// Use this for initialization void Start() { stomanager = FindObjectOfType(typeof(StomachGameManager)) as StomachGameManager; fm = FindObjectOfType(typeof(StomachFoodManager)) as StomachFoodManager; sm = FindObjectOfType(typeof(StomachEnzyme)) as StomachEnzyme; stomanager.addonefood(); // choose a random number to choose a color and select the correct images index = Random.Range(0, 4); wholeRepresentation = wholeFood [index]; digestedRepresentation = digestedFood [index]; // get the spawn location and assign the sprite image. //used to be 0.6, 0.85 spawnLocation = Random.Range(.4f * Screen.width, .6f * Screen.width); parent.transform.position = new Vector3(((spawnLocation * 15f / Screen.width) - 7.5f) * 10f, (11f - (0f * 11f / Screen.height) - 5.5f) * 10f, 90f); //old z = -2.0f GetComponent <SpriteRenderer>().sprite = wholeRepresentation; GetComponent <AudioSource> ().clip = breakSound; soundCounter = 0; currentState = 0; }
/** * Use this for initialization */ void Start() { // get references fm = FindObjectOfType(typeof(StomachFoodManager)) as StomachFoodManager; gm = FindObjectOfType(typeof(StomachGameManager)) as StomachGameManager; cm = FindObjectOfType(typeof(CellManager)) as CellManager; stEz = FindObjectOfType(typeof(StomachEnzyme)) as StomachEnzyme; gameOverStatus = 0; }
// Use this for initialization void Start() { stEz = FindObjectOfType(typeof(StomachEnzyme)) as StomachEnzyme; i = GetComponent <Image>(); timer = 0; subtimer = 0; popup = false; popped = false; }