void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this); } Initialize(); }
public LocationSearchService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public SimbadService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
JSONObject statusJSON; //TODO: Automate state synchronization public MainService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public ActionService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public ViewService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public Service(StellariumServer stellarium) { Stellarium = stellarium; }
public PropertyService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public ObjectService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }
public ScriptService(StellariumServer stellarium) : base(stellarium) { Stellarium = stellarium; }