public FormGameMenu(StopGame stopGame) { InitializeComponent(); KeyPreview = true; // Used to pass all key events to form before the focused control StopGame = stopGame; }
public void StopChanged() { StopGame?.Invoke(); }
public FormMask(StopGame stopGame) { InitializeComponent(); StopGame = stopGame; }
public static void HandleStopGame(PlayerNumber winner) => StopGame.SafeInvoke(winner);