Esempio n. 1
0
    void steer(float de, float disFob, float df, int t)
    {
        if (de == 0f)
        {
            transform.rotation = Quaternion.Euler(new Vector3(0, 0, direction * 180));
            return;
        }
        ;
        float st;

        if (t == 0)
        {
            st = Steerage.clarify(de);
        }
        else
        {
            //	Debug.Log ("DeviationFob: " + x + " Distance: " + disFob);
            st = SteerageFob.clarify(de, disFob, df);
            //	st = Steerage.clarify(x);
            //	Debug.Log ("Steerage Fob: " + st);
        }
        //	Debug.Log ("T : " + t);
        //	Debug.Log ("Steerage: " + st);
        float d = -(st - 0.5f) * 180f;

        //	Debug.Log ("Degree: " + d);
        transform.rotation = Quaternion.Euler(new Vector3(0, 0, direction * 180 + d));
        //	Debug.Log ("Rotation: "+ transform.rotation.z);
        Vector2 v = getDirectVelocity(st);

        //	if(t == 1)
        //		Debug.Log ("Vector Velocity: " + v + " Speed: " + this.speed);
        rb.velocity = v * this.speed * 3f;
        //	Debug.Log ("Velocity: "+rb.velocity);
    }
Esempio n. 2
0
    public static float getRule05()
    {
        float uDe = Deviation.uFL(de);
        float uDi = Distance.uN(di);
        float uDf = Deviation.uFR(df);
        float a   = Mathf.Min(uDe, Mathf.Min(uDi, uDf));
        float b   = uDe * uDi * uDf;

        burning += b;
        return(b * Steerage.hardRight(a));
    }