// Forget angle and fix position void OnMouseUp() { if (!StickersController.HasAngle) { return; } StickersController.AnimationRun = true; // Make some pause for animation StickersController.CanDrag = false; StickersController.HasAngle = false; // Start animation to line up stickers StartCoroutine(StickersController.FixPosition(StartPosition, transform.position)); }