private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag.Equals("PickUp")) { currentObject = collision.gameObject; statutPickUp = StatutPickUp.PickUpIsPossible; } }
private void OnTriggerExit2D(Collider2D collision) { statutPickUp = StatutPickUp.PickUpNotPossible; }