/// <summary>
        /// Reads information from all usefull packets.
        /// </summary>
        /// <param name="packet">The packet.</param>
        protected override void FilterManager_OnFilteringPacketEvent(Packet packet)
        {
            //
            // Set OID
            //
            if (packet is StoC_0x20_PlayerPositionAndObjectID)
            {
                StoC_0x20_PlayerPositionAndObjectID posAndOid = (StoC_0x20_PlayerPositionAndObjectID)packet;
                Oid = posAndOid.PlayerOid;
            }
            else if (packet is StoC_0xDE_SetObjectGuildId)
            {
                StoC_0xDE_SetObjectGuildId guildId = (StoC_0xDE_SetObjectGuildId)packet;
                if (guildId.ServerId == 0xFF)
                {
                    Oid = guildId.Oid;
                }
            }
//			else if (packet is StoC_0x04_CharacterJump)
//			{
//				StoC_0x04_CharacterJump plrJump = (StoC_0x04_CharacterJump)packet;
//				m_oid = plrJump.PlayerOid;
//			}

            //
            // Set session ID
            //
            else if (packet is StoC_0x28_SetSessionId)
            {
                StoC_0x28_SetSessionId sessionPack = (StoC_0x28_SetSessionId)packet;
                Sid = sessionPack.SessionId;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Writes the log.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="stream">The stream.</param>
        /// <param name="callback">The callback for UI updates.</param>
        public void WriteLog(IExecutionContext context, Stream stream, ProgressCallback callback)
        {
            int    playerOid       = -1;
            byte   playerLevel     = 0;
            string playerClassName = "";
            Skills playerSkills    = new Skills();

            using (StreamWriter s = new StreamWriter(stream))
            {
                foreach (PacketLog log in context.LogManager.Logs)
                {
                    for (int i = 0; i < log.Count; i++)
                    {
                        if (callback != null && (i & 0xFFF) == 0)                         // update progress every 4096th packet
                        {
                            callback(i, log.Count - 1);
                        }

                        Packet pak = log[i];
                        if (pak is StoC_0x20_PlayerPositionAndObjectID)
                        {
                            StoC_0x20_PlayerPositionAndObjectID plr = (StoC_0x20_PlayerPositionAndObjectID)pak;
                            playerOid = plr.PlayerOid;
#if SHOW_PACKETS
                            s.WriteLine("playerOid:0x{0:X4}", playerOid);
#endif
                        }
                        else if (pak is StoC_0x16_VariousUpdate)
                        {
                            // Name, level, class
                            StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak;
                            if (stat.SubCode == 3)
                            {
                                StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData;
                                playerLevel     = subData.playerLevel;
                                playerClassName = subData.className;
#if SHOW_PACKETS
                                s.WriteLine("{0, -16} 0x16:3 class:{1} level:{2}", pak.Time.ToString(), playerClassName, playerLevel);
#endif
                            }
                        }
                        else if (pak is StoC_0xAF_Message)
                        {
                            StoC_0xAF_Message msg = (StoC_0xAF_Message)pak;
#if SHOW_PACKETS
//							s.WriteLine("{0, -16} 0xAF 0x{1:X2} {2}", pak.Time.ToString(), msg.Type, msg.Text);
#endif
                        }
                    }
                }
            }
        }
Esempio n. 3
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        public static Hashtable MakeCombatList(int selectedIndex, PacketLog log)
        {
            Hashtable  plrInfo    = new Hashtable();
            PlayerInfo playerInfo = null;            // = new PlayerInfo();
            int        playerOid  = -1;
            string     nameKey    = "";
            string     statKey    = "";
            string     plrName    = "";
            string     plrClass   = "";
            int        plrLevel   = 0;

            for (int i = 0; i < selectedIndex; ++i)
            {
                Packet pak = log[i];
                if (pak is StoC_0x20_PlayerPositionAndObjectID)
                {
                    StoC_0x20_PlayerPositionAndObjectID plr = (StoC_0x20_PlayerPositionAndObjectID)pak;
                    playerOid = plr.PlayerOid;
                }
                else if (pak is StoC_0x16_VariousUpdate)
                {
                    StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak;
                    if (stat.SubCode == 3)
                    {
                        StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData;
                        nameKey  = "N:" + subData.playerName + "L:" + subData.playerLevel;
                        statKey  = "";
                        plrName  = subData.playerName;
                        plrLevel = subData.playerLevel;
                        plrClass = subData.className;
                    }
                    else if (stat.SubCode == 5)
                    {
                        StoC_0x16_VariousUpdate.PlayerStateUpdate subData = (StoC_0x16_VariousUpdate.PlayerStateUpdate)stat.SubData;
                        string key = string.Format("WD:{0}.{1}WS:{2}", subData.weaponDamageHigh, subData.weaponDamageLow, (subData.weaponSkillHigh << 8) + subData.weaponSkillLow);
                        if (nameKey != "")
                        {
                            if (plrInfo.ContainsKey(nameKey + key))
                            {
                                playerInfo = (PlayerInfo)plrInfo[nameKey + key];
                            }
                            else
                            {
                                playerInfo              = new PlayerInfo();
                                playerInfo.name         = plrName;
                                playerInfo.level        = plrLevel;
                                playerInfo.className    = plrClass;
                                playerInfo.weaponDamage = string.Format("{0,2}.{1,-3}", subData.weaponDamageHigh, subData.weaponDamageLow);
                                playerInfo.weaponSkill  = (subData.weaponSkillHigh << 8) + subData.weaponSkillLow;
                                plrInfo.Add(nameKey + key, playerInfo);
                            }
                            plrInfo[nameKey + key] = playerInfo;
                        }
                        statKey = key;
                    }
                }
                else if (pak is StoC_0xBC_CombatAnimation && (playerInfo != null))
                {
                    StoC_0xBC_CombatAnimation combat = (StoC_0xBC_CombatAnimation)pak;
                    if (combat.Stance == 0 && combat.AttackerOid == playerOid && combat.DefenderOid != 0)
                    {
                        switch (combat.Result & 0x7F)
                        {
                        case 0:
                            playerInfo.miss++;
                            break;

                        case 1:
                        case 2:
                        case 3:
                            playerInfo.failAttacks++;
                            break;

                        case 4:
                            playerInfo.fumble++;
                            break;

                        case 0xA:
                        case 0xB:
                            playerInfo.hit++;
                            break;

                        default:
                            break;
                        }
                    }
                    else if (combat.AttackerOid != 0 && combat.DefenderOid == playerOid)
                    {
                        switch (combat.Result & 0x7F)
                        {
                        case 1:
                            playerInfo.parry++;
                            break;

                        case 2:
                            playerInfo.block++;
                            break;

                        case 3:
                            playerInfo.evade++;
                            break;

                        case 0x0:
                        case 0xA:
                        case 0xB:
                            playerInfo.attacked++;
                            break;

                        default:
                            break;
                        }
                    }
                }

/*				else if (pak is StoC_0xAF_Message)
 *                              {
 *                                      StoC_0xAF_Message msg = (StoC_0xAF_Message)pak;
 *                                      switch (msg.Type)
 *                                      {
 *                                              case 0x10: // Your cast combat
 *                                              case 0x11: // Your Melee combat
 *                                              case 0x1B: // resist
 *                                              case 0x1D: // X hits you
 *                                              case 0x1E: // X miss you
 *                                                      break;
 *                                              default:
 *                                                      break;
 *                                      }
 *                              }*/
            }
            if (nameKey != "" && statKey != "")
            {
                plrInfo[nameKey + statKey] = playerInfo;
            }
            return(plrInfo);
        }
        /// <summary>
        /// Activates a log action.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="selectedPacket">The selected packet.</param>
        /// <returns><c>true</c> if log data tab should be updated.</returns>
        public override bool Activate(IExecutionContext context, PacketLocation selectedPacket)
        {
            PacketLog log           = context.LogManager.GetPacketLog(selectedPacket.LogIndex);
            int       selectedIndex = selectedPacket.PacketIndex;

            string    serverName          = "UNKNOWN";
            int       serverId            = -1;
            int       serverColorHandling = -1;
            int       sessionId           = -1;
            int       objectId            = -1;
            int       petId                = -1;
            int       healthPercent        = -1;
            int       endurancePercent     = -1;
            int       manaPercent          = -1;
            int       concentrationPercent = -1;
            int       speed                = -1;
            int       maxspeed             = -1;
            int       clientTargetOid      = -1;
            int       serverTargetOid      = -1;
            int       regionXOffset        = 0;
            int       regionYOffset        = 0;
            int       glocX                = -1;
            int       glocY                = -1;
            int       glocRegion           = -1;
            string    loc             = "UNKNOWN";
            string    gloc            = "UNKNOWN";
            string    state           = "";
            string    charName        = "UNKNOWN";
            string    lastName        = "";
            int       playersInGroup  = -1;
            int       indexInGroup    = -1;
            int       mountId         = -1;
            int       mountSlot       = -1;
            int       level           = -1;
            int       mana            = -1;
            int       manaMax         = -1;
            int       health          = -1;
            int       healthMax       = -1;
            int       conc            = -1;
            int       concMax         = -1;
            string    className       = "UNKNOWN";
            string    raceName        = "";
            int       realm_level     = -1;
            string    realm_title     = "";
            int       champ_level     = -1;
            string    champ_title     = "";
            int       ml_level        = -1;
            int       houseLot        = -1;
            string    ml_title        = "";
            int       guildID         = -1;
            string    guildName       = "None";
            string    guildRank       = "";
            string    enterRegionName = "";
            string    petInfo         = "";
            int       insideHouseId   = 0;
            Hashtable enterSubRegion  = new Hashtable();

            bool flagAwait0xA9 = false;

            for (int i = 0; i <= selectedIndex; i++)
            {
                Packet pak = log[i];
                if (pak is CtoS_0xA9_PlayerPosition)
                {
                    CtoS_0xA9_PlayerPosition pos = (CtoS_0xA9_PlayerPosition)pak;
                    speed = pos.Status & 0x1FF;
                    byte plrState = (byte)((pos.Status >> 10) & 7);
                    state = plrState > 0 ? ((StoC_0xA9_PlayerPosition.PlrState)plrState).ToString() : "";
                    if ((pos.Status & 0x200) == 0x200)
                    {
                        state += ",Backward";
                    }
                    if ((pos.Status & 0x8000) == 0x8000)
                    {
                        state += ",StrafeRight";
                    }
                    if ((pos.Status & 0x4000) == 0x4000)
                    {
                        state += ",StrafeLeft";
                    }
                    if ((pos.Status & 0x2000) == 0x2000)
                    {
                        state += "Move";
                    }
                    if ((pos.Flag & 0x01) == 0x01)
                    {
                        state += ",CtoS_0xA9_Flagx01";
                    }
                    if ((pos.Flag & 0x02) == 0x02)
                    {
                        state += ",Underwater";
                    }
                    if ((pos.Flag & 0x04) == 0x04)
                    {
                        state += ",PetInView";
                    }
                    if ((pos.Flag & 0x08) == 0x08)
                    {
                        state += ",GT";
                    }
                    if ((pos.Flag & 0x10) == 0x10)
                    {
                        state += ",CheckTargetInView";
                    }
                    if ((pos.Flag & 0x20) == 0x20)
                    {
                        state += ",TargetInView";
                    }
                    if ((pos.Flag & 0x40) == 0x40)
                    {
                        state += ",MoveTo";
                    }
                    if ((pos.Health & 0x80) == 0x80)
                    {
                        state += ",Combat";
                    }
                    if ((pos.Speed & 0x8000) == 0x8000)
                    {
                        state += ",FallDown";
                    }
                    loc = string.Format("({0,-3}): ({1,-6} {2,-6} {3,-5})", pos.CurrentZoneId, pos.CurrentZoneX, pos.CurrentZoneY, pos.CurrentZoneZ);
                    if (flagAwait0xA9)
                    {
                        if (glocX != -1 && glocY != -1)
                        {
                            regionXOffset = glocX - pos.CurrentZoneX;
                            regionYOffset = glocY - pos.CurrentZoneY;
                        }
                        flagAwait0xA9 = false;
                    }
                    gloc = string.Format("({0,-3}): ({1,-6} {2,-6} {3,-5})", glocRegion, regionXOffset + pos.CurrentZoneX, regionYOffset + pos.CurrentZoneY, pos.CurrentZoneZ);
                }
                else if (pak is StoC_0x16_VariousUpdate)
                {
                    StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak;
                    if (stat.SubCode == 3)
                    {
                        StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData;
                        level       = subData.playerLevel;
                        className   = subData.className;
                        raceName    = subData.raceName;
                        healthMax   = (ushort)(((subData.maxHealthHigh & 0xFF) << 8) | (subData.maxHealthLow & 0xFF));
                        realm_level = subData.realmLevel;
                        realm_title = subData.realmTitle;
                        ml_level    = subData.mlLevel;
                        ml_title    = subData.mlTitle;
                        houseLot    = subData.personalHouse;
                        guildName   = subData.guildName;
                        guildRank   = subData.guildRank;
                        lastName    = subData.lastName;
                        charName    = subData.playerName;
                        if (subData is StoC_0x16_VariousUpdate_179.PlayerUpdate_179)
                        {
                            champ_level = (subData as StoC_0x16_VariousUpdate_179.PlayerUpdate_179).championLevel;
                            champ_title = (subData as StoC_0x16_VariousUpdate_179.PlayerUpdate_179).championTitle;
                        }
                    }
                    else if (stat.SubCode == 6)
                    {
                        StoC_0x16_VariousUpdate.PlayerGroupUpdate subData = (StoC_0x16_VariousUpdate.PlayerGroupUpdate)stat.SubData;
                        playersInGroup = stat.SubCount;
                        for (int j = 0; j < stat.SubCount; j++)
                        {
                            StoC_0x16_VariousUpdate.GroupMember member = subData.groupMembers[j];
                            if (objectId >= 0 && objectId == member.oid)
                            {
                                indexInGroup = j;
                            }
                        }
                    }
                }
                else if (pak is CtoS_0x10_CharacterSelectRequest)
                {
                    CtoS_0x10_CharacterSelectRequest login = (CtoS_0x10_CharacterSelectRequest)pak;
                    charName = login.CharName;
                }
                else if (pak is CtoS_0xB0_TargetChange)
                {
                    CtoS_0xB0_TargetChange trg = (CtoS_0xB0_TargetChange)pak;
                    clientTargetOid = trg.Oid;
                }
                else if (pak is StoC_0xAF_Message)
                {
                    StoC_0xAF_Message msg = (StoC_0xAF_Message)pak;
                    if (msg.Text.StartsWith("You have entered "))
                    {
                        enterRegionName = regionNameFromMessage(msg.Text.Substring(17));
                    }
                    else if (msg.Text.StartsWith("(Region) You have entered "))
                    {
                        string enterSubRegionName = regionNameFromMessage(msg.Text.Substring(26));
                        if (!enterSubRegion.ContainsKey(enterSubRegionName))
                        {
                            enterSubRegion.Add(enterSubRegionName, enterSubRegionName);
                        }
                    }
                    else if (msg.Text.StartsWith("(Region) You have left "))
                    {
                        string enterSubRegionName = regionNameFromMessage(msg.Text.Substring(23));
                        enterSubRegion.Remove(enterSubRegionName);
                    }
                }
                else if (pak is StoC_0xF6_ChangeTarget)
                {
                    StoC_0xF6_ChangeTarget trg = (StoC_0xF6_ChangeTarget)pak;
                    serverTargetOid = trg.Oid;
                }
                else if (pak is StoC_0xB6_UpdateMaxSpeed)
                {
                    StoC_0xB6_UpdateMaxSpeed spd = (StoC_0xB6_UpdateMaxSpeed)pak;
                    maxspeed = spd.MaxSpeedPercent;
                }
                else if (pak is StoC_0xAD_StatusUpdate)
                {
                    StoC_0xAD_StatusUpdate status = (StoC_0xAD_StatusUpdate)pak;
                    healthPercent        = status.HealthPercent;
                    endurancePercent     = status.EndurancePercent;
                    manaPercent          = status.ManaPercent;
                    concentrationPercent = status.ConcentrationPercent;
                    if (pak is StoC_0xAD_StatusUpdate_190)
                    {
                        health    = (pak as StoC_0xAD_StatusUpdate_190).Health;
                        healthMax = (pak as StoC_0xAD_StatusUpdate_190).MaxHealth;
                        mana      = (pak as StoC_0xAD_StatusUpdate_190).Power;
                        manaMax   = (pak as StoC_0xAD_StatusUpdate_190).MaxPower;
                        conc      = (pak as StoC_0xAD_StatusUpdate_190).Concentration;
                        concMax   = (pak as StoC_0xAD_StatusUpdate_190).MaxConcentration;
                    }
                }
                else if (pak is StoC_0x28_SetSessionId)
                {
                    StoC_0x28_SetSessionId session = (StoC_0x28_SetSessionId)pak;
                    sessionId = session.SessionId;
                }
                else if (pak is StoC_0x20_PlayerPositionAndObjectID)
                {
                    StoC_0x20_PlayerPositionAndObjectID posAndOid = (StoC_0x20_PlayerPositionAndObjectID)pak;
                    objectId = posAndOid.PlayerOid;
                    glocX    = (int)posAndOid.X;
                    glocY    = (int)posAndOid.Y;
                    if ((pak as StoC_0x20_PlayerPositionAndObjectID_171) != null)
                    {
                        glocRegion = (pak as StoC_0x20_PlayerPositionAndObjectID_171).Region;
                    }
                    loc           = "UNKNOWN";
                    gloc          = string.Format("({0,-3}): ({1,-6} {2,-6} {3,-5})", glocRegion, posAndOid.X, posAndOid.Y, posAndOid.Z);
                    flagAwait0xA9 = true;
                    enterSubRegion.Clear();
                    enterRegionName = "";
                    insideHouseId   = 0;
                }
                else if (pak is StoC_0xDE_SetObjectGuildId)
                {
                    StoC_0xDE_SetObjectGuildId guildId = (StoC_0xDE_SetObjectGuildId)pak;
                    if (objectId == guildId.Oid)
                    {
                        guildID = guildId.GuildId;
                    }
                    if (guildId.ServerId == 0xFF)                     // set ObjectID for old logs (1.70-)
                    {
                        objectId = guildId.Oid;
                    }
                }
                else if (pak is StoC_0x04_CharacterJump)
                {
                    StoC_0x04_CharacterJump plrJump = (StoC_0x04_CharacterJump)pak;
                    if (plrJump.X == 0 && plrJump.Y == 0 && plrJump.Z == 0)                     // skip /faceloc
                    {
                        continue;
                    }
                    objectId      = plrJump.PlayerOid;
                    glocX         = (int)plrJump.X;
                    glocY         = (int)plrJump.Y;
                    insideHouseId = plrJump.HouseId;
                    loc           = "UNKNOWN";
                    gloc          = string.Format("({0,-3}): ({1,-6} {2,-6} {3,-5})", glocRegion, plrJump.X, plrJump.Y, plrJump.Z);
                    flagAwait0xA9 = true;
                }
                else if (pak is StoC_0x88_PetWindowUpdate)
                {
                    StoC_0x88_PetWindowUpdate pet = (StoC_0x88_PetWindowUpdate)pak;
                    petId = pet.PetId;
                }
                else if (pak is StoC_0xDA_NpcCreate)
                {
                    if (petId == -1)
                    {
                        continue;
                    }
                    StoC_0xDA_NpcCreate npc = (StoC_0xDA_NpcCreate)pak;
                    if (npc.Oid != petId)
                    {
                        continue;
                    }
                    petInfo = string.Format(" \"{0}\" level:{1} model:0x{2:X4}", npc.Name, npc.Level, npc.Model);
                }
                else if (pak is StoC_0xC8_PlayerRide)
                {
                    StoC_0xC8_PlayerRide ride = (StoC_0xC8_PlayerRide)pak;
                    if (objectId >= 0 && objectId == ride.RiderOid)
                    {
                        if (ride.Flag == 0)
                        {
                            mountId   = -1;
                            mountSlot = -1;
                        }
                        else
                        {
                            mountId   = ride.MountOid;
                            mountSlot = ride.Slot;
                        }
                    }
                }
                else if (pak is StoC_0xFB_CharStatsUpdate_175)
                {
                    if ((pak as StoC_0xFB_CharStatsUpdate_175).Flag != 0xFF)
                    {
                        healthMax = (pak as StoC_0xFB_CharStatsUpdate_175).MaxHealth;
                    }
                }
                else if (pak is StoC_0xFB_CharStatsUpdate)
                {
                    healthMax = (pak as StoC_0xFB_CharStatsUpdate).MaxHealth;
                }
                else if (pak is StoC_0x2A_LoginGranted)
                {
                    StoC_0x2A_LoginGranted server = (StoC_0x2A_LoginGranted)pak;
                    serverName          = server.ServerName;
                    serverId            = server.ServerId;
                    serverColorHandling = server.ColorHandling;
                }
            }

            int           additionStrings = 0;
            StringBuilder str             = new StringBuilder();

            if (serverId > 0)
            {
                str.AppendFormat("    server: \"{0}\" id:0x{1:X2} color:{2}\n", serverName, serverId, serverColorHandling);
                additionStrings++;
            }
            str.AppendFormat("session id: 0x{0}\n", ValueToString(sessionId, "X4"));
            str.AppendFormat(" object id: 0x{0}\n", ValueToString(objectId, "X4"));
            str.AppendFormat("    pet id: 0x{0}{1}\n", ValueToString(petId, "X4"), petInfo);
            str.AppendFormat(" char name: {0}{1}\n", charName, lastName != "None" ? string.Format(" \"{0}\"", lastName) : "");
            str.AppendFormat("     level: {0} {1}{2}\n", ValueToString(level), className, (raceName != "" ? " (" + raceName + ")" : ""));
            if (guildName != "None")
            {
                str.AppendFormat("     guild: {0}", guildName);
                str.AppendFormat(" rank:{0}", guildRank);
                if (guildID != -1)
                {
                    str.AppendFormat(" guildId:0x{0:X4}", guildID);
                }
                str.AppendFormat("\n");
                additionStrings++;
            }
            if (realm_level > 0)
            {
                str.AppendFormat("RealmLevel: {0} \"{1}\"\n", ValueToString(realm_level), realm_title);
                additionStrings++;
            }
            if (ml_level > 0)
            {
                str.AppendFormat("  ML level: {0} \"{1}\"\n", ValueToString(ml_level), ml_title);
                additionStrings++;
            }
            if (champ_level > 0)
            {
                str.AppendFormat("ChampLevel: {0} \"{1}\"\n", ValueToString(champ_level), champ_title);
                additionStrings++;
            }
            str.AppendFormat("\n");
            if (houseLot > 0)
            {
                str.AppendFormat("     HouseLot: 0x{0}\n", ValueToString(houseLot, "X4"));
                additionStrings++;
            }
            if (mountId > 0)
            {
                str.AppendFormat("     mount id: 0x{0} (slot:{1})\n", ValueToString(mountId, "X4"), ValueToString(mountSlot));
                additionStrings++;
            }
            if (playersInGroup > 0)
            {
                str.AppendFormat("        group: {0}[{1}]\n", ValueToString(indexInGroup), ValueToString(playersInGroup));
                additionStrings++;
            }
            str.AppendFormat("        speed: {0,3}\n", ValueToString(speed));
            str.AppendFormat("     maxSpeed: {0,3}%\n", ValueToString(maxspeed));
            str.AppendFormat("       health: {0,3}%", ValueToString(healthPercent));
            if (health != -1)
            {
                str.AppendFormat(" ({0}/{1})", health, healthMax);
            }
            else if (healthMax != -1)
            {
                str.AppendFormat(" (maxHealth:{0})", healthMax);
            }
            str.Append('\n');
            str.AppendFormat("         mana: {0,3}%", ValueToString(manaPercent));
            if (mana != -1)
            {
                str.AppendFormat(" ({0}/{1})", mana, manaMax);
            }
            str.Append('\n');
            str.AppendFormat("    endurance: {0,3}%\n", ValueToString(endurancePercent));
            str.AppendFormat("concentration: {0,3}%", ValueToString(concentrationPercent));
            if (conc != -1)
            {
                str.AppendFormat(" ({0}/{1})", conc, concMax);
            }
            str.Append('\n');
            str.AppendFormat(" clientTarget: 0x{0}\n", ValueToString(clientTargetOid, "X4"));
            str.AppendFormat("  checkTarget: 0x{0}\n", ValueToString(serverTargetOid, "X4"));
            str.AppendFormat(" current zone: {0}{1}\n", loc, enterRegionName == "" ? "" : " (" + enterRegionName + ")");
            str.AppendFormat("  calced gloc: {0}\n", gloc);
            int subReg = 0;

            foreach (string subRegionName in enterSubRegion.Values)
            {
                str.AppendFormat(" subRegion[{0}]: {1}\n", subReg++, subRegionName);
                additionStrings++;
            }
            if (insideHouseId != 0)
            {
                str.AppendFormat(" inside House: {0}\n", insideHouseId);
                additionStrings++;
            }
            str.AppendFormat("        flags: {0}\n", state);
            InfoWindowForm infoWindow = new InfoWindowForm();

            infoWindow.Text   = "Player info (right click to close)";
            infoWindow.Width  = 500;
            infoWindow.Height = 310 + 15 * additionStrings;
            infoWindow.InfoRichTextBox.Text = str.ToString();
            infoWindow.StartWindowThread();

            return(false);
        }
        /// <summary>
        /// Writes the log.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="stream">The stream.</param>
        /// <param name="callback">The callback for UI updates.</param>
        public void WriteLog(IExecutionContext context, Stream stream, ProgressCallback callback)
        {
            SortedList oidInfo           = new SortedList();
            IList      CombatWaitMessage = new ArrayList();
            Hashtable  styleIcons        = new Hashtable();
            Hashtable  plrInfo           = new Hashtable();

            weapons = new StoC_0x02_InventoryUpdate.Item[4];
            PlayerInfo playerInfo = null;            // = new PlayerInfo();

            int    playerOid = -1;
            string nameKey   = "";
            string statKey   = "";
            string plrName   = "";
            string plrClass  = "";
            int    plrLevel  = 0;
            int    countBC   = 0;

            using (StreamWriter s = new StreamWriter(stream))
            {
                foreach (PacketLog log in context.LogManager.Logs)
                {
                    for (int i = 0; i < log.Count; i++)
                    {
                        if (callback != null && (i & 0xFFF) == 0)                         // update progress every 4096th packet
                        {
                            callback(i, log.Count - 1);
                        }

                        Packet pak = log[i];
                        // Enter region (get new self OID)
                        if (pak is StoC_0x20_PlayerPositionAndObjectID)
                        {
                            StoC_0x20_PlayerPositionAndObjectID plr = (StoC_0x20_PlayerPositionAndObjectID)pak;
                            playerOid = plr.PlayerOid;
                            oidInfo.Clear();
                            oidInfo[plr.PlayerOid] = new ObjectInfo(eObjectType.player, "You", 0);
                            s.WriteLine("{0, -16} playerOid:0x{1:X4}", pak.Time.ToString(), playerOid);
                        }
                        // Fill objects OID
                        else if (pak is StoC_0xD4_PlayerCreate)
                        {
                            StoC_0xD4_PlayerCreate player = (StoC_0xD4_PlayerCreate)pak;
                            oidInfo[player.Oid] = new ObjectInfo(eObjectType.player, player.Name, player.Level);
                        }
                        else if (pak is StoC_0x4B_PlayerCreate_172)
                        {
                            StoC_0x4B_PlayerCreate_172 player = (StoC_0x4B_PlayerCreate_172)pak;
                            oidInfo[player.Oid] = new ObjectInfo(eObjectType.player, player.Name, player.Level);
                        }
                        else if (pak is StoC_0x12_CreateMovingObject)
                        {
                            StoC_0x12_CreateMovingObject obj = (StoC_0x12_CreateMovingObject)pak;
                            oidInfo[obj.ObjectOid] = new ObjectInfo(eObjectType.movingObject, obj.Name, 0);
                        }
                        else if (pak is StoC_0x6C_KeepComponentOverview)
                        {
                            StoC_0x6C_KeepComponentOverview keep = (StoC_0x6C_KeepComponentOverview)pak;
                            oidInfo[keep.Uid] =
                                new ObjectInfo(eObjectType.keep, string.Format("keepId:0x{0:X4} componentId:{1}", keep.KeepId, keep.ComponentId),
                                               0);
                        }
                        else if (pak is StoC_0xDA_NpcCreate)
                        {
                            StoC_0xDA_NpcCreate npc = (StoC_0xDA_NpcCreate)pak;
                            oidInfo[npc.Oid] = new ObjectInfo(eObjectType.npc, npc.Name, npc.Level);
                        }
                        else if (pak is StoC_0xD9_ItemDoorCreate)
                        {
                            StoC_0xD9_ItemDoorCreate item = (StoC_0xD9_ItemDoorCreate)pak;
                            eObjectType type = eObjectType.staticObject;
                            if (item.ExtraBytes > 0)
                            {
                                type = eObjectType.door;
                            }
                            oidInfo[item.Oid] = new ObjectInfo(type, item.Name, 0);
                        }
                        // Fill current weapons
                        else if (pak is StoC_0x02_InventoryUpdate)
                        {
                            StoC_0x02_InventoryUpdate invPack = (StoC_0x02_InventoryUpdate)pak;
                            if (invPack.PreAction == 1 || invPack.PreAction == 0)
                            {
                                VisibleSlots = invPack.VisibleSlots;
                                for (int j = 0; j < invPack.SlotsCount; j++)
                                {
                                    StoC_0x02_InventoryUpdate.Item item = (StoC_0x02_InventoryUpdate.Item)invPack.Items[j];
                                    switch (item.slot)
                                    {
                                    case 10:
                                        weapons[0] = item;
                                        break;

                                    case 11:
                                        weapons[1] = item;
                                        break;

                                    case 12:
                                        weapons[2] = item;
                                        break;

                                    case 13:
                                        weapons[3] = item;
                                        break;

                                    default:
                                        break;
                                    }
                                }
                            }
                        }
                        // Fill character stats
                        else if (pak is StoC_0x16_VariousUpdate)
                        {
                            // name, level, class
                            StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak;
                            if (stat.SubCode == 3)
                            {
                                StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData;
                                nameKey  = "N:" + subData.playerName + "L:" + subData.playerLevel;
                                statKey  = "";
                                plrName  = subData.playerName;
                                plrLevel = subData.playerLevel;
                                plrClass = subData.className;
                                s.WriteLine("{0, -16} 0x16:3 nameKey:{1} plrName:{2} {3} {4}", pak.Time.ToString(), nameKey, plrName, plrLevel,
                                            plrClass);
                            }
                            // mainhand spec, mainhand DPS
                            else if (stat.SubCode == 5)
                            {
                                StoC_0x16_VariousUpdate.PlayerStateUpdate subData = (StoC_0x16_VariousUpdate.PlayerStateUpdate)stat.SubData;
                                string key =
                                    string.Format("WD:{0}.{1}WS:{2}", subData.weaponDamageHigh, subData.weaponDamageLow,
                                                  (subData.weaponSkillHigh << 8) + subData.weaponSkillLow);
                                if (nameKey != "")
                                {
                                    if (plrInfo.ContainsKey(nameKey + key))
                                    {
                                        playerInfo = (PlayerInfo)plrInfo[nameKey + key];
                                    }
                                    else
                                    {
                                        playerInfo              = new PlayerInfo();
                                        playerInfo.name         = plrName;
                                        playerInfo.level        = plrLevel;
                                        playerInfo.className    = plrClass;
                                        playerInfo.weaponDamage = string.Format("{0,2}.{1,-3}", subData.weaponDamageHigh, subData.weaponDamageLow);
                                        playerInfo.weaponSkill  = (subData.weaponSkillHigh << 8) + subData.weaponSkillLow;
                                        plrInfo.Add(nameKey + key, playerInfo);
                                    }
                                    plrInfo[nameKey + key] = playerInfo;
                                }
                                statKey = key;
                                s.WriteLine("{0, -16} 0x16:5 S:{1} {2} {3} {4} {5}", pak.Time.ToString(), statKey, playerInfo.name,
                                            playerInfo.level, playerInfo.weaponDamage, playerInfo.weaponSkill);
                            }
                            // Fill styles
                            if (stat.SubCode == 1)
                            {
                                StoC_0x16_VariousUpdate.SkillsUpdate subData = (StoC_0x16_VariousUpdate.SkillsUpdate)stat.SubData;
                                styleIcons.Clear();
                                if (log.Version < 186)
                                {
                                    styleIcons.Add((ushort)0x01F4, "Bow prepare");
                                    styleIcons.Add((ushort)0x01F5, "Lefthand hit");
                                    styleIcons.Add((ushort)0x01F6, "Bothhands hit");
                                    styleIcons.Add((ushort)0x01F7, "Bow shoot");
//									styleIcons.Add((ushort)0x01F9, "Volley aim ?");
//									styleIcons.Add((ushort)0x01FA, "Volley ready ?");
//									styleIcons.Add((ushort)0x01FB, "Volley shoot ?");
                                }
                                else
                                {
                                    styleIcons.Add((ushort)0x3E80, "Bow prepare");
                                    styleIcons.Add((ushort)0x3E81, "Lefthand hit");
                                    styleIcons.Add((ushort)0x3E82, "Bothhands hit");
                                    styleIcons.Add((ushort)0x3E83, "Bow shoot");
//									styleIcons.Add((ushort)0x3E85, "Volley aim ?");
//									styleIcons.Add((ushort)0x3E86, "Volley ready ?");
//									styleIcons.Add((ushort)0x3E87, "Volley shoot ?");
                                }
                                foreach (StoC_0x16_VariousUpdate.Skill skill in subData.data)
                                {
                                    if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Styles)
                                    {
                                        styleIcons[skill.icon] = skill.name;
//										s.WriteLine("{0, -16} 0x16:1 icon:0x{1:X4} name:{2}", pak.Time.ToString(), skill.icon, styleIcons[skill.icon]);
                                    }
                                }

/*                              foreach (DictionaryEntry entry in styleIcons)
 *                                                              {
 *                                                                      ushort icon = (ushort)entry.Key;
 *                                                                      s.WriteLine("{0, -16} 0x16:1 icon:0x{1:X4} name:{2}", pak.Time.ToString(), icon, entry.Value);
 *                                                              }*/
                            }
                        }
                        // Combat animation
                        else if (pak is StoC_0xBC_CombatAnimation && (playerInfo != null))
                        {
                            StoC_0xBC_CombatAnimation combat = (StoC_0xBC_CombatAnimation)pak;
                            CombatWaitMessage.Clear();
                            ObjectInfo targetObj = oidInfo[combat.DefenderOid] as ObjectInfo;
                            string     styleName = (combat.StyleId == 0 /*  || (combat.Result & 0x7F) != 0x0B)*/)
                                                                                ? ""
                                                                                : (styleIcons[combat.StyleId] == null
                                                                                        ? "not found " + combat.StyleId.ToString()
                                                                                        : (styleIcons[combat.StyleId]).ToString());
                            string targetName = targetObj == null ? "" : " target:" + targetObj.name + " (" + targetObj.type + ")";
                            if (combat.Stance == 0 && combat.AttackerOid == playerOid /* && combat.DefenderOid != 0*/)
                            {
                                switch (combat.Result & 0x7F)
                                {
                                case 0:
                                    CombatWaitMessage.Add(new WaitMessage(0x11, "You miss!"));
                                    CombatWaitMessage.Add(new WaitMessage(0x11, "You were strafing in combat and miss!"));
                                    break;

                                case 1:
                                    if (targetObj != null)
                                    {
                                        CombatWaitMessage.Add(new WaitMessage(0x11, targetObj.GetFirstFullName + " parries your attack!"));
                                    }
                                    break;

                                case 2:
//										if (targetObj != null)//TODO
//											CombatWaitMessage.Add(new WaitMessage(0x11, targetObj.GetFirstFullName + " The Midgardian Assassin attacks you and you block the blow!"));
                                    break;

                                case 3:
                                    if (targetObj != null)
                                    {
                                        CombatWaitMessage.Add(new WaitMessage(0x11, targetObj.GetFirstFullName + " evades your attack!"));
                                    }
                                    break;

                                case 4:
                                    CombatWaitMessage.Add(new WaitMessage(0x11, "You fumble the attack and take time to recover!"));
                                    break;

                                case 0xA:
                                    if (targetObj != null)
                                    {
                                        CombatWaitMessage.Add(
                                            new WaitMessage(0x11, "You attack " + targetObj.GetFullName + " with your % and hit for % damage!"));
                                    }
                                    break;

                                case 0xB:
                                    CombatWaitMessage.Add(new WaitMessage(0x11, "You perform your " + styleName + " perfectly. %"));
                                    if (targetObj != null)
                                    {
                                        CombatWaitMessage.Add(
                                            new WaitMessage(0x11, "You attack " + targetObj.GetFullName + " with your % and hit for % damage!"));
                                    }
                                    break;

                                case 0x14:
                                    if (targetObj != null)
                                    {
                                        CombatWaitMessage.Add(new WaitMessage(0x11, "You hit " + targetObj.GetFullName + " for % damage!"));
                                    }
                                    break;

                                default:
                                    break;
                                }
                            }
                            if (combat.AttackerOid == playerOid)
                            {
                                s.WriteLine("{0, -16} 0xBC attackerOid:0x{1:X4}(You) defenderOid:0x{2:X4} style:0x{4:X4} result:0x{3:X2}{5}{6}",
                                            pak.Time.ToString(), combat.AttackerOid, combat.DefenderOid, combat.Result, combat.StyleId,
                                            styleName == "" ? "" : " styleName:" + styleName, targetName);
                                foreach (WaitMessage msg in CombatWaitMessage)
                                {
                                    s.WriteLine("         WAITING 0xAF 0x{0:X2} {1}", msg.msgType, msg.message);
                                }
                                countBC++;
                            }
                        }
                        // Messages
                        else if (pak is StoC_0xAF_Message)
                        {
                            StoC_0xAF_Message msg = (StoC_0xAF_Message)pak;
                            switch (msg.Type)
                            {
//								case 0x10: // Your cast combat
                            case 0x11:                                     // Your Melee combat
//								case 0x1B: // resist
//								case 0x1D: // X hits you
//								case 0x1E: // X miss you
                                s.WriteLine("{0, -16} 0xAF 0x{1:X2} {2} ", pak.Time.ToString(), msg.Type, msg.Text);
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
                if (nameKey != "" && statKey != "")
                {
                    plrInfo[nameKey + statKey] = playerInfo;
                }
            }
        }
Esempio n. 6
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        /// <summary>
        /// Writes the log.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="stream">The stream.</param>
        /// <param name="callback">The callback for UI updates.</param>
        public void WriteLog(IExecutionContext context, Stream stream, ProgressCallback callback)
        {
            Packet prevpack  = null;
            int    playerOid = -1;
            ushort targetOid = 0xFFFF;

            using (StreamWriter s = new StreamWriter(stream))
            {
                foreach (PacketLog log in context.LogManager.Logs)
                {
                    for (int i = 0; i < log.Count; i++)
                    {
                        if (callback != null && (i & 0xFFF) == 0)                         // update progress every 4096th packet
                        {
                            callback(i, log.Count - 1);
                        }

                        Packet pak = log[i];
                        if (pak is StoC_0x20_PlayerPositionAndObjectID)
                        {
                            StoC_0x20_PlayerPositionAndObjectID plr = (StoC_0x20_PlayerPositionAndObjectID)pak;
                            playerOid = plr.PlayerOid;
#if SHOW_PACKETS
                            s.WriteLine("playerOid:0x{0:X4}", playerOid);
#endif
                        }
                        else if (pak is CtoS_0xB0_TargetChange)
                        {
                            CtoS_0xB0_TargetChange target = (CtoS_0xB0_TargetChange)pak;
                            targetOid = target.Oid;
                        }
                        else if (pak is StoC_0xF9_EmoteAnimation)
                        {
#if SHOW_PACKETS
                            StoC_0xF9_EmoteAnimation emote = (StoC_0xF9_EmoteAnimation)pak;
                            if (emote.Oid == playerOid)
                            {
                                s.WriteLine("{0, -16} oid:0x{1:X4} target:0x{4:X4} emote:{2}({3})", pak.Time.ToString(), emote.Oid, emote.Emote, (StoC_0xF9_EmoteAnimation.eEmote)emote.Emote, targetOid);
                            }
                            else
                            {
                                s.WriteLine("{0, -16} oid:0x{1:X4}               emote:{2}({3})", pak.Time.ToString(), emote.Oid, emote.Emote, (StoC_0xF9_EmoteAnimation.eEmote)emote.Emote);
                            }
#endif
                        }
                        else if (pak is StoC_0xAF_Message)
                        {
                            StoC_0xAF_Message msg = (StoC_0xAF_Message)pak;
                            if (msg.Type == 6)                             // emote messages
                            {
#if SHOW_PACKETS
                                s.WriteLine("{0, -16} 0xAF 0x{1:X2} {2}", pak.Time.ToString(), msg.Type, msg.Text);
#endif
                                if (prevpack != null && prevpack is StoC_0xF9_EmoteAnimation)
                                {
                                    string targetStr = "";
                                    ushort target    = 0xFFFF;
                                    StoC_0xF9_EmoteAnimation emote = (StoC_0xF9_EmoteAnimation)prevpack;
                                    if (emote.Oid == playerOid)
                                    {
                                        target = targetOid;
                                    }
                                    if (target == 0xFFFF)
                                    {
                                        targetStr = "unknown";
                                    }
                                    else if (target == 0)
                                    {
                                        targetStr = "none";
                                    }
                                    else if (target == playerOid)
                                    {
                                        targetStr = "self";
                                    }
                                    else
                                    {
                                        targetStr = string.Format("0x{0:X4}", target);
                                    }
                                    s.WriteLine("codeEmote:0x{0:X2}({1,-2}) emote:{2, -15} target:{4,-10} \"{3}\"", emote.Emote, emote.Emote,
                                                (StoC_0xF9_EmoteAnimation.eEmote)emote.Emote, msg.Text, targetStr);
                                }
                            }
                        }
                        prevpack = pak;
                    }
                }
            }
        }