Esempio n. 1
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        public override bool ShouldRunState(AgentController owner, out StateConfig config)
        {
            if (!owner.IsInState <StealState>(false) && owner.GetAbsoluteDesireValue(DesireType.Money) > _moneyDesireThreshold)
            {
                Inventory[] inventories = GameObject.FindObjectsOfType <Inventory>();
                Inventory   toSteal     = inventories.FirstOrDefault(inventory => inventory.OnGround && inventory.Owner != owner && IsInventoryUnattended(inventory, owner));
                if (toSteal != null)
                {
                    config = new StealConfig(toSteal, owner);
                    return(true);
                }
            }

            config = null;
            return(false);
        }
Esempio n. 2
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    public void LoadConfig()
    {
        AnnouncementConfigData = new AnnouncementConfig();
        BadgeAttrConfigData    = new BadgeAttrConfig();
        ConstStringConfigData  = new ConstStringConfig();
        CommonConfig           = new CommonConfig();

        AttrNameConfigData        = new AttrNameConfig();
        RoleBaseConfigData2       = new BaseDataConfig2();
        AttrDataConfigData        = new AttrDataConfig();
        TeamLevelConfigData       = new TeamLevelConfig();
        RoleLevelConfigData       = new RoleLevelConfig();
        NPCConfigData             = new NPCDataConfig();
        SkillConfig               = new SkillConfig();
        GoodsConfigData           = new GoodsConfig();
        StoreGoodsConfigData      = new StoreGoodsConfig();
        BaseDataBuyConfigData     = new BaseDataBuyConfig();
        TaskConfigData            = new TaskDataConfig();
        AwardPackConfigData       = new AwardPackDataConfig();
        PractiseConfig            = new PractiseConfig();
        PracticePveConfig         = new PracticePveConfig();
        PractiseStepConfig        = new PractiseStepConfig();
        GameModeConfig            = new GameModeConfig();
        TrainingConfig            = new TrainingConfig();
        TattooConfig              = new TattooConfig();
        EquipmentConfigData       = new EquipmentConfig();
        TourConfig                = new TourConfig();
        GuideConfig               = new GuideConfig();
        FunctionConditionConfig   = new FunctionConditionConfig();
        RoleShapeConfig           = new RoleShapeConfig();
        FashionConfig             = new FashionConfig();
        FashionShopConfig         = new FashionShopConfig();
        VipPrivilegeConfig        = new VipPrivilegeConfig();
        pushConfig                = new PushConfig();
        presentHpConfigData       = new PresentHpConfig();
        LotteryConfig             = new LotteryConfig();
        starAttrConfig            = new StarAttrConfig();
        qualityAttrCorConfig      = new QualityAttrCorConfig();
        skillUpConfig             = new SkillUpConfig();
        RankConfig                = new RankConfig();
        signConfig                = new SignConfig();
        NewComerSignConfig        = new NewComerSignConfig();
        FightingCapacityConfig    = new FightingCapacityConfig();
        BodyInfoListConfig        = new BodyInfoListConfig();
        BadgeSlotsConfig          = new BadgeSlotConfig();
        GoodsComposeNewConfigData = new GoodsComposeNewConfig();

        SceneConfig = new SceneConfig();

        ReboundAttrConfigData    = new ReboundAttrConfig();
        CareerConfigData         = new CareerConfig();
        PotientialEffectConfig   = new PotientialEffectConfig();
        PVPPointConfig           = new PVPPointConfig();
        WinningStreakAwardConfig = new WinningStreakAwardConfig();
        ArticleStrengthConfig    = new ArticleStrengthConfig();
        PhRegainConfig           = new PhRegainConfig();
        MatchAchievementConfig   = new MatchAchievementConfig();
        SpecialActionConfig      = new SpecialActionConfig();
        StealConfig           = new StealConfig();
        CurveRateConfig       = new CurveRateConfig();
        DunkRateConfig        = new DunkRateConfig();
        AIConfig              = new AIConfig();
        AttrReduceConfig      = new AttrReduceConfig();
        qualifyingConfig      = new QualifyingConfig();
        qualifyingNewConfig   = new QualifyingNewConfig();
        qualifyingNewerConfig = new QualifyingNewerConfig();
        bullFightConfig       = new BullFightConfig();
        HedgingConfig         = new HedgingConfig();
        roleGiftConfig        = new RoleGiftConfig();
        DebugConfig           = new DebugConfig();
        shootGameConfig       = new ShootGameConfig();
        MapConfig             = new MapConfig();
        activityConfig        = new ActivityConfig();
        trialConfig           = new TrialConfig();
        gameMatchConfig       = new GameMatchConfig();
        shootSolutionManager  = new ShootSolutionManager();
        talentConfig          = new TalentConfig();
        ladderConfig          = new LadderConfig();
        matchSoundConfig      = new MatchSoundConfig();
        matchMsgConfig        = new MatchMsgConfig();
        MatchPointsConfig     = new MatchPointsConfig();
        AnimationSampleManager.Instance.LoadXml();
    }
Esempio n. 3
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 public StealState(StealConfig config) : base(config)
 {
     _stealConfig = config;
 }