/// <summary> /// (Async) (Requires <see cref="SteamSharp.Authenticators.APIKeyAuthenticator"/> or <see cref="SteamSharp.Authenticators.UserAuthenticator"/>) /// Returns basic profile information for a list of 64-bit Steam IDs. /// Throws <see cref="SteamRequestException"/> on failure. /// </summary> /// <param name="client"><see cref="SteamClient"/> instance to use.</param> /// <param name="steamIDs">List of 64 bit Steam IDs to return profile information for. If more than 100 is requested, requests will be executed in batches (API limit of 100 per call).</param> /// <returns> /// Returns a large amount of profile data for the requested users in the form of a <see cref="Player"/> object. /// Some data associated with a Steam account may be hidden if the user has their profile visibility set to "Friends Only" or "Private". In that case, only public data will be returned. /// </returns> public async static Task<List<SteamUser>> GetUsersAsync( SteamClient client, SteamID[] steamIDs ) { client.IsAuthorizedCall( new Type[] { typeof( Authenticators.UserAuthenticator ), typeof( Authenticators.APIKeyAuthenticator ) } ); // GetUsers has an upper bound of 100 users per request, determine if aggregation is needed SteamID[][] chunks = steamIDs.Select( ( v, i ) => new { Value = v, Index = i } ) .GroupBy( x => x.Index / 100 ) .Select( group => group.Select( x => x.Value ).ToArray() ) .ToArray(); List<SteamUser> users = new List<SteamUser>(); SteamRequest request; List<PlayerInfo> players; for( int i = 0; i < chunks.Length; i++ ) { if( client.Authenticator is Authenticators.UserAuthenticator ) { // ISteamUserOAuth provides a higher level of access (with User Authentication), assuming a personal relationship with the target user request = new SteamRequest( "ISteamUserOAuth", "GetUserSummaries", "v0001" ); request.AddParameter( "steamids", String.Join<SteamID>( ",", steamIDs ) ); players = VerifyAndDeserialize<GetPlayerSummariesContainer>( ( await client.ExecuteAsync( request ) ) ).Players; } else { request = new SteamRequest( "ISteamUser", "GetPlayerSummaries", "v0002" ); request.AddParameter( "steamids", String.Join<SteamID>( ",", steamIDs ) ); players = VerifyAndDeserialize<GetPlayerSummariesResponse>( ( await client.ExecuteAsync( request ) ) ).Response.Players; } foreach( var player in players ) { users.Add( new SteamUser { SteamID = player.SteamID, PlayerInfo = player } ); } } return users; }