/* public void SetEnemyTransform(Transform _transform)
     * {
     *   enemyTransform = _transform;
     * }*/

    public void SetEnemy(GameObject _enemyObject)
    {
        enemy       = _enemyObject;
        enemyAnim   = _enemyObject.GetComponent <Animator>();
        stealthZone = _enemyObject.GetComponentInChildren <StealthZone>();
        Debug.Log(_enemyObject.name);
    }
 public void UnSetEnemy()
 {
     enemy.GetComponent <Enemy>().LeaveTheGrab();
     enemy.GetComponent <CharacterController>().radius = 1.4f;
     enemy       = null;
     enemyAnim   = null;
     stealthZone = null;
     //Debug.Log("UnSetEnemy");
 }