public void MainMenu() { Step0.SetActive(false); Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); StartButton.SetActive(true); Hide1.SetActive(false); Next1.SetActive(false); Previous1.SetActive(false); }
public void StepFive() { Debug.Log("StepFiveInit"); Step0.SetActive(false); Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(true); StartButton.SetActive(false); Hide1.SetActive(true); Next1.SetActive(true); Previous1.SetActive(true); }
// Use this for initialization void Start() { Time.fixedDeltaTime = 0.5f; Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); currenttime = Time.time; printcount = 0; loop = -1; }
public void StepOne() { Marker1.SetActive(true); Marker2.SetActive(true); Debug.Log("StepOneInit"); FindObjectOfType <DistanceCalculator>(); Step0.SetActive(false); Step1.SetActive(true); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); StartButton.SetActive(false); Hide1.SetActive(true); Next1.SetActive(true); Previous1.SetActive(false); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (step == 1) { Step1.SetActive(false); Step2.SetActive(true); } if (step == 2) { Step2.SetActive(false); Step3.SetActive(true); } if (step == 3) { SceneManager.LoadScene(1); } step += 1; } }
void FixedUpdate() { if (loop >= 0 && loop < 1) { if (printcount % 11 == 0) { Step1.SetActive(true); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 1) { Step1.SetActive(false); Step2.SetActive(true); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 2) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(true); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 3) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(true); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 4) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(true); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 5) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(true); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 6) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(true); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 7) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(true); Step9.SetActive(false); } else if (printcount % 11 == 8) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(true); loop++; } printcount++; } if (loop == 1) { SceneManager.LoadScene("Game3", LoadSceneMode.Single); } }