get separate chapters
            //if an object can have more than 1 type of conversation in this room, it gets multiple chapters on separate dialogues
            StoryChapter nextChapter = NewChapter(1); //dialogue ID is passed in here
            {
                //Define all the pages this chapter (dialogue) will flip through along with its read time
                nextChapter.pages.Add(NewPage("Dialogue 1 Page 1 of new narrative, 2 seconds", 2.0f));
                nextChapter.pages.Add(NewPage("Dialogue 1 Page 2 of new narrative, 1 seconds", 1.0f));
            }
            //add the chapter to the book
            nextBook.chapters.Add(nextChapter);

            nextChapter = NewChapter(2);
            {
                //Define all the pages this chapter (dialogue) will flip through along with its read time
                nextChapter.pages.Add(NewPage("Dialogue 2 Page 1 of new narrative, 1 seconds", 1.0f));
                nextChapter.pages.Add(NewPage("Dialogue 2 Page 2 of new narrative, 2 seconds", 2.0f));
                nextChapter.pages.Add(NewPage("Dialogue 2 Page 3 of new narrative, 1 seconds", 1.0f));
            }
            //add the chapter to the book
            nextBook.chapters.Add(nextChapter);
        }
        //add the book to the narrative
        allNarratives.Add(nextBook);

        BuildNarrative_OrphanageScene();

        BuildNarrative_OrphanageScene_Examples();
    }
Esempio n. 3
0
    void BuildNarrative_OrphanageScene_Examples()
    {
        //Example narrative for SCC choice conversation
        StoryBook nextBook = new StoryBook("Orphanage Scene_Examples");

        {
            //Softly Crying Cubie conversation w/ choice
            {
                StoryChapter nextChapter = NewChapter(1005); //Softly Crying Cubie
                {
                    nextChapter.pages.Add(NewPage("Boo hoo. Boo hoo hoo.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1006); //Boxii response
                {
                    nextChapter.pages.Add(NewPage("What's the matter?", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1007); //Softly crying cubie response to ^
                {
                    nextChapter.pages.Add(NewPage("Oh, don't mind me, Boxii. I just can't sleep.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1008); //Boxii choice start text
                {
                    nextChapter.pages.Add(NewPage("Is it because you had that dream where you were...", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1009);                                                                                         //Boxii choices text
                {
                    nextChapter.pages.Add(NewPage("...trying in vain to escape the clutches of horrible, grotesque monsters?", 3.5f));  //1
                    nextChapter.pages.Add(NewPage("...falling and falling until the ground opened up and swallowed you whole?", 3.5f)); //2
                    nextChapter.pages.Add(NewPage("...walking around all day with a piece of food stuck between your teeth?", 3.5f));   //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1016);                                                                                     //Boxii choices text1
                {
                    nextChapter.pages.Add(NewPage("Trying in vain to escape the clutches of horrible, grotesque monsters?", 3.5f)); //1
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1017);                                                                                      //Boxii choices text2
                {
                    nextChapter.pages.Add(NewPage("Falling and falling until the ground opened up and swallowed you whole?", 3.5f)); //2
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1018);                                                                                    //Boxii choices text3
                {
                    nextChapter.pages.Add(NewPage("Walking around all day with a piece of food stuck between your teeth?", 3.5f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1010); //SCC choice responses 1
                {
                    nextChapter.pages.Add(NewPage("No.", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1011); //SCC choice responses 2
                {
                    nextChapter.pages.Add(NewPage("No.", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1012); //SCC choice responses 3
                {
                    nextChapter.pages.Add(NewPage("No.", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1014); //SCC exhausted responses
                {
                    nextChapter.pages.Add(NewPage("Actually, I'm just sad that you haven't returned with our food.", 3.0f));
                    nextChapter.pages.Add(NewPage("Now, if you don't mind, I'm going to cry myself to sleep.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1015); //Boxii exhausted response to ^
                {
                    nextChapter.pages.Add(NewPage("Don't worry. My nightly runs to the dump never fail!", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);
            }

            //Snoring Cubie conversation w/ choice
            {
                StoryChapter nextChapter = NewChapter(2001); //Snoring Cubie
                {
                    nextChapter.pages.Add(NewPage("ZZZ-Zzzz-ZZzzz-hngGGggh-Mmppfft-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2002); //Boxii response
                {
                    nextChapter.pages.Add(NewPage("Uh, I’m going to need you to repeat that.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2003); //Snoring Cubie response to ^
                {
                    nextChapter.pages.Add(NewPage("ZZZ-Zzzz-had-zZZzz-enough-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2004);                                                                                  //Boxii choices text
                {
                    nextChapter.pages.Add(NewPage("Did you sneak some of the Sphere's food again?", 4.0f));                      //1
                    nextChapter.pages.Add(NewPage("Is someone picking on you again?", 4.0f));                                    //2
                    nextChapter.pages.Add(NewPage("I've had about enough of the rancid air coming from the food chute.", 4.5f)); //3
                    nextChapter.pages.Add(NewPage("You're not already tired of my questions, are you?", 4.0f));                  //4
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2005);                                                             //Boxii choices text1
                {
                    nextChapter.pages.Add(NewPage("Did you sneak some of the Sphere's food again?", 3.5f)); //1
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2006);                                               //Boxii choices text2
                {
                    nextChapter.pages.Add(NewPage("Is someone picking on you again?", 3.5f)); //2
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2007);                                                                                  //Boxii choices text3
                {
                    nextChapter.pages.Add(NewPage("I've had about enough of the rancid air coming from the food chute.", 4.5f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2008);                                                                 //Boxii choices text4
                {
                    nextChapter.pages.Add(NewPage("You're not already tired of my questions, are you?", 3.5f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2009); //Snoring Cubie choice responses 1
                {
                    nextChapter.pages.Add(NewPage("ZZZ-itchy-un-zZZz-controllable-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2010); //Snoring Cubie choice responses 2
                {
                    nextChapter.pages.Add(NewPage("ZZZ-Zzzz-ZZzzz-time-out-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2011); //Snoring Cubie choice responses 3
                {
                    nextChapter.pages.Add(NewPage("ZZZ-Zzzz-trroOOvff-Mmppfft-ZZzzz-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2012); //Snoring Cubie choice responses 4
                {
                    nextChapter.pages.Add(NewPage("ZZZ-Zzzz-ZZzzz-nngGGggh-SSHhnno-zZZzzzZZ...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2013); //Boxii replies to Snoring Cubie 1
                {
                    nextChapter.pages.Add(NewPage("I tried to warn you.", 2.0f));
                    nextChapter.pages.Add(NewPage("You never know what they may add to the food here.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2014); //Boxii replies to Snoring Cubie 2
                {
                    nextChapter.pages.Add(NewPage("Those Galena brothers are never up to any good.", 4.0f));
                    nextChapter.pages.Add(NewPage("I'll bet one of them got a timeout.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2015); //Boxii replies to Snoring Cubie 3
                {
                    nextChapter.pages.Add(NewPage("My nose would've fallen off by now if I had to sleep here.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(2016); //Boxii replies to Snoring Cubie 4
                {
                    nextChapter.pages.Add(NewPage("Whoa, take it easy.", 2.5f));
                    nextChapter.pages.Add(NewPage("I'm just rying to get to the bottom of this.", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);
            }

            //Timeout Cubie conversation w/ choice
            {
                StoryChapter nextChapter = NewChapter(3001); //Timeout Cubie intro1
                {
                    nextChapter.pages.Add(NewPage("Psst...", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3002); //Timeout Cubie intro2
                {
                    nextChapter.pages.Add(NewPage("PSST...", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3003); //Boxii intro response1
                {
                    nextChapter.pages.Add(NewPage("Someone there?", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3004); //Timeout Cubie response1
                {
                    nextChapter.pages.Add(NewPage("Down here, ya slab!", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3005); //Boxii intro response2
                {
                    nextChapter.pages.Add(NewPage("There's no need for name-calling.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3006); //Timeout Cubie response2
                {
                    nextChapter.pages.Add(NewPage("Quiet!", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3007); //Timeout Cubie response3
                {
                    nextChapter.pages.Add(NewPage("Now listen up...", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3008); //Timeout Cubie response4
                {
                    nextChapter.pages.Add(NewPage("I've got a proposition for ya.", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3009);                                                          //Boxii choices text
                {
                    nextChapter.pages.Add(NewPage("What do you propose?", 100.0f));                      //1
                    nextChapter.pages.Add(NewPage("Is there something in it for me?", 100.0f));          //2
                    nextChapter.pages.Add(NewPage("How'd you wind up in there anyway?", 100.0f));        //3
                    nextChapter.pages.Add(NewPage("I don't know if I'm proposition material.", 100.0f)); //4
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3010);                                   //Boxii choices text1
                {
                    nextChapter.pages.Add(NewPage("What do you propose?", 2.5f)); //1
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3011);                                               //Boxii choices text2
                {
                    nextChapter.pages.Add(NewPage("Is there something in it for me?", 3.0f)); //2
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3012);                                                 //Boxii choices text3
                {
                    nextChapter.pages.Add(NewPage("How'd you wind up in there anyway?", 3.0f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3013);                                                        //Boxii choices text4
                {
                    nextChapter.pages.Add(NewPage("I don't know if I'm proposition material.", 3.0f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3014); //Timeout Cubie choice responses 1
                {
                    nextChapter.pages.Add(NewPage("I need some property of mine returned to me.", 3.0f));
                    nextChapter.pages.Add(NewPage("It got misplaced right before I was thrown in here.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3015); //Timeout Cubie choice responses 2
                {
                    nextChapter.pages.Add(NewPage("You do this one thing for me and I’ll get you access to the storage room.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3016); //Timeout Cubie choice responses 3
                {
                    nextChapter.pages.Add(NewPage("We was makin’ the exchange and--", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3017); //Timeout Cubie choice responses 4
                {
                    nextChapter.pages.Add(NewPage("You made it past the Great Eye, didn’t ya?", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3018); //Boxii replies to Timeout Cubie 1
                {
                    nextChapter.pages.Add(NewPage("What exactly am I looking for?", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3019); //Boxii replies to Timeout Cubie 2
                {
                    nextChapter.pages.Add(NewPage("What’s in that dusty old room?", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3020); //Boxii replies to Timeout Cubie 3
                {
                    nextChapter.pages.Add(NewPage("We?", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3021); //Boxii replies to Timeout Cubie 4
                {
                    nextChapter.pages.Add(NewPage("That was purely blind luck.", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3022); //Timeout Cubie replies to Boxii 1
                {
                    nextChapter.pages.Add(NewPage("It ain’t exactly legal, if you catch my drift.", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3023); //Timeout Cubie replies to Boxii 2
                {
                    nextChapter.pages.Add(NewPage("I heard Ms. Mahble ain’t just usin’ this orphanage to provide cheap cubie labor.", 4.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3024); //Timeout Cubie replies to Boxii 3
                {
                    nextChapter.pages.Add(NewPage("I didn't say nothin'.", 1.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3025); //Boxii replies to Timeout Cubie--> "It ain't exactly..."
                {
                    nextChapter.pages.Add(NewPage("So...", 1.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(3026); //Timeout Cubie replies to Boxii^
                {
                    nextChapter.pages.Add(NewPage("Let’s just say they’ll get me through this hard time.", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);
            }

            //Softly Crying Cubie conversation w/ choice example 2
            {
                StoryChapter nextChapter = NewChapter(1101); //Softly Crying Cubie
                {
                    nextChapter.pages.Add(NewPage("Boo hoo. Boo hoo hoo.", 3.0f));
                    nextChapter.pages.Add(NewPage("", 2.0f));
                    nextChapter.pages.Add(NewPage("Oh, don't mind me. I just can't sleep.", 3.0f));
                    nextChapter.pages.Add(NewPage("", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1102); //Boxii response
                {
                    nextChapter.pages.Add(NewPage("", 3.0f));
                    nextChapter.pages.Add(NewPage("What's the matter?", 2.0f));
                    nextChapter.pages.Add(NewPage("", 3.0f));
                    nextChapter.pages.Add(NewPage("Is it because you had that dream where you were...", 3.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1103);                                                                                         //Boxii choices text
                {
                    nextChapter.pages.Add(NewPage("...trying in vain to escape the clutches of horrible, grotesque monsters?", 3.5f));  //1
                    nextChapter.pages.Add(NewPage("...falling and falling until the ground opened up and swallowed you whole?", 3.5f)); //2
                    nextChapter.pages.Add(NewPage("...walking around all day with a piece of food stuck between your teeth?", 3.5f));   //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1104);                                                                                        //Boxii choices text1
                {
                    nextChapter.pages.Add(NewPage("...trying in vain to escape the clutches of horrible, grotesque monsters?", 3.5f)); //1
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1105);                                                                                         //Boxii choices text2
                {
                    nextChapter.pages.Add(NewPage("...falling and falling until the ground opened up and swallowed you whole?", 3.5f)); //2
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1106);                                                                                       //Boxii choices text3
                {
                    nextChapter.pages.Add(NewPage("...walking around all day with a piece of food stuck between your teeth?", 3.5f)); //3
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1107); //SCC choice responses 1
                {
                    nextChapter.pages.Add(NewPage("No.", 1.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1108); //SCC exhausted responses
                {
                    nextChapter.pages.Add(NewPage("Actually, I'm just sad that you haven't returned with our food.", 3.0f));
                    nextChapter.pages.Add(NewPage("Now, if you don't mind, I'm going to cry myself to sleep.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(1109); //Boxii exhausted response to ^
                {
                    nextChapter.pages.Add(NewPage("Don't worry. My nightly runs to the dump never fail!", 2.5f));
                }
                nextBook.chapters.Add(nextChapter);
            }
        }
        //add the book to the narrative
        allNarratives.Add(nextBook);
    }
Esempio n. 4
0
    void BuildNarrative_OrphanageScene()
    {
        StoryBook nextBook = new StoryBook("Orphanage Scene");

        {
            //Snoring Cubie conversation
            {
                StoryChapter nextChapter = NewChapter(100); //Snoring Cubie
                {
                    nextChapter.pages.Add(NewPage("zzzzzZZZZZ... ", 2.0f));
                    nextChapter.pages.Add(NewPage("Stay away... no... salad", 2.0f));
                    nextChapter.pages.Add(NewPage("Can't help it... allergic...", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(101);                 //Boxii response
                {
                    nextChapter.pages.Add(NewPage("He must be dreaming about dinner earlier.", 3.0f));
                    nextChapter.pages.Add(NewPage("Maybe not.", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //***OBJECT POP-UPS***
            //**DORMITORY**
            //*Loud Speakers
            {
                StoryChapter nextChapter = NewChapter(200);                 //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Ms. Mahble delivers daily words of encouragement through these.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(201);                 //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Things like, “A good cubie is a silent cubie.”", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Food
            {
                StoryChapter nextChapter = NewChapter(202); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Eating too much of this could cause blindness...", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(203); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Or so I've heard.", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(223); //Boxii Comment 3
                {
                    nextChapter.pages.Add(NewPage("Ugh...I hope it’s safe to carry.", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Tissue Box
            {
                StoryChapter nextChapter = NewChapter(204); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("The box reads, ‘At Osnosis, we pride ourselves on a 99.98% absorption rate of most nasal afflictions.’", 5.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(205); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("This could be handy. I'll just borrow it for a bit.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Food Trays
            {
                StoryChapter nextChapter = NewChapter(206); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("If Ms. Mahble can’t see her reflection in these, you’re going to get a timeout.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Food Chute
            {
                StoryChapter nextChapter = NewChapter(207); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("This duct runs through most of the orphanage.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Food Chute Opening
            {
                StoryChapter nextChapter = NewChapter(209); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("This dispenses three square meals a day.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(210); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Cold air is coming out of the opening.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Box-in-a-Box toy
            {
                StoryChapter nextChapter = NewChapter(211); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("It sort of stopped working after it 'surprised' a curious cubie.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(212); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Ms. Mahble leaves it here as a reminder of what can happen to curious cubies.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Cubie Cubbies
            {
                StoryChapter nextChapter = NewChapter(221);                 //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("We sleep in these.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Serving Utensil
            {
                StoryChapter nextChapter = NewChapter(222); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("This week was my turn to shovel this slop onto trays for meal time.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //**Hallways**
            //*Orphanage Main Doors
            {
                StoryChapter nextChapter = NewChapter(213); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Locked. After twelve years you’d think I’d have learned by now.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(214); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Eh...maybe tomorrow.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*The Great Eye
            {
                StoryChapter nextChapter = NewChapter(219); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("The One Eye sees and knows all!", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(220); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("The Eye will see me if I get any closer.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Super Secret Code
            {
                StoryChapter nextChapter = NewChapter(225); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Wow...", 2.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(226); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("Doesn’t get much more secure than this.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //**Kitchen**
            //*Food Chute Mixer
            {
                StoryChapter nextChapter = NewChapter(215); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Watch in amazement as your favorite seasonings get sucked up into the mixer.", 4.5f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(216); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("All of the spices in Globuton couldn't save this food.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Empty Pepper Shaker
            {
                StoryChapter nextChapter = NewChapter(217); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Someone REALLY likes pepper.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Pepper Flakes
            {
                StoryChapter nextChapter = NewChapter(218); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage(".", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Keypad
            {
                StoryChapter nextChapter = NewChapter(224); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("I need the super secret code to unlock the door.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Trash can
            {
                StoryChapter nextChapter = NewChapter(227); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("I hope I don’t have to dig too long...", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Toy Blocks
            {
                StoryChapter nextChapter = NewChapter(228); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("Now who would go and throw away a perfectly good set of blocks?", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(231); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("It would be a crime to just leave them here.", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //**Storage Room**
            //*Pepper Shaker
            {
                StoryChapter nextChapter = NewChapter(232); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("The label reads, “Rich in vitamins, minerals, and anti-oxidants...”", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(233); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("”Warning! Excessive use may induce violent sneezing and other allergic reactions.”", 5.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(234); //Boxii Comment 3
                {
                    nextChapter.pages.Add(NewPage("The warnings continue, but I’m sure I’ll be fine.", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
            //*Crates
            {
                StoryChapter nextChapter = NewChapter(235); //Boxii Comment 1
                {
                    nextChapter.pages.Add(NewPage("", 4.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(236); //Boxii Comment 2
                {
                    nextChapter.pages.Add(NewPage("", 5.0f));
                }
                nextBook.chapters.Add(nextChapter);

                nextChapter = NewChapter(237); //Boxii Comment 3
                {
                    nextChapter.pages.Add(NewPage("", 3.0f));
                }
                nextBook.chapters.Add(nextChapter);
            }
        }
        //add the book to the narrative
        allNarratives.Add(nextBook);
    }