/// <summary> /// Stop frame measurement. /// </summary> public void StopFrame() { StopwatchFrame.Stop(); // add elapsed time of this frame Elapsed += StopwatchFrame.Elapsed; // increment frame count to respectively keep ratio FrameCount++; // check if we need to do average measurement var updateElapsed = StopwatchUpdate.Elapsed; if (updateElapsed >= UpdateRate) { // calc averages FpsRender = FrameCount / Elapsed.TotalSeconds; FpsGlobal = FrameCount / updateElapsed.TotalSeconds; // reset StopwatchUpdate.Restart(); Elapsed = TimeSpan.Zero; FrameCount = 0; } }
//--------------------------------------------------------------------- async Task _update() { float tm = (float)StopwatchUpdate.Elapsed.TotalSeconds; StopwatchUpdate.Restart(); if (EtPlayer != null) { EtPlayer.update(tm); if (CouchbaseQue != null) { Tm4CouchbaseQue += tm; if (Tm4CouchbaseQue > 1f) { Tm4CouchbaseQue = 0f; await CouchbaseQue.queryThenCacheAllData(); } if (CouchbaseQue.Count > 0) { var que_data = await CouchbaseQue.popData(); if (que_data.type > 0) { var co_player = EtPlayer.getComponent <CellPlayer <DefPlayer> >(); await co_player.recvCouchbaseQueData(que_data); } } } } }
//--------------------------------------------------------------------- async Task _update() { float tm = (float)StopwatchUpdate.Elapsed.TotalSeconds; StopwatchUpdate.Restart(); if (EtPlayer != null) { EtPlayer.update(tm); } }
public void StopFrame() { StopwatchFrame.Stop(); Elapsed += StopwatchFrame.Elapsed; FrameCount++; var updateElapsed = StopwatchUpdate.Elapsed; if (updateElapsed >= UpdateRate) { FramesPerSecondForRender = FrameCount / Elapsed.TotalSeconds; FramesPerSecondForGlobal = FrameCount / updateElapsed.TotalSeconds; StopwatchUpdate.Restart(); Elapsed = TimeSpan.Zero; FrameCount = 0; } }