Esempio n. 1
0
        static public void ClientToGC()
        {
            var ClientToGC = new ClientGCMsgProtobuf <PlayerMedalsInfo>((uint)ECsgoGCMsg.k_EMsgGCCStrike15_v2_SetMyMedalsInfo);

            ClientToGC.Body.medal_global = 1318;
            gameCoordinator.Send(ClientToGC, 730);
        }
Esempio n. 2
0
        private void OnLoggedOn(SteamUser.LoggedOnCallback obj)
        {
            logger.Info($"Log on to Steam with bot {BotName} is successful.");

            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = new GameID(Dota2AppId)
            });

            logger.Info("Hello message is sending...");
            steamClient.Send(playGame);

            logger.Info("Connecting to Game Coordinator...");
            Thread.Sleep(5000);
            logger.Info("Connection to Game Coordinator is successful (just waiting 5 seconds).");

            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

            clientHello.Body.engine = ESourceEngine.k_ESE_Source2;

            logger.Info("Sending Hello message...");
            gameCoordinator.Send(clientHello, Dota2AppId);
        }
Esempio n. 3
0
        private void createButton_Click(object sender, EventArgs e)
        {
            var leavelobby = new ClientGCMsgProtobuf <CMsgPracticeLobbyLeave>((uint)EDOTAGCMsg.k_EMsgGCPracticeLobbyLeave);

            _steamGameCoordinator.Send(leavelobby, 570);

            var createLobby = new ClientGCMsgProtobuf <CMsgPracticeLobbyCreate>((uint)EDOTAGCMsg.k_EMsgGCPracticeLobbyCreate);

            createLobby.Body.lobby_details                       = new CMsgPracticeLobbySetDetails();
            createLobby.Body.lobby_details.game_name             = nameBox.Text;
            createLobby.Body.lobby_details.pass_key              = passBox.Text;
            createLobby.Body.lobby_details.server_region         = (uint)(DotaServerRegions)serverBox.SelectedValue;
            createLobby.Body.lobby_details.lan                   = createLobby.Body.lobby_details.server_region == 0;
            createLobby.Body.lobby_details.game_mode             = (uint)(DotaGameModes)gmodeBox.SelectedValue;
            createLobby.Body.lobby_details.allow_cheats          = cheatsButton1.Checked;
            createLobby.Body.lobby_details.cm_pick               = draftRadiantButton.Checked ? DOTA_CM_PICK.DOTA_CM_GOOD_GUYS : DOTA_CM_PICK.DOTA_CM_BAD_GUYS;
            createLobby.Body.lobby_details.penalty_level_radiant = (uint)(DotaDraftPenalty)penaltyRadiantBox.SelectedValue;
            createLobby.Body.lobby_details.penalty_level_dire    = (uint)(DotaDraftPenalty)penaltyDireBox.SelectedValue;
            createLobby.Body.lobby_details.visibility            = DOTALobbyVisibility.DOTALobbyVisibility_Unlisted;

            _steamGameCoordinator.Send(createLobby, 570);

            var ss = new ClientGCMsgProtobuf <CMsgInviteToLobby>((uint)EGCBaseMsg.k_EMsgGCInviteToLobby)
            {
                Body = { steam_id = new SteamID(76561198065864003) }
            };

            _steamGameCoordinator.Send(ss, 570);
        }
Esempio n. 4
0
        void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            if (callback.Result != EResult.OK)
            {
                Console.WriteLine("Unable to logon to Steam: {0}", callback.Result);

                gotMatch = true;
                return;
            }

            Console.WriteLine("Logged in! Launching DOTA...");



            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = new GameID(APPID),
            });


            client.Send(playGame);

            Thread.Sleep(5000);

            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

            clientHello.Body.engine = ESourceEngine.k_ESE_Source2;
            gameCoordinator.Send(clientHello, APPID);
        }
Esempio n. 5
0
        public override void OnFreeLicenseResponse(ClientMsgProtobuf <CMsgClientRequestFreeLicenseResponse> payload)
        {
            if (!payload.Body.granted_appids.Contains(GetAppID()))
            {
                // We already own it, let's continue
            }

            _log.Debug("Successfully acquired license for app. Starting game...");

            var playGames = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGames.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = GetAppID()
            });
            _steamClient.Send(playGames);

            Thread.Sleep(TimeSpan.FromSeconds(2));

            _log.Debug("Successfully registered app {game}. Sending client hello to gc services.", GetAppID());

            switch (GetAppID())
            {
            case CSGO_APPID:
            {
                var clientHello = new ClientGCMsgProtobuf <SteamKit2.GC.CSGO.Internal.CMsgClientHello>(
                    (uint)SteamKit2.GC.CSGO.Internal.EGCBaseClientMsg.k_EMsgGCClientHello
                    );

                _gameCoordinator.Send(clientHello, GetAppID());
                break;
            }

            case TF2_APPID:
            {
                var clientInit = new ClientGCMsgProtobuf <CMsgTFClientInit>(
                    (uint)ETFGCMsg.k_EMsgGC_TFClientInit
                    )
                {
                    Body =
                    {
                        client_version          = 4478108, // up2date as of 17th may 2018
                        client_versionSpecified = true,

                        language          =    0,// We are english
                        languageSpecified = true
                    }
                };

                _gameCoordinator.Send(clientInit, GetAppID());

                var clientHello = new ClientGCMsgProtobuf <SteamKit2.GC.TF2.Internal.CMsgClientHello>(
                    (uint)SteamKit2.GC.TF2.Internal.EGCBaseClientMsg.k_EMsgGCClientHello
                    );

                _gameCoordinator.Send(clientHello, GetAppID());
                break;
            }
            }
        }
Esempio n. 6
0
        public CMsgDOTAMatch getMatchDetail(ulong match_id)
        {
            var requestMatch = new ClientGCMsgProtobuf <CMsgGCMatchDetailsRequest>((uint)EDOTAGCMsg.k_EMsgGCMatchDetailsRequest);

            requestMatch.Body.match_id = match_id;
            tmpMatch = null;
            steamGameCoordinator.Send(requestMatch, APPID);
            while (tmpMatch == null)
            {
                callbackMgr.RunWaitCallbacks(TimeSpan.FromSeconds(1));
            }
            return(tmpMatch);
        }
Esempio n. 7
0
        public void Start()
        {
            //get game coordinator handler, use in game
            _steamGameCoordinator = _steamClient.GetHandler <SteamGameCoordinator>();
            _callbackManager.Subscribe <SteamGameCoordinator.MessageCallback>(OnGcMessage);
            //tell that we are playing DOTA
            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = new GameID(570), // or game_id = APPID,
            });
            _steamClient.Send(playGame);
            // inform the dota GC that we want a session
            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello)
            {
                Body =
                {
                    engine              = ESourceEngine.k_ESE_Source2,
                    client_session_need = 104
                }
            };

            AddMessageHandler((uint)EGCBaseClientMsg.k_EMsgGCClientWelcome, Connected);
            AddMessageHandler((uint)ESOMsg.k_ESOMsg_CacheSubscribed, OnCacheSubscribed);
            AddMessageHandler((uint)ESOMsg.k_ESOMsg_UpdateMultiple, OnUpdateMultiple);
            _steamGameCoordinator.Send(clientHello, 570);
            _status = DotaManagerStatus.Connecting;
        }
Esempio n. 8
0
        private void OnSessionTick(object sender, ElapsedEventArgs e)
        {
            if (!Steam.Instance.Client.IsConnected)
            {
                return;
            }

            foreach (var appID in Settings.Current.GameCoordinatorIdlers)
            {
                var info = GetSessionInfo(appID);

                if (info.Status == GCConnectionStatus.GCConnectionStatus_NO_SESSION ||
                    info.Status == GCConnectionStatus.GCConnectionStatus_GC_GOING_DOWN)
                {
                    var hello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

                    if (info.AppID == 570)
                    {
                        hello.Body.engine = ESourceEngine.k_ESE_Source2;
                    }

                    SteamGameCoordinator.Send(hello, appID);
                }
            }
        }
Esempio n. 9
0
        private static void Dota()
        {
            //tell steam that we are playing dota
            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = new GameID(570)
            });
            steamClient.Send(playGame);
            //give game coordinator time
            Thread.Sleep(5000);
            //send a dota client hello message(ensures dota client has started)
            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

            clientHello.Body.engine = ESourceEngine.k_ESE_Source2;
            gameCoordinator.Send(clientHello, 570);
            manager.RunWaitCallbacks(TimeSpan.FromSeconds(15));
            //give dota time
            Thread.Sleep(5000);
            //run a request to establish a stream
            SteamBotModule.CallIsPro(gameCoordinator, 36343070);
            dotaResponse = true;
            manager.RunWaitAllCallbacks(TimeSpan.FromSeconds(5));
            SteamBotModule.CallSourceTv(gameCoordinator);
        }
Esempio n. 10
0
        public static void CallSourceTv(SteamGameCoordinator gc)
        {
            var sourceTvRequest = new ClientGCMsgProtobuf <CMsgClientToGCFindTopSourceTVGames>((uint)EDOTAGCMsg.k_EMsgClientToGCFindTopSourceTVGames);

            sourceTvRequest.Body.start_game = 50;
            gc.Send(sourceTvRequest, 570);
        }
Esempio n. 11
0
        public static void CallProfileCard(SteamGameCoordinator gc, UInt32 steamId32)
        {
            var requestProfileCard = new ClientGCMsgProtobuf <CMsgDOTAProfileCard>((uint)EDOTAGCMsg.k_EMsgClientToGCGetProfileCard);

            requestProfileCard.Body.account_id = steamId32;
            gc.Send(requestProfileCard, 570);
        }
Esempio n. 12
0
        public static void CallPlayerInfo(SteamGameCoordinator gc, ProPlayers proPlayers)
        {
            var w = new ClientGCMsgProtobuf <CMsgGCPlayerInfoRequest>((uint)EDOTAGCMsg.k_EMsgGCPlayerInfoRequest);

            w.Body.player_infos = proPlayers.PlayerInfoRequest;
            gc.Send(w, 570);
        }
Esempio n. 13
0
        public static void CallIsPro(SteamGameCoordinator gc, UInt32 steamId32)
        {
            var msg = new ClientGCMsgProtobuf <CMsgGCIsProQuery>((uint)EDOTAGCMsg.k_EMsgGCIsProQuery);

            msg.Body.account_id = 36343070;
            gc.Send(msg, 570);
        }
Esempio n. 14
0
        public override void OnClientWelcome(IPacketGCMsg msg)
        {
            _log.Debug("Successfully received client hello from CS:GO services. Sending {Mode}...",
                       _liveGameInfo != null ? "Live Game Request" : (_reportInfo != null ? "Report" : "Commend"));

            if (_liveGameInfo != null)
            {
                _gameCoordinator.Send(GetLiveGamePayload(), GetAppID());
            }
            else if (_reportInfo != null)
            {
                _gameCoordinator.Send(GetReportPayload(), GetAppID());
            }
            else
            {
                _gameCoordinator.Send(GetCommendPayload(), GetAppID());
            }
        }
Esempio n. 15
0
        public void ConnectToGC(ulong appId)
        {
            var playMsg = new ClientMsgProtobuf <CMsgClientGamesPlayed>(
                EMsg.ClientGamesPlayedWithDataBlob);
            var game = new CMsgClientGamesPlayed.GamePlayed
            {
                game_id         = new GameID(appId),
                game_extra_info = "Mist - Portable Steam Client",
            };

            playMsg.Body.games_played.Add(game);
            SteamClient.Send(playMsg);
            if (appId == 570)
            {
                Thread.Sleep(1000);
                var helloMsg = new ClientGCMsgProtobuf <CMsgClientHello>(4006);
                SteamGC.Send(helloMsg, 570);
            }
        }
Esempio n. 16
0
        void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            if (callback.Result != EResult.OK)
            {
                if (callback.Result == EResult.AccountLogonDenied)
                {
                    // if we recieve AccountLogonDenied or one of it's flavors (AccountLogonDeniedNoMailSent, etc)
                    // then the account we're logging into is SteamGuard protected
                    // see sample 5 for how SteamGuard can be handled

                    Console.WriteLine("Unable to logon to Steam: This account is SteamGuard protected.");

                    isRunning = false;
                    return;
                }

                steamFriends.SetPersonaState(EPersonaState.Online);

                Console.WriteLine("Unable to logon to Steam: {0} / {1}", callback.Result, callback.ExtendedResult);

                isRunning = false;
                return;
            }

            Console.WriteLine("Logged in! Launching DOTA...");

            // we've logged into the account
            // now we need to inform the steam server that we're playing dota (in order to receive GC messages)

            // steamkit doesn't expose the "play game" message through any handler, so we'll just send the message manually
            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
                game_id = new GameID(APPID), // or game_id = APPID,
            });

            // send it off
            // notice here we're sending this message directly using the SteamClient
            steamClient.Send(playGame);

            // delay a little to give steam some time to establish a GC connection to us
            Thread.Sleep(5000);

            // inform the dota GC that we want a session
            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

            clientHello.Body.engine = ESourceEngine.k_ESE_Source2;
            gameCoordinator.Send(clientHello, APPID);

            // at this point, we'd be able to perform actions on Steam

            // for this sample we'll just log off
            // steamUser.LogOff();
        }
Esempio n. 17
0
        public void OpenDota()
        {
            CMsgClientGamesPlayed.GamePlayed playingDota2 = new CMsgClientGamesPlayed.GamePlayed();
            playingDota2.game_id = new GameID(DOTA_APP_ID);
            ClientMsgProtobuf <CMsgClientGamesPlayed> playMsg = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playMsg.Body.games_played.Add(playingDota2);
            steam.Send(playMsg);

            Thread.Sleep(5000); // TODO: Can we not wait for something a bit more reliable? Like a callback or something?

            ClientGCMsgProtobuf <CMsgClientHello> dotaHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);

            dotaHello.Body.engine = ESourceEngine.k_ESE_Source2;
            gameCoordinator.Send(dotaHello, DOTA_APP_ID);

            while (!welcomed)
            {
                manager.RunWaitCallbacks(TimeSpan.FromMilliseconds(100));
            }
        }
Esempio n. 18
0
        // called when the client successfully (or unsuccessfully) logs onto an account
        void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            if (callback.Result != EResult.OK)
            {
                // logon failed (password incorrect, steamguard enabled, etc)
                // an EResult of AccountLogonDenied means the account has SteamGuard enabled and an email containing the authcode was sent
                // in that case, you would get the auth code from the email and provide it in the LogOnDetails

                Console.WriteLine("Unable to logon to Steam: {0}", callback.Result);

                gotMatch = true; // we didn't actually get the match details, but we need to jump out of the callback loop
                return;
            }

            Console.WriteLine("Logged in! Launching DOTA...");

            // we've logged into the account
            // now we need to inform the steam server that we're playing dota (in order to receive GC messages)

            // steamkit doesn't expose the "play game" message through any handler, so we'll just send the message manually
            var playGame = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);

            playGame.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = new GameID(APPID),   // or game_id = APPID,
            });

            // send it off
            // notice here we're sending this message directly using the SteamClient
            client.Send(playGame);

            // delay a little to give steam some time to establish a GC connection to us
            Thread.Sleep(5000);

            // inform the dota GC that we want a session
            var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>(( uint )EGCBaseClientMsg.k_EMsgGCClientHello);

            clientHello.Body.engine = ESourceEngine.k_ESE_Source2;
            gameCoordinator.Send(clientHello, APPID);
        }
Esempio n. 19
0
        public bool ProcessSendQueue()
        {
            lock (sendQueue)
            {
                if (sendQueue.Count > 0)
                {
                    var item = sendQueue.Dequeue();
                    switch (item.Type)
                    {
                    case SendInfo.SendType.SteamClient:
                        steamClient.Send((IClientMsg)item.Packet);
                        break;

                    case SendInfo.SendType.SteamGameCoordinator:
                        steamGameCoordinator.Send((IClientGCMsg)item.Packet, APPID_CSGO);
                        break;
                    }
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 20
0
        async void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            if (callback == null)
            {
                return;
            }

            switch (callback.Result)
            {
            case EResult.TwoFactorCodeMismatch:
            case EResult.AccountLoginDeniedNeedTwoFactor:
            case EResult.AccountLogonDenied:
                form.AddLog("[ERROR] SteamGuard needed for this account!");
                return;

            case EResult.InvalidPassword:
                form.AddLog("[ERROR] Unable to login to Steam: " + callback.Result);
                return;

            case EResult.OK:
                form.AddLog("Successfully connected!");

                isConnected = true;

                if (steamFriends.GetPersonaState() != EPersonaState.Online)
                {
                    steamFriends.SetPersonaState(EPersonaState.Online);
                }

                var gamePlayed = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
                gamePlayed.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
                {
                    game_id = new GameID(CSGO_APPID)
                });

                steamClient.Send(gamePlayed);

                Thread.Sleep(TimeSpan.FromSeconds(5));

                //Send ClientToGC GCClientHello to valve servers
                var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);
                clientHello.Body.version             = CSGO_VERSION;
                clientHello.Body.client_session_need = 0;
                clientHello.Body.client_launcher     = 0;
                steamGameCoordinator.Send(clientHello, CSGO_APPID);

                var clientCertRequest = new ClientMsgProtobuf <CMsgClientNetworkingCertRequest>(EMsg.ClientNetworkingCertRequest);
                clientCertRequest.Body.key_data = new byte[] {  };     //XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX4
                clientCertRequest.Body.app_id   = CSGO_APPID;
                steamClient.Send(clientCertRequest);
                break;

            default:
                form.AddLog(String.Format("[ERROR] Can't connect to steam: {0} / {1}", callback.Result, callback.ExtendedResult));
                return;
            }

            await Task.Delay(5000).ConfigureAwait(false);
        }
Esempio n. 21
0
        static void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            bool isSteamGuard = callback.Result == EResult.AccountLogonDenied;
            bool is2FA        = callback.Result == EResult.AccountLoginDeniedNeedTwoFactor;

            if (isSteamGuard || is2FA)
            {
                Console.WriteLine("This account is SteamGuard protected!");

                if (is2FA)
                {
                    Console.Write("Please enter your 2 factor auth code from your authenticator app: ");
                    twoFactorAuth = Console.ReadLine();
                }
                else
                {
                    Console.Write("Please enter the auth code sent to the email at {0}: ", callback.EmailDomain);
                    authCode = Console.ReadLine();
                }

                return;
            }

            if (callback.Result != EResult.OK)
            {
                Console.WriteLine("Unable to logon to Steam: {0} / {1}", callback.Result, callback.ExtendedResult);

                isRunning = false;
                return;
            }

            Console.WriteLine("Successfully logged on!");

            // at this point, we'd be able to perform actions on Steam
            ClientMsgProtobuf <CMsgClientGamesPlayed> msg = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed, 64);

            CMsgClientGamesPlayed.GamePlayed item = new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = (ulong)new GameID(730)
            };
            msg.Body.games_played.Add(item);

            steamClient.Send(msg);
            Thread.Sleep(5000);

            var clienthello = new ClientGCMsgProtobuf <CMsgClientHello>(4006);

            gameCoordinator.Send(clienthello, 730);
        }
        public bool Send(SteamGameCoordinator steamGC)
        {
            var request = new ClientGCMsgProtobuf <CMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest>((uint)ECsgoGCMsg.k_EMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest);

            request.Body.param_s = param_s;
            request.Body.param_a = param_a;
            request.Body.param_d = param_d;
            request.Body.param_m = param_m;

            //Console.WriteLine($"Requesting skin: ASSETID[{param_a}], DICKID[{param_d}], STEAMID[{param_s}], MARKETID[{param_m}]");

            steamGC.Send(request, 730);

            return(true);
        }
Esempio n. 23
0
        public void Test()
        {
            var lobby = new ClientGCMsgProtobuf <CMsgPracticeLobbyCreate>((uint)EDOTAGCMsg.k_EMsgGCPracticeLobbyCreate)
            {
                Body =
                {
                    lobby_details     = new CMsgPracticeLobbySetDetails
                    {
                        allow_cheats  = true,
                        visibility    = DOTALobbyVisibility.DOTALobbyVisibility_Unlisted,
                        dota_tv_delay = LobbyDotaTVDelay.LobbyDotaTV_300,
                        pause_setting = LobbyDotaPauseSetting.LobbyDotaPauseSetting_Limited
                    }
                }
            };

            _steamGameCoordinator.Send(lobby, 570);
            var test = new ClientGCMsgProtobuf <CMsgPracticeLobbyJoinBroadcastChannel>((uint)EDOTAGCMsg.k_EMsgGCPracticeLobbyJoinBroadcastChannel)
            {
                Body =
                {
                    channel                 =              0,
                    preferred_country_code  = "ee",
                    preferred_description   = "Estonia Main",
                    preferred_language_code = "english"
                }
            };

            _steamGameCoordinator.Send(test, 570);
            var ss = new ClientGCMsgProtobuf <CMsgInviteToLobby>((uint)EGCBaseMsg.k_EMsgGCInviteToLobby)
            {
                Body = { steam_id = new SteamID(76561198065864003) }
            };

            _steamGameCoordinator.Send(ss, 570);
        }
Esempio n. 24
0
        // this message arrives when the GC welcomes a client
        // this happens after telling steam that we launched dota (with the ClientGamesPlayed message)
        // this can also happen after the GC has restarted (due to a crash or new version)
        void OnClientWelcome( IPacketGCMsg packetMsg )
        {
            // in order to get at the contents of the message, we need to create a ClientGCMsgProtobuf from the packet message we recieve
            // note here the difference between ClientGCMsgProtobuf and the ClientMsgProtobuf used when sending ClientGamesPlayed
            // this message is used for the GC, while the other is used for general steam messages
            var msg = new ClientGCMsgProtobuf<CMsgClientWelcome>( packetMsg );

            Console.WriteLine( "GC is welcoming us. Version: {0}", msg.Body.version );

            Console.WriteLine( "Requesting details of match {0}", matchId );

            // at this point, the GC is now ready to accept messages from us
            // so now we'll request the details of the match we're looking for

            var requestMatch = new ClientGCMsgProtobuf<CMsgGCMatchDetailsRequest>( ( uint )EDOTAGCMsg.k_EMsgGCMatchDetailsRequest );
            requestMatch.Body.match_id = matchId;

            gameCoordinator.Send( requestMatch, APPID );
        }
Esempio n. 25
0
        static void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            bool isSteamGuard = callback.Result == EResult.AccountLogonDenied;
            bool is2FA        = callback.Result == EResult.AccountLoginDeniedNeedTwoFactor;

            if (isSteamGuard || is2FA)
            {
                if (is2FA)
                {
                    twoFactorAuth = Console.ReadLine();
                }
                else
                {
                    authCode = Console.ReadLine();
                }

                return;
            }

            if (callback.Result != EResult.OK)
            {
                mainform.isjoinlobby = false;
                return;
            }

            statusteam = "Зашел в аккаунт!";

            // at this point, we'd be able to perform actions on Steam
            ClientMsgProtobuf <CMsgClientGamesPlayed> msg = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed, 64);

            CMsgClientGamesPlayed.GamePlayed item = new CMsgClientGamesPlayed.GamePlayed
            {
                game_id = (ulong)new GameID(730)
            };
            msg.Body.games_played.Add(item);

            steamClient.Send(msg);
            Thread.Sleep(5000);

            var clienthello = new ClientGCMsgProtobuf <CMsgClientHello>(4006);

            gameCoordinator.Send(clienthello, 730);
        }
Esempio n. 26
0
 public void HandleInvite(byte[] cache)
 {
     using (var stream = new MemoryStream(cache))
     {
         var party   = Serializer.Deserialize <CSODOTAPartyInvite>(stream);
         var message = "You were invited to a ";
         if (party.low_priority_status == false)
         {
             message += "high priority party\n";
         }
         else
         {
             message += "LOW priority party\n";
         }
         message += "Invite from: " + party.sender_name + "\n";
         message += "People in party: \n";
         foreach (var member in party.members)
         {
             message += "---" + member.name;
             if (member.is_coach)
             {
                 message += " as coach";
             }
             message += "\n";
         }
         message += "Accept?";
         var partyinviteresponse = new ClientGCMsgProtobuf <CMsgPartyInviteResponse>((uint)EGCBaseMsg.k_EMsgGCPartyInviteResponse);
         partyinviteresponse.Body.party_id = party.group_id;
         if (MessageBox.Show(message, "Party invite received", MessageBoxButtons.YesNo) == DialogResult.Yes)
         {
             partyinviteresponse.Body.accept = true;
         }
         else
         {
             partyinviteresponse.Body.accept = false;
         }
         _steamGameCoordinator.Send(partyinviteresponse, 570);
     }
 }
Esempio n. 27
0
        public void Run()
        {
            isRunning = true;

            steamClient.Connect();

            while (isRunning)
            {
                manager.RunWaitAllCallbacks(TimeSpan.FromSeconds(5));
                if (sw.Elapsed.Seconds > 5)
                {
                    Console.WriteLine("Resending CMsgClientHello");

                    var ClientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);
                    SteamGameCoordinator.Send(ClientHello, 730);

                    sw.Restart();
                }
            }
        }
Esempio n. 28
0
        public override void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            switch (callback.Result)
            {
            case EResult.OK:
                _log.Debug("Successfully logged in. Registering that we're playing app {app id}...", GetAppID());

                _steamFriends.SetPersonaState(EPersonaState.Online);

                /*if (!Titan.Instance.Options.NoSteamGroup)
                 * {
                 *  LoginWebInterface(callback.ClientSteamID);
                 *  JoinSteamGroup(); // https://steamcommunity.com/groups/TitanReportBot
                 *  return;
                 * }*/

                var playGames = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
                playGames.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
                {
                    game_id = GetAppID()
                });
                _steamClient.Send(playGames);

                Thread.Sleep(TimeSpan.FromSeconds(2));

                _log.Debug("Successfully registered app {game}. Sending client hello to gc services.", GetAppID());

                switch (GetAppID())
                {
                case CSGO_APPID:
                {
                    var clientHello = new ClientGCMsgProtobuf <SteamKit2.GC.CSGO.Internal.CMsgClientHello>(
                        (uint)SteamKit2.GC.CSGO.Internal.EGCBaseClientMsg.k_EMsgGCClientHello
                        );

                    _gameCoordinator.Send(clientHello, GetAppID());
                    break;
                }

                case TF2_APPID:
                {
                    var clientInit = new ClientGCMsgProtobuf <CMsgTFClientInit>(
                        (uint)ETFGCMsg.k_EMsgGC_TFClientInit
                        )
                    {
                        Body =
                        {
                            client_version          = 4478108, // up2date as of 17th may 2018
                            client_versionSpecified = true,

                            language          =    0,// We are english
                            languageSpecified = true
                        }
                    };

                    _gameCoordinator.Send(clientInit, GetAppID());

                    var clientHello = new ClientGCMsgProtobuf <SteamKit2.GC.TF2.Internal.CMsgClientHello>(
                        (uint)SteamKit2.GC.TF2.Internal.EGCBaseClientMsg.k_EMsgGCClientHello
                        );

                    _gameCoordinator.Send(clientHello, GetAppID());
                    break;
                }
                }
                break;

            case EResult.AccountLoginDeniedNeedTwoFactor:
            case EResult.AccountLogonDenied:
                _log.Error("Two Factor Authentification is activated on this account. Please set " +
                           "Sentry to {true} in the accounts.json for this account.", true);

                Result = Result.SentryRequired;
                Stop();
                break;

            case EResult.InvalidPassword:
                _log.Error("Unable to connect to Steam: {mismatch}. Please check your account details.",
                           "Invalid Password");

                Result = Result.Code2FAWrong;     // FIXME: Might want to specify a real result sometime
                Stop();
                break;

            case EResult.TwoFactorCodeMismatch:
            case EResult.NoConnection:
            case EResult.Timeout:
            case EResult.TryAnotherCM:
            case EResult.ServiceUnavailable:
                _log.Error("Unable to connect to Steam: {Reason}. Retrying...", callback.ExtendedResult);

                break;

            case EResult.RateLimitExceeded:
                _log.Debug("Steam Rate Limit has been reached. Please try it again in a few minutes...");

                Result = Result.RateLimit;
                Stop();
                break;

            case EResult.AccountDisabled:
                _log.Error("This account has been permanently disabled by the Steam network.");

                Result = Result.AccountBanned;
                Stop();
                break;

            default:
                _log.Error("Unable to logon to account: {Result}: {ExtendedResult}", callback.Result,
                           callback.ExtendedResult);

                Stop();
                break;
            }
        }
Esempio n. 29
0
        public override void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            switch (callback.Result)
            {
            case EResult.OK:
                _log.Debug("Successfully logged in. Checking for any VAC or game bans...");

                if (Titan.Instance.WebHandle.RequestBanInfo(_steamUser.SteamID.ConvertToUInt64(), out var banInfo))
                {
                    if (banInfo.VacBanned || banInfo.GameBanCount > 0)
                    {
                        _log.Warning("The account has a ban on record. " +
                                     "If the VAC/Game ban ban is from CS:GO, a {Mode} is not possible. " +
                                     "Proceeding with caution.", _reportInfo != null ? "report" :"commend");
                        Result = Result.AccountBanned;
                    }
                }

                _log.Debug("Registering that we're playing CS:GO...");

                _steamFriends.SetPersonaState(EPersonaState.Online);

                var playGames = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
                if (_idleInfo != null)
                {
                    foreach (var gameID in _idleInfo.GameID)
                    {
                        var gamesPlayed = new CMsgClientGamesPlayed.GamePlayed
                        {
                            game_id = Convert.ToUInt64(gameID)
                        };

                        if (gameID == 0)
                        {
                            gamesPlayed.game_extra_info = Titan.Instance.UIManager.GetForm <General>(UIType.General)
                                                          .CustomGameName;
                        }

                        playGames.Body.games_played.Add(gamesPlayed);
                    }
                }
                else
                {
                    playGames.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
                    {
                        game_id = 730
                    });
                }
                _steamClient.Send(playGames);

                Thread.Sleep(5000);


                if (_idleInfo == null)
                {
                    _log.Debug("Successfully registered playing CS:GO. Sending client hello to CS:GO services.");

                    var clientHello =
                        new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);
                    _gameCoordinator.Send(clientHello, 730);
                }
                else
                {
                    Trigger = TriggerBuilder.Create()
                              .WithIdentity("Idle Trigger - " + JsonAccount.Username + " (Unprotected)", "Titan")
                              .StartNow()
                              .WithSimpleSchedule(x => x
                                                  .WithIntervalInMinutes(_idleInfo.Minutes)
                                                  .WithRepeatCount(1))
                              .Build();

                    Titan.Instance.Scheduler.ScheduleJob(Job, Trigger);

                    _idleInfo.StartTick = DateTime.Now.Ticks;

                    _log.Debug("Successfully registered idling in requested games. Starting scheduler.");
                }
                break;

            case EResult.AccountLoginDeniedNeedTwoFactor:
            case EResult.AccountLogonDenied:
                _log.Debug("Two Factor Authentification is activated on this account. Please set " +
                           "Sentry to {true} in the accounts.json for this account.", true);

                Stop();

                IsRunning = false;
                Result    = Result.SentryRequired;
                break;

            case EResult.InvalidPassword:
            case EResult.NoConnection:
            case EResult.Timeout:
            case EResult.TryAnotherCM:
            case EResult.TwoFactorCodeMismatch:
            case EResult.ServiceUnavailable:
                _log.Error("Unable to connect to Steam: {Reason}. Retrying...", callback.ExtendedResult);

                break;

            case EResult.RateLimitExceeded:
                _log.Debug("Steam Rate Limit has been reached. Please try it again in a few minutes...");

                Stop();

                IsRunning = false;
                Result    = Result.RateLimit;
                break;

            case EResult.AccountDisabled:
                _log.Error("This account has been permanently disabled by the Steam network.");

                Stop();

                IsRunning = false;
                Result    = Result.AccountBanned;
                break;

            default:
                _log.Error("Unable to logon to account: {Result}: {ExtendedResult}", callback.Result, callback.ExtendedResult);

                Stop();
                IsRunning = false;
                break;
            }
        }
Esempio n. 30
0
        public override void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            switch (callback.Result)
            {
            case EResult.OK:
                _log.Debug("Successfully logged in. Checking for any VAC or game bans...");

                var banInfo = Titan.Instance.BanManager.GetBanInfoFor(_steamUser.SteamID.ConvertToUInt64());
                if (banInfo != null && (banInfo.VacBanned || banInfo.GameBanCount > 0))
                {
                    _log.Warning("The account has a ban on record. " +
                                 "If the VAC/Game ban ban is from CS:GO, a {Mode} is not possible. " +
                                 "Proceeding with caution.", _reportInfo != null ? "report" :"commend");
                    Result = Result.AccountBanned;
                }

                _log.Debug("Registering that we're playing CS:GO...");

                _steamFriends.SetPersonaState(EPersonaState.Online);

                var playGames = new ClientMsgProtobuf <CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
                playGames.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed
                {
                    game_id = 730
                });
                _steamClient.Send(playGames);

                Thread.Sleep(5000);

                _log.Debug("Successfully registered playing CS:GO. Sending client hello to CS:GO services.");

                var clientHello = new ClientGCMsgProtobuf <CMsgClientHello>((uint)EGCBaseClientMsg.k_EMsgGCClientHello);
                _gameCoordinator.Send(clientHello, 730);
                break;

            case EResult.AccountLoginDeniedNeedTwoFactor:
                _log.Information("Opening UI form to get the 2FA Steam Guard App Code...");

                if (_sgAccount != null)
                {
                    _log.Debug("A shared secret has been provided: automaticly generating it...");

                    _2FactorCode = _sgAccount.GenerateSteamGuardCode();
                }
                else
                {
                    Application.Instance.Invoke(() => Titan.Instance.UIManager.ShowForm(
                                                    UIType.TwoFactorAuthentification,
                                                    new TwoFactorAuthForm(Titan.Instance.UIManager, this, null)));

                    while (string.IsNullOrEmpty(_2FactorCode))
                    {
                        /* Wait until the Form inputted the 2FA code from the Steam Guard App */
                    }
                }

                _log.Information("Received 2FA Code: {Code}", _2FactorCode);
                break;

            case EResult.AccountLogonDenied:
                _log.Information("Opening UI form to get the Auth Token from EMail...");

                Application.Instance.Invoke(() => Titan.Instance.UIManager.ShowForm(UIType.TwoFactorAuthentification,
                                                                                    new TwoFactorAuthForm(Titan.Instance.UIManager, this, callback.EmailDomain)));

                while (string.IsNullOrEmpty(_authCode))
                {
                    /* Wait until the Form inputted the Auth code from the Email Steam sent */
                }

                _log.Information("Received Auth Token: {Code}", _authCode);
                break;

            case EResult.ServiceUnavailable:
                _log.Error("Steam is currently offline. Please try again later.");

                Stop();

                IsRunning = false;
                break;

            case EResult.RateLimitExceeded:
                _log.Debug("Steam Rate Limit has been reached. Please try it again in a few minutes...");

                Stop();

                IsRunning = false;
                Result    = Result.RateLimit;
                break;

            default:
                _log.Error("Unable to logon to account: {Result}: {ExtendedResult}", callback.Result, callback.ExtendedResult);

                Stop();

                IsRunning = false;
                break;
            }
        }