// Update is called once per frame
    void Update()
    {
        if (hasWon)
        {
            Debug.Log(winTransition);
            winTransition        -= Time.deltaTime;
            backgroundImage.color = new Color(1, 1, 1, 1 - winTransition / WINTRANSITIONTIME);
            if (winTransition < 0)
            {
                switch (SceneManager.GetActiveScene().name)
                {
                case "01_Level_TUTO":
                    PlayerPrefs.SetFloat("Photo0", 1);
                    SceneManager.LoadScene("MainMenu");
                    break;

                case "02_Level_Cliff":
                    PlayerPrefs.SetFloat("Photo1", 1);
                    SceneManager.LoadScene("MainMenu");
                    break;

                case "03_Level_Hole":
                    PlayerPrefs.SetFloat("Photo2", 1);
                    SceneManager.LoadScene("MainMenu");
                    break;

                case "04_Level_Final":
                    PlayerPrefs.SetFloat("Photo3", 1);
                    SceneManager.LoadScene("MainMenu");
                    break;

                default:
                    SceneManager.LoadScene("MainMenu");
                    break;
                }
            }
        }
        // TODO : Remove

        if (Input.GetKeyDown("n"))
        {
            Debug.Log("Cheat code activated");
            DayNightManager.SetDay(!DayNightManager.GetDay());
        }

        if (Input.GetKeyDown("r"))
        {
            Debug.Log("Reloading level");
            SceneManager.LoadScene(SceneManager.GetActiveScene().name);
        }

        GetComponentInChildren <InteractionCollider>().canInteract(DayNightManager.GetDay());

        if (Input.GetButtonDown("Pickup") && !GetComponent <CharacterMovement>().IsJumping() &&
            !storm.IsFalling())
        {
            Queue <GameObject> items = new Queue <GameObject>(interactibles);
            if (items.Count > 0)
            {
                GameObject item = items.Dequeue();
                if (item.CompareTag("Neon") && DayNightManager.GetDay())
                {
                    RemoveNeon(item);
                }
                if (item.CompareTag("Door") && DayNightManager.GetDay())
                {
                    item.GetComponentInParent <DoorManager>().Open();
                    interactibles.Remove(item);
                    GameObject.Find("Frame").gameObject.SetActive(false);
                }
                if (item.CompareTag("Rift"))
                {
                    Destroy(item);
                    GameObject.FindGameObjectWithTag("Storm").GetComponent <PictureBehaviour>().StartAnimation();
                }
            }
        }

        if (Input.GetButtonDown("PlaceObject") && !GetComponent <CharacterMovement>().IsJumping() &&
            !storm.IsFalling() && DayNightManager.GetDay())
        {
            if (currentNeonCount > 0)
            {
                PlaceNeon();
            }
        }
    }