Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        time = 0;


        player_go = GameObject.FindGameObjectWithTag("Player");
        //camera = this.GetComponent<Camera>();
        if (player_go == null)
        {
            Debug.Log("could not find player");
            return;
        }
        //player = player_go.transform;
        playerScript = player_go.GetComponent <Player>();

        retry = false;
        death = false;

        stayRef = GameObject.Find("StayObj").GetComponent <StayScript>();

        if (stayRef.getPlayCount() < 1)
        {
            transform.position = new Vector3(this.transform.position.x, 13.7f, this.transform.position.z);
        }


        Shaking = false;
        doOnce  = false;
        offset  = transform.position - player_go.transform.position;
    }
Esempio n. 2
0
 void Awake()
 {
     myCam         = GameObject.Find("Main Camera").GetComponent <CameraScript>();
     soundRef      = GameObject.Find("Sound").GetComponent <SoundScript>();
     stayRef       = GameObject.Find("StayObj").GetComponent <StayScript>();
     lvlManagerRef = GameObject.Find("LevelManager").GetComponent <LevelManager>();
 }
Esempio n. 3
0
 void Awake()
 {
     if (instance)
     {
         DestroyImmediate(gameObject);
     }
     else
     {
         DontDestroyOnLoad(this);
         instance    = this;
         gamesPlayed = 0;
     }
 }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        treadMill = GameObject.Find("Treadmill").GetComponent <TreadmillScript>();
        StartCoroutine(RecSwitch());
        player  = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>();
        stayRef = GameObject.Find("StayObj").GetComponent <StayScript>();

        source = GetComponent <AudioSource>();
        //PlayerPrefs.SetInt("HighScore", 60);
        source.PlayOneShot(camCorder, 0.7f);
        //source.PlayOneShot(themeSong, 0.35f);
        source.PlayOneShot(NightSounds, 0.55f);


        //wait = themeSong.length;
        wait2   = NightSounds.length;
        incOnce = false;
    }