private Quaternion startQua;//待定用不用 private void Start() { steer = GetComponent <SteerWheelRotation>(); // startAngel = transform.localEulerAngles; startQua = transform.rotation; }
public float level = 1; //这个是控制档位的系数,通过调整档位修改 private void Awake() { driction = GetComponent <CarMovementControl>(); rgbd = GetComponent <Rigidbody>(); steerWheel = FindObjectOfType <SteerWheelRotation>(); }