/// <summary>
        /// 结束技能,切入break阶段
        /// </summary>
        /// <param name="obj"></param>
        private void OnStopSkillResult(IComponentEvent obj)
        {
            StopSkillResult result = obj as StopSkillResult;

            if (result == null)
            {
                return;
            }

            if (SkillID != result.skillId)
            {
                return;
            }

            Leyoutech.Utility.DebugUtility.LogWarning("技能", string.Format("停止技能,由 {0} 状态切入Break ! ", StageType));
            StageType = ChangedSkillStageToBreak();
        }
Esempio n. 2
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    /// <summary>
    /// 执行取消技能
    /// </summary>
    /// <param name="result"></param>
    private void DisposeStopResult(StopSkill result)
    {
        if (result == null)
        {
            Leyoutech.Utility.DebugUtility.LogError("技能停止", "服务器下行消息  --- >StopSkill 为null ,服务器检查下 ");
            return;
        }

        BaseEntity entity = GameplayManager.Instance.GetEntityManager().GetEntityById <BaseEntity>(result.CasterId);

        if (entity == null)
        {
            return;
        }

        //结束技能
        StopSkillResult endResult = new StopSkillResult();
        uint            skillid   = result.SkillId;

        endResult.skillId = (int)skillid;
        entity.SendEvent(ComponentEventName.ToStopSkill, endResult);
    }
        /// <summary>
        /// 处理技能break
        /// </summary>
        private static void DisposeStopSkill(StopSkill result)
        {
            BaseEntity entity = GameplayManager.Instance.GetEntityManager().GetEntityById <BaseEntity>(result.CasterId);

            if (entity == null)
            {
                return;
            }

            if (entity.GetCurrSkillId() < 0 || entity.GetCurrSkillId() != (int)result.SkillId) //小于0 则不再释放中
            {
                return;
            }

            Leyoutech.Utility.DebugUtility.LogWarning("广播技能", string.Format("处理技能break, SkillId = {0}", result.SkillId));


            //结束技能
            StopSkillResult endResult = new StopSkillResult();
            uint            skillid   = result.SkillId;

            endResult.skillId = (int)skillid;
            entity.SendEvent(ComponentEventName.ToStopSkill, endResult);
        }