Update() public method

public Update ( ) : void
return void
Esempio n. 1
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        void FixedUpdate()
        {
            if (mIsDeviceAvailable)
            {
                mDevice.Update();
            }

            UpdateHandPoses();
        }
Esempio n. 2
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    /// <summary>
    /// Initializes the controller variables.
    /// Intializes the UI Panels and creates them for every roboy part for every panel mode.
    /// </summary>
    void Start()
    {
        m_SteamVRController = GetComponentInParent <SteamVR_TrackedObject>();
        // Find the controller and initialize the values to default
        m_SteamVRDevice = SteamVR_Controller.Input((int)m_SteamVRController.index);
        m_SteamVRDevice.Update();

        m_SteamVRTrackedController = GetComponentInParent <SteamVR_TrackedController>();

        // Find all template panels for fading
        List <Transform> allFadePanels =
            gameObject.GetComponentsInChildren <Transform>().Where(panel => panel.tag.Equals("FadePanelStruct")).ToList();

        // Initialize the fade panels
        foreach (var fadePanel in allFadePanels)
        {
            Transform fadeInPanel       = fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeInPanel");
            Transform fadeOutPanel      = fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeOutPanel");
            Transform fadeStandardPanel = fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeStandardPanel");

            FadePanelStruct fadePanelStruct;
            fadePanelStruct.FadeInPanel       = fadeInPanel;
            fadePanelStruct.FadeOutPanel      = fadeOutPanel;
            fadePanelStruct.FadeStandardPanel = fadeStandardPanel;

            m_UIFadePanels.Add(fadeInPanel.parent.GetComponent <FadePanelTemplate>().Alignment, fadePanelStruct);

            fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeInPanel").gameObject.SetActive(false);
            fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeOutPanel").gameObject.SetActive(false);
            fadePanel.gameObject.GetComponentInChildWithTag <Transform>("FadeStandardPanel").gameObject.SetActive(false);
        }

        // get the selection panel
        m_SelectionPanel = GetComponentInChildren <SelectionPanel>();

        // initialize the UI panels
        InitializePanels();
    }