Esempio n. 1
0
        protected override void _Start()
        {
            SteamServer.OnValidateAuthTicketResponse += SteamServer_OnValidateAuthTicketResponse;

            var init = new SteamServerInit("fragsurf", "Fragsurf");

            init.GamePort      = (ushort)GameServer.Instance.Socket.GameplayPort;
            init.QueryPort     = (ushort)SteamQueryPort;
            init.SteamPort     = (ushort)SteamPort;
            init.VersionString = Structure.Version;

            try
            {
                SteamServer.Init(Structure.AppId, init);
                SteamServer.ServerName          = GameServer.Instance.Socket.ServerName ?? DefaultServerName;
                SteamServer.DedicatedServer     = true;
                SteamServer.Passworded          = !string.IsNullOrEmpty(GameServer.Instance.Socket.ServerPassword);
                SteamServer.MaxPlayers          = GameServer.Instance.Socket.MaxPlayers;
                SteamServer.AutomaticHeartbeats = true;
                SteamServer.LogOnAnonymous();

                DevConsole.WriteLine($"Steamworks Server initialized\n - Name: {SteamServer.ServerName}\n - Password: {GameServer.Instance.Socket.ServerPassword}\n - Version: {init.VersionString}\n - Game Port: {init.GamePort} (This must be open to allow players to connect)\n - Query Port: {init.QueryPort} (This must be open to show on master server list)\n - Steam Port: {init.SteamPort} (This must be open to show on master server list)");

                GameObject.FindObjectOfType <ServerConsole>()?.SetTitle(GameServer.Instance.Socket.ServerName);
            }
            catch (Exception e)
            {
                Debug.LogError(e.ToString());
            }
        }
Esempio n. 2
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    public async Task Server(int delay = 100)
    {
        Print("Initializing Server");

        //
        // Init Server
        //
        var serverInit = new SteamServerInit("rust", "Rusty Mode")
        {
            GamePort  = 28015,
            Secure    = true,
            QueryPort = 28016
        };

        Steamworks.SteamServer.Init(252490, serverInit);

        SteamServer.LogOnAnonymous();

        Print("Server Initliazed");

        await Task.Delay(1000);

        await TestServerAuth(delay);

        await Task.Delay(1000);

        Print("Closing Server");
        Steamworks.SteamServer.Shutdown();
    }
Esempio n. 3
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        public async Task SetupAsync()
        {
            ConfigureServices();

            Logger logger = ServiceProvider.GetService <ILoggerProvider>()
                            .GetLogger("Server");

            logger.LogInformation("Starting server");

            ServerConfig config = ServiceProvider.GetService <IConfigProvider>().Config;

            SteamServerInit init = new SteamServerInit
            {
                GamePort        = config.Port,
                Secure          = true,
                QueryPort       = (ushort)(config.Port + 1),
                SteamPort       = (ushort)(config.Port + 2),
                VersionString   = "0.1",
                DedicatedServer = true,
                IpAddress       = IPAddress.Parse(config.IpAddress),
                ModDir          = "pf",
                GameDescription = "Pony Forest"
            };

            try
            {
                SteamServer.Init(1026040, init);

                SteamServer.ServerName          = config.Name;
                SteamServer.AutomaticHeartbeats = true;
                SteamServer.DedicatedServer     = true;
                SteamServer.Passworded          = false;
                SteamServer.MaxPlayers          = config.MaxPlayers;

                SteamServer.LogOnAnonymous();

                NetAddress address = NetAddress.From(config.IpAddress, config.Port);
                _serverCore = SteamNetworkingSockets.CreateNormalSocket <ServerCore>(address);
            }
            catch (Exception e)
            {
                logger.LogFailure($"Can't start server: {Environment.NewLine + e}");
            }

            try
            {
                IMessageRouter messageRouter = ServiceProvider.GetService <IMessageRouter>();

                logger.LogInformation("Server started");

                _serverCore.OnMessageReceived = messageRouter.Route;

                IMessageListener messageListener = ServiceProvider.GetService <IMessageListener>();
                await messageListener.StartListening(_serverCore);
            }
            catch (Exception e)
            {
                logger.LogFailure($"Error while running server: {Environment.NewLine + e}");
            }
        }
        private void Initialize(ushort gamePort, ushort steamPort, ushort queryPort, string serverName, int maxPlayers)
        {
            SteamServerInit init = new SteamServerInit("Conquest", "Conquest")
            {
                GamePort      = gamePort,
                SteamPort     = steamPort,
                QueryPort     = queryPort,
                VersionString = "1.0",
                Secure        = true
            };

            try
            {
                SteamServer.Init(923440, init);
            }
            catch (Exception e)
            {
                logger.LogWarning(e.Message);
            }
            SteamServer.ServerName      = serverName;
            SteamServer.MaxPlayers      = maxPlayers;
            SteamServer.Passworded      = false;
            SteamServer.DedicatedServer = true;
            SteamServer.LogOnAnonymous();
            if (logger.LogEnabled())
            {
                logger.Log("Logged on as Anonymous");
            }
        }
Esempio n. 5
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    void Start()
    {
        DontDestroyOnLoad(this);

        SteamServerInit serverInit = new SteamServerInit("gmod", "Garry Mode")
        {
            GamePort        = 28015,
            Secure          = true,
            QueryPort       = 28016,
            DedicatedServer = false
        };

        try
        {
            SteamServer.Init(480, serverInit);
        }
        catch (System.Exception e)
        {
            Debug.Log(e);
        }

        SteamServer.OnSteamServersConnected += () =>
        {
            Debug.Log("Connected");
        };
    }
Esempio n. 6
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    private void StartSteamServer()
    {
        if (SteamServer.IsValid)
        {
            return;
        }
        IPAddress pAddress = null;

        if (!string.IsNullOrEmpty(ConVar.Server.ip))
        {
            pAddress = IPAddress.Parse(ConVar.Server.ip);
        }
        SteamServerInit steamServerInit = new SteamServerInit("rust", "Rust")
        {
            IpAddress     = pAddress,
            GamePort      = (ushort)Network.Net.sv.port,
            Secure        = ConVar.Server.secure,
            VersionString = 2177.ToString()
        };

        if (!this.useQueryPort)
        {
            steamServerInit = steamServerInit.WithQueryShareGamePort();
        }
        else
        {
            steamServerInit.QueryPort = (ushort)ConVar.Server.queryport;
        }
        SteamServer.OnCallbackException = (Exception e) => {
            UnityEngine.Debug.LogError(e.Message);
            UnityEngine.Debug.LogError(e.StackTrace);
        };
        try
        {
            SteamServer.Init(Rust.Defines.appID, steamServerInit);
        }
        catch (Exception exception1)
        {
            Exception exception = exception1;
            UnityEngine.Debug.LogWarning(string.Concat("Couldn't initialize Steam Server (", exception.Message, ")"));
            UnityEngine.Application.Quit();
            return;
        }
        SteamServer.OnValidateAuthTicketResponse       += new Action <SteamId, SteamId, AuthResponse>(this.OnValidateAuthTicketResponse);
        SteamServer.OnSteamServerConnectFailure        += new Action <Result, bool>(this.OnSteamConnectionFailure);
        SteamServer.OnSteamServersDisconnected         += new Action <Result>(this.OnSteamServersDisconnected);
        SteamServer.OnSteamServersConnected            += new Action(this.OnSteamConnected);
        Steamworks.SteamInventory.OnDefinitionsUpdated += new Action(this.OnInventoryDefinitionsUpdated);
        SteamServer.DedicatedServer = true;
        SteamServer.LogOnAnonymous();
        base.InvokeRepeating("UpdateServerInformation", 2f, 30f);
        base.InvokeRepeating("UpdateItemDefinitions", 10f, 3600f);
        DebugEx.Log("SteamServer Initialized", StackTraceLogType.None);
    }
Esempio n. 7
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    public void CreateSteamServer()
    {
        SteamServerInit init = new SteamServerInit
        {
            IpAddress       = System.Net.IPAddress.Any,
            Secure          = true,
            DedicatedServer = true,
            GameDescription = serverDescription,
            GamePort        = gamePort,
            QueryPort       = queryPort,
            SteamPort       = 27015,
            ModDir          = "DedicatedTest",
            VersionString   = "1.0.0.0"
        };


        SteamServer.Init(1551700, init, true);
    }
        public void StartServer()
        {
            if (!initialized)
            {
                Debug.LogError("Error run Initialize() before running StartServer().");
                return;
            }



            SteamServerInit serverInitData = new SteamServerInit(NetServer.serverInstance.modDir, NetServer.serverInstance.gameDesc)
            {
            };

            serverInitData.DedicatedServer = false;
            serverInitData.GamePort        = (ushort)NetServer.serverInstance.hostPort;
            SteamServer.Init(NetServer.serverInstance.steamAppID, serverInitData);
            SteamServer.ServerName = SteamClient.Name + "'s Server.";
            SteamServer.MapName    = NetServer.serverInstance.mapName;
            SteamServer.MaxPlayers = NetServer.serverInstance.maxConnections;

            SteamServer.AutomaticHeartbeats = true;

            SteamServer.LogOnAnonymous();
            doCallbacks = true;

            SteamServer.OnValidateAuthTicketResponse += (steamid, ownerid, response) =>
            {
                if (response == AuthResponse.OK)
                {
                    Debug.Log(steamid + " ticket is still valid");
                }
                else
                {
                    Debug.Log(steamid + " ticket is no longer valid");
                    //Add kick user stuff.
                }
            };

            serverRunning = true;

            //steamSocket = new SteamSocketManager();
            //steamworksServerManager = SteamNetworkingSockets.CreateNormalSocket(Steamworks.Data.NetAddress.AnyIp((ushort)NetServer.serverInstance.hostPort), steamSocket);
        }
Esempio n. 9
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        public Server(
            SteamSockets transport,
            int maxConnections,
            uint steamAppID,
            SteamServerInit init,
            SteamSockets.SocketMode socketMode,
            string serverName
            )
        {
            if (transport.debug)
            {
                Debug.Log($"SteamSockets.Server: Starting");
            }
            networkPort = init.GamePort;
            SteamServer.Init(steamAppID, init, false);
            SteamServer.ServerName = serverName;
            if (String.IsNullOrEmpty(transport.gsToken))
            {
                Debug.Log($"No gsToken provided, logging on anonymously");
                SteamServer.LogOnAnonymous();
            }
            else
            {
                Debug.Log($"Logging on with gstoken");
                // Todo: Add SteamServer.LogOn(gsToken); when Facepunch.Steamworks supports it
            }
            if (transport.debug)
            {
                Debug.Log($"Creating socket manager ({socketMode})");
            }
            switch (socketMode)
            {
            case SteamSockets.SocketMode.P2P:
                socketManager = SteamNetworkingSockets.CreateRelaySocket <FPSocketManager>();
                break;

            case SteamSockets.SocketMode.UDP:
                socketManager = SteamNetworkingSockets.CreateNormalSocket <FPSocketManager>(NetAddress.AnyIp(networkPort));
                break;
            }
            socketManager.transport = transport;
        }
Esempio n. 10
0
    public void Initialize(ushort gamePort, ushort steamPort, ushort queryPort, string serverName, int maxPlayers)
    {
        try
        {
            System.IO.File.WriteAllText("steam_appid.txt", "923440");
        }
        catch (System.Exception e)
        {
            Debug.LogWarning("Couldn't write steam_appid.txt: " + e.Message);
        }

        var init = new SteamServerInit("Revision", "Revision")
        {
            GamePort      = gamePort,
            SteamPort     = steamPort,
            QueryPort     = queryPort,
            VersionString = "1.0",
            Secure        = true
        };

        try
        {
            SteamServer.Init(923440, init);
        }
        catch (System.Exception e)
        {
            Debug.LogWarning(e.Message);
        }
        SteamServer.ServerName      = serverName;
        SteamServer.MaxPlayers      = maxPlayers;
        SteamServer.Passworded      = false;
        SteamServer.DedicatedServer = true;

        SteamServer.OnValidateAuthTicketResponse += OnValidateAuthTicketResponse;
        SteamServer.LogOnAnonymous();
    }
Esempio n. 11
0
        private async void StartSteamServer(CancellationTokenSource source)
        {
            var token = source.Token;

            void InitializeSteamServer()
            {
                const int GAME_PORT  = 30001;
                const int APP_ID     = 480;
                const int QUERY_PORT = GAME_PORT + 1;

                Console.WriteLine($"########### STARTING STEAM SREVER ##################");
                SteamServerInit serverInit = new SteamServerInit("TestInitSteamServer", "TestInitSteamServer TEST")
                {
                    GamePort      = GAME_PORT,
                    Secure        = true,
                    QueryPort     = QUERY_PORT,
                    VersionString = "0.0.0.1"
                };

                try
                {
                    //SteamServer.DedicatedServer = true;

                    SteamServer.OnCallbackException          += OnCallbackException;
                    SteamServer.OnSteamServerConnectFailure  += OnSteamServerConnectFailure;
                    SteamServer.OnSteamServersConnected      += OnSteamServersConnected;
                    SteamServer.OnSteamServersDisconnected   += OnSteamServersDisconnected;
                    SteamServer.OnValidateAuthTicketResponse += OnValidateAuthTicketResponse;
                    SteamServer.Init(APP_ID, serverInit);
                    SteamServer.DedicatedServer = true;
                    SteamServer.LogOnAnonymous();
                    SocketInterface socket = SteamNetworkingSockets.CreateNormalSocket <SocketInterface>(NetAddress.AnyIp(GAME_PORT));
                }
                catch (System.Exception e)
                {
                    Console.WriteLine($"#### SteamServer e:{e.Message}\n:{e.StackTrace}");
                    // Couldn't init for some reason (dll errors, blocked ports)
                    SteamServer.Shutdown();
                }
                Console.WriteLine($"#### SteamServer IsValid:{SteamServer.IsValid} IsLogedOn:{SteamServer.LoggedOn}");
            }

            void UpdateSteamServerCallbacks()
            {
                const long UPDATE_INTERVAL_IN_MS = 1000;
                long       lastTimeInMs          = long.MinValue;
                long       currentTimeInMs;

                try
                {
                    while (true)
                    {
                        token.ThrowIfCancellationRequested();

                        if (lastTimeInMs + UPDATE_INTERVAL_IN_MS < (currentTimeInMs = DateTime.UtcNow.ToTotalMillisUTC()))
                        {
                            lastTimeInMs = currentTimeInMs;
                            Console.WriteLine($"\tSteamServer Updating {lastTimeInMs}");
                            SteamServer.RunCallbacks();
                        }
                    }
                }
                finally
                {
                    SteamServer.Shutdown();
                    Console.WriteLine($"#### SteamServer Shutdown");
                }
            }

            await Task.Run(() => InitializeSteamServer());

            await Task.Factory.StartNew((x) => UpdateSteamServerCallbacks(), token, TaskCreationOptions.LongRunning);
        }