public void StopTimerCallback(GameEvent e) { StopTimerEvent ev = (StopTimerEvent)e; Timer t = Timers.Find(tT => tT.Id == ev.TimerId); if (t != null) { t.IsDone = true; } //eventCtrl.BroadcastEvent(typeof(TimerOverEvent), new TimerOverEvent(ev.TimerId)); }
void OnStopTimerEvent(StopTimerEvent stopEvent) { stopTimer = true; }