//The coefficients used to check the location of the mouse
 void Start()
 {
     letter = GameObject.Find("backLetter3");
     letter.SetActive(false);
     ball   = FindObjectOfType <Ball>();
     window = GameObject.Find("Button_dir");
     window.SetActive(false);
     lockComponent = FindObjectsOfType <Lock>();
     rests         = FindObjectsOfType <Rest>();
     sting         = FindObjectOfType <Sting>();
     dialog        = FindObjectOfType <Dialog>();
     dialog.gameObject.SetActive(true);
     index = FindObjectOfType <Index>();
     setting.onClick.AddListener(Onclick_setting);
     restart.onClick.AddListener(Onclick_restart);
     resume.onClick.AddListener(Onclick_resume);
     save.onClick.AddListener(Onclick_save);
     quit.onClick.AddListener(Onclick_quit);
     dialog.setText("在这一关卡中\n蓝色的障碍物代表砖块\n第一次碰撞会击碎砖块");
     Time.timeScale = 0;
     hasStarted     = false;
     GameObject.DontDestroyOnLoad(index.gameObject);
     //ball.arrow = Instantiate(ball.arrowOriginal, new Vector3(ball.transform.position.x, ball.transform.position.y, 0), Quaternion.identity);
 }
Esempio n. 2
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 public RESTConnection(Uri uri, String login, Sting password)
 {
     this.uri = uri;
     this.login = login;
     this.password = password;
 }
Esempio n. 3
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 public RESTConnection(Uri uri, String login, Sting password)
 {
     this.uri      = uri;
     this.login    = login;
     this.password = password;
 }