public PerceptionStimulus(StimulusTypes stim, GameObject source, Vector3 loc, Vector3 dir, float radius, GameObject secondary) { this.StimType = stim; this.stimSource = source; this.stimLoc = loc; this.stimDir = dir; this.stimRadius = radius; this.stimSecondary = secondary; }
public Stimulus(StimulusTypes type, GameObject source, Vector3 location, Vector3 direction, float radius, GameObject secondarySource) { this.type = type; this.source = source; this.location = location; this.direction = direction; this.radius = radius; this.secondarySource = secondarySource; }
public Stimulus(StimulusTypes type, GameObject source, Vector3 location, Vector3 direction, float radius, GameObject secondarySource) { //initilise the variables m_type = type; m_source = source; m_location = location; m_Direction = direction; m_Radius = radius; m_secondarySource = secondarySource; }