void Start() { Time.timeScale = 1; GameObject stayAliveObject = GameObject.FindWithTag("GameController"); stayAlive = stayAliveObject.GetComponent <StayAlive>(); score = 0; scoreText.text = "Score: " + score; StartCoroutine(AddScore()); }
private IEnumerator StayAlive() { yield return(new WaitForSeconds(stayAliveTimer)); StayAlive message = new StayAlive(); message.packetType = (int)GameClientPackets.StayAlive; string json = JsonUtility.ToJson(message); ws.Send(json); StartCoroutine(StayAlive()); }
void Start() { GameObject stayAliveObject = GameObject.FindWithTag("GameController"); stayAlive = stayAliveObject.GetComponent <StayAlive>(); pauseText.text = ""; pauseImage.SetActive(false); loadingImage.SetActive(false); loadingText.text = ""; AudioListener.pause = false; }