Esempio n. 1
0
        private void OnDisconnected(SteamKit2.SteamClient.DisconnectedCallback obj)
        {
            botManager.UpdateBotState(EBotState.Free);

            logger.Info("Disconnected from SteamClient.");

            ResetParameters();
        }
Esempio n. 2
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 void OnDisconnected(SteamKit2.SteamClient.DisconnectedCallback callback)
 {
     if (callback.UserInitiated)
     {
         Console.WriteLine("Disconnect successful.  I'll be napping over here until you reconnect.", Console.ForegroundColor = ConsoleColor.Green);
         steamIsRunning = false;
         return;
     }
     Console.WriteLine("Disconnected, reconnect in 5 sec.", Console.ForegroundColor = ConsoleColor.Green);
     Thread.Sleep(5000);
     steamClient.Connect();
 }
Esempio n. 3
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 private void OnDisconnected(SteamKit2.SteamClient.DisconnectedCallback callback)
 {
     if (_quitAfterDisconnect)
     {
         ConsoleSystem.Log("Disconnected from Steam, quiting...");
         Framework.Quit();
     }
     else
     {
         ConsoleSystem.Log("Disconnected from Steam!");
     }
 }
Esempio n. 4
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        private void OnDisconnected(SteamKit.SteamClient.DisconnectedCallback callback)
        {
            _clientReadyEvent.Reset();

            if (_cancellationTokenSource.IsCancellationRequested || callback.UserInitiated)
            {
                return;
            }

            Task.Run(async() =>
            {
                await Task.Delay(TimeSpan.FromMilliseconds(100));

                InternalClient.Connect();
            });
        }
Esempio n. 5
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 private void onDisconnected(SteamKit2.SteamClient.DisconnectedCallback callback)
 {
     onDisconnectedEvent.Set();
 }
Esempio n. 6
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 void OnDisconnected(SK.SteamClient.DisconnectedCallback callback)
 {
     IsConnected = false;
     Disconnected?.Invoke(this, null);
 }
Esempio n. 7
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 private void onDisconnected(SteamKit2.SteamClient.DisconnectedCallback callback)
 {
     isRunning = false;
     onDisconnectedEvent.Set();
 }