Esempio n. 1
0
 private GameBoard(GameBoard other)
 {
     size        = other.size;
     stacks      = other.StacksCopy; // deep copy
     state       = other.state;
     turn        = other.turn;
     whiteStones = other.whiteStones.Clone();
     blackStones = other.blackStones.Clone();
     Test        = false;
 }
Esempio n. 2
0
        public GameBoard(int size)
        {
            if (size < 3 || size > 8)
            {
                throw new TakException("Minimum board size is 3. Maximum board size is 8.");
            }
            turn        = Colour.White;
            this.size   = size;
            stacks      = new StoneStack[size, size];
            state       = GameState.InProgress;
            whiteStones = new StoneReserve(size);
            blackStones = new StoneReserve(size);

            for (int x = 0; x < size; x++)
            {
                for (int y = 0; y < size; y++)
                {
                    stacks[x, y] = new StoneStack();
                }
            }
        }
Esempio n. 3
0
 StoneReserve(StoneReserve other)
 {
     flatstones = other.flatstones;
     capstones  = other.capstones;
 }