Esempio n. 1
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 public PerceptionStimulus(StimulusTypes stim, GameObject source, Vector3 loc, Vector3 dir, float radius, GameObject secondary)
 {
     this.StimType      = stim;
     this.stimSource    = source;
     this.stimLoc       = loc;
     this.stimDir       = dir;
     this.stimRadius    = radius;
     this.stimSecondary = secondary;
 }
Esempio n. 2
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 public Stimulus(StimulusTypes type, GameObject source, Vector3 location, Vector3 direction, float radius, GameObject secondarySource)
 {
     this.type            = type;
     this.source          = source;
     this.location        = location;
     this.direction       = direction;
     this.radius          = radius;
     this.secondarySource = secondarySource;
 }
Esempio n. 3
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 public Stimulus(StimulusTypes type, GameObject source, Vector3 location, Vector3 direction, float radius, GameObject secondarySource)
 {
     //initilise the variables
     m_type            = type;
     m_source          = source;
     m_location        = location;
     m_Direction       = direction;
     m_Radius          = radius;
     m_secondarySource = secondarySource;
 }