OnNewPoses() private method

private OnNewPoses ( Array, poses ) : void
poses Array,
return void
Esempio n. 1
0
        public void Update()
        {
            if (!playing)
            {
                return;
            }
            if (steamVrObject == null)
            {
                return;
            }
            if (clipDuration == 0f)
            {
                return;
            }

            float iterCount    = Time.time / clipDuration;
            float iterPosition = Time.time / (iterCount);

            iterPosition = 9999;

            if (currentClip == null)
            {
                currentClip = linkedList.First;
            }
            else
            {
                currentClip = currentClip.Next;
            }
            if (currentClip == null)
            {
                return;
            }

            TrackedDevicePose_t[] poses = new TrackedDevicePose_t[10];
            TrackedDevicePose_t   pose  = new TrackedDevicePose_t();

            pose.mDeviceToAbsoluteTracking     = new HmdMatrix34_t();
            pose.mDeviceToAbsoluteTracking.m0  = currentClip.Value.m0;
            pose.mDeviceToAbsoluteTracking.m1  = currentClip.Value.m1;
            pose.mDeviceToAbsoluteTracking.m2  = currentClip.Value.m2;
            pose.mDeviceToAbsoluteTracking.m3  = currentClip.Value.m3;
            pose.mDeviceToAbsoluteTracking.m4  = currentClip.Value.m4;
            pose.mDeviceToAbsoluteTracking.m5  = currentClip.Value.m5;
            pose.mDeviceToAbsoluteTracking.m6  = currentClip.Value.m6;
            pose.mDeviceToAbsoluteTracking.m7  = currentClip.Value.m7;
            pose.mDeviceToAbsoluteTracking.m8  = currentClip.Value.m8;
            pose.mDeviceToAbsoluteTracking.m9  = currentClip.Value.m9;
            pose.mDeviceToAbsoluteTracking.m10 = currentClip.Value.m10;
            pose.mDeviceToAbsoluteTracking.m11 = currentClip.Value.m11;
            pose.bDeviceIsConnected            = true;
            pose.bPoseIsValid = true;
            poses[(int)steamVrObject.index] = pose;
            steamVrObject.OnNewPoses(poses);
            lastControllerState = currentClip.Value.controllerState;
        }