public static bool CreateCooking( CraftUI.CreateItem createItem, List <StuffItem> itemList, float pheromone, bool chef) { if (createItem == null) { return(false); } int count = 1; StuffItem stuffItem = new StuffItem(createItem.item); List <StuffItem> itemListInPantry = Singleton <Game> .Instance.Environment.ItemListInPantry; int pantryCapacity = Singleton <Resources> .Instance.DefinePack.ItemBoxCapacityDefines.PantryCapacity; if (!((IReadOnlyCollection <StuffItem>)itemListInPantry).CanAddItem(pantryCapacity, stuffItem, count)) { return(false); } RecipeDataInfo info = createItem.info; foreach (RecipeDataInfo.NeedData need in info.NeedList) { StuffItem.RemoveStorages(new StuffItem(need.CategoryID, need.ID, need.Sum * count), (IReadOnlyCollection <List <StuffItem> >) new List <StuffItem>[2] { itemList, itemListInPantry }); } float num1 = 50f; StatusProfile statusProfile = Singleton <Resources> .Instance.StatusProfile; float t = Mathf.InverseLerp(statusProfile.FlavorCookSuccessBoostMinMax.min, statusProfile.FlavorCookSuccessBoostMinMax.max, pheromone); float num2 = statusProfile.FlavorCookSuccessBoost.Lerp(t); float num3 = 0.0f; if (chef) { num3 += (float)statusProfile.ChefCookSuccessBoost; } if ((double)Random.Range(0.0f, 100f) <= (double)(num1 + num2 + num3)) { itemListInPantry.AddItem(stuffItem, info.CreateSum * count); } else { stuffItem.CategoryID = 7; stuffItem.ID = 12; itemListInPantry.AddItem(stuffItem, info.CreateSum * count); } return(true); }
private void InitializeProfileFilters(ModuleProfileManagement module) { View.OrderAscending = true; View.OrderProfilesBy = OrderProfilesBy.SurnameAndName; Int32 idDefaultProfileType = 0; long idDefaultAgency = 0; long idDefaultProvider = 0; Int32 idDefaultOrganization = 0; StatusProfile defaultStatus = StatusProfile.Active; SearchProfilesBy defaultSearch = SearchProfilesBy.Contains; List <Organization> organizations = Service.GetAvailableOrganizations(UserContext.CurrentUserID, (module.ViewProfiles || module.Administration) ? SearchCommunityFor.SystemManagement : SearchCommunityFor.CommunityManagement); if (organizations.Any() || module.Administration || module.ViewProfiles) { View.LoadAvailableOrganizations(organizations, idDefaultOrganization); View.LoadProfileTypes(Service.GetAvailableProfileTypes(View.SelectedIdOrganization), idDefaultProfileType); List <dtoBaseProvider> providers = Service.GetAuthenticationProviders(UserContext.Language.Id, true).Where(p => p.isEnabled).ToList(); View.LoadAuthenticationProviders(providers, idDefaultProvider); View.LoadAvailableStatus(Service.GetAvailableStatus(View.SelectedIdOrganization, View.SelectedIdProfileType), defaultStatus); View.LoadSearchProfilesBy(GetSearchByItems(module), defaultSearch, UserSelectionType.SystemUsers); if (idDefaultProfileType == (int)UserTypeStandard.Employee) { View.LoadAgencies(Service.GetAvailableAgencies(View.SelectedIdOrganization), idDefaultAgency, UserSelectionType.SystemUsers); } dtoFilters filter = View.GetCurrentProfileFilters; View.SearchProfileFilters = filter; View.InitializeWordSelector(Service.GetAvailableStartLetter(filter, View.UnavailableIdUsers)); SetDefaultColumns(filter.IdProfileType, module.Administration || module.ViewProfiles, filter.Status); View.LoadProfiles(new List <dtoProfileItem <dtoBaseProfile> >()); } else { View.NoPermission(); } }
private List <ProfileColumn> SetDefaultColumns(Int32 IdProfileType, Boolean displayMail, StatusProfile status) { List <ProfileColumn> columns = new List <ProfileColumn>(); columns.Add(ProfileColumn.name); if (displayMail) { columns.Add(ProfileColumn.mail); } if (IdProfileType <= 0) { columns.Add(ProfileColumn.type); } if (IdProfileType == (int)UserTypeStandard.Company) { columns.Add(ProfileColumn.companyName); } if (IdProfileType == (int)UserTypeStandard.Employee) { columns.Add(ProfileColumn.agency); } if (status == StatusProfile.AllStatus || status == StatusProfile.None) { columns.Add(ProfileColumn.status); } View.AvailableColumns = columns; return(columns); }
private void InitializeFilters() { View.OrderAscending = true; View.OrderBy = OrderProfilesBy.SurnameAndName; Boolean loadFilters = View.PreloadedReloadFilters; dtoFilters filters = null; if (loadFilters) { filters = View.GetSavedFilters; } Int32 idDefaultProfileType = 0; long idDefaultProvider = 0; long idDefaultAgency = 0; Int32 idDefaultOrganization = 0; StatusProfile defaultStatus = StatusProfile.Active; SearchProfilesBy defaultSearch = SearchProfilesBy.Contains; View.CurrentModuleView = View.PreLoadedView; View.CurrentModuleCode = View.PreLoadedModuleCode; int pageIndex = 0; if (loadFilters && filters != null) { idDefaultOrganization = filters.IdOrganization; idDefaultProfileType = filters.IdProfileType; idDefaultProvider = filters.idProvider; if (idDefaultProfileType == (int)UserTypeStandard.Employee) { idDefaultAgency = filters.IdAgency; } defaultStatus = filters.Status; defaultSearch = filters.SearchBy; if (!String.IsNullOrEmpty(filters.StartWith) && !Service.DefaultChars().Contains(filters.StartWith)) { filters.StartWith = "#"; } View.CurrentStartWith = filters.StartWith; View.CurrentValue = filters.Value; View.OrderAscending = filters.Ascending; View.OrderBy = filters.OrderBy; pageIndex = filters.PageIndex; View.CurrentPageSize = filters.PageSize; } else { View.CurrentPageSize = View.PreLoadedPageSize; } List <Organization> organizations = Service.GetAvailableOrganizations(UserContext.CurrentUserID, (View.CurrentModuleIdCommunity < 1) ? SearchCommunityFor.SystemManagement : SearchCommunityFor.CommunityManagement); if (organizations != null && organizations.Any()) { View.LoadAvailableOrganizations(organizations, idDefaultOrganization); View.LoadProfileTypes(Service.GetAvailableProfileTypes(View.SelectedIdOrganization), idDefaultProfileType); List <dtoBaseProvider> providers = Service.GetAuthenticationProviders(UserContext.Language.Id, true).Where(p => p.isEnabled).ToList(); View.LoadAvailableStatus(Service.GetAvailableStatus(View.SelectedIdOrganization, View.SelectedIdProfileType), defaultStatus); View.LoadSearchProfilesBy(GetSearchByItems(), defaultSearch); if (idDefaultProfileType == (int)UserTypeStandard.Employee) { View.LoadAgencies(Service.GetAvailableAgencies(View.SelectedIdOrganization), idDefaultAgency); } View.SearchFilters = View.GetCurrentFilters; if (loadFilters && filters != null) { LoadProfiles(filters.PageIndex, filters.PageSize); } else if (filters == null) { View.InitializeWordSelector(Service.GetAvailableStartLetter(View.GetCurrentFilters)); } } else { View.NoPermissionToAdmin(); } }
public static void StatusProfile() { StatusProfile profile = Resources.Instance.StatusProfile; Batch <float>( profile, "StatusProfile", "_buffCook", "_buffBath", "_buffAnimal", "_buffSleep", "_buffGift", "_buffGimme", "_buffEat", "_buffPlay", "_buffH", "_cursedHBuff", "_buffLonely", "_buffLonelySuperSense", "_buffBreak", "_buffLocation", "_buffSearchTough", "_buffSearch", "_debuffMood", "_debuffMoodInBathDesire", "_buffImmoral", "_gWifeMotivationBuff", "_activeBuffMotivation", "_healthyPhysicalBorder", "_cursedPhysicalBuff", "_immoralBuff", "_cursedImmoralBuff", "_canClothChangeBorder", "_canDressBorder", "_defaultInstructionRate", "_instructionRateDebuff", "_defaultFollowRate", "_followRateBuff", "_girlsActionProb", "_lesbianRate", "_shallowSleepProb", "_callProbBaseRate", "_callProbPhaseRate", "_callLowerMoodProb", "_callUpperMoodProb", "_callSecondTimeProb", "_callOverTimeProb", "_callProbSuperSense", "_handSearchProbBuff", "_fishingSearchProbBuff", "_pickelSearchProbBuff", "_shovelSearchProbBuff", "_netSearchProbBuff", "_coldDefaultIncidence", "_coldLockDuration", "_heatStrokeDefaultIncidence", "_heatStrokeLockDuration", "_hurtDefaultIncidence", "_coldRateDebuffWeak", "_heatStrokeBuffGuts", "_wetRateInRain", "_wetRateInStorm", "_drySpeed", "_wetTemperatureRate", "_coldTemperatureValue", "_hotTemperatureValue", "_lesbianBorderDesire", "_shallowSleepHungerLowBorder", "_restoreRangeMinuteTime", "_potionImmoralAdd", "_diureticToiletAdd", "_pillSleepAdd" ); Batch <int>( profile, "StatusProfile", "_lustImmoralBuff", "_firedBodyImmoralBuff", "_lesbianFriendlyRelationBorder", "_darknessReduceMaiden", "_reliabilityGWifeBuff", "_masturbationBorder", "_invitationBorder", "_revRapeBorder", "_lesbianBorder", "_holdingHandBorderReliability", "_approachBorderReliability", "_canGreetBorder", "_washFaceBorder", "_nightLightBorder", "_surpriseBorder", "_girlsActionBorder", "_talkRelationUpperBorder", "_lesbianSociabilityBuffBorder", "_chefCookSuccessBoost", "_coldBaseDuration", "_catCaptureProbBuff", "_starveWarinessValue", "_starveDarknessValue", "_lampEquipableBorder", "_soineReliabilityBorder" ); }
public IEnumerable <CommandData> CreateCommandData(string head) { List <CommandData> list = new List <CommandData>(); string str1 = head + "DesireTable"; foreach (KeyValuePair <int, float> keyValuePair in this.DesireTable) { KeyValuePair <int, float> item = keyValuePair; AgentData agentData = this; int key = item.Key; list.Add(new CommandData(CommandData.Command.FLOAT, str1 + string.Format("[{0}]", (object)key), (Func <object>)(() => (object)item.Value), (System.Action <object>)(o => closure_0.DesireTable[key] = Mathf.Clamp((float)o, 0.0f, 100f)))); } string head1 = head + "SickState"; this.SickState.AddList(list, head1); if (Object.op_Inequality((Object)this.param.actor, (Object)null) && Object.op_Inequality((Object)this.param.actor.ChaControl, (Object)null) && this.param.actor.ChaControl.fileGameInfo != null) { string str2 = head + "StatsTable"; foreach (KeyValuePair <int, float> keyValuePair in this.StatsTable) { KeyValuePair <int, float> item = keyValuePair; int key = item.Key; list.Add(new CommandData(CommandData.Command.FLOAT, str2 + string.Format("[{0}]", (object)key), (Func <object>)(() => item.Key == 7 ? (object)this.param.actor.ChaControl.fileGameInfo.morality : (object)item.Value), (System.Action <object>)(o => { AgentActor actor = this.param.actor as AgentActor; if (!Object.op_Inequality((Object)actor, (Object)null)) { return; } float num1 = (float)o; if (key == 3) { StatusProfile statusProfile = Singleton <Resources> .Instance.StatusProfile; int flavor = actor.ChaControl.fileGameInfo.flavorState[6]; float num2 = AgentActor.FlavorVariation(statusProfile.DarknessPhysicalBuffMinMax, statusProfile.DarknessPhysicalBuff, flavor); num1 += num2; } actor.SetStatus(key, num1); }))); } ChaFileGameInfo fileGameInfo = this.param.actor.ChaControl.fileGameInfo; ChaFileGameInfo.MinMaxInfo tempBound = fileGameInfo.tempBound; string str3 = head + "tempBound"; list.Add(new CommandData(CommandData.Command.FLOAT, str3 + ".low", (Func <object>)(() => (object)tempBound.lower), (System.Action <object>)null)); list.Add(new CommandData(CommandData.Command.FLOAT, str3 + ".high", (Func <object>)(() => (object)tempBound.upper), (System.Action <object>)null)); ChaFileGameInfo.MinMaxInfo MoodBound = fileGameInfo.moodBound; string str4 = head + "MoodBound"; list.Add(new CommandData(CommandData.Command.FLOAT, str4 + ".low", (Func <object>)(() => (object)MoodBound.lower), (System.Action <object>)null)); list.Add(new CommandData(CommandData.Command.FLOAT, str4 + ".high", (Func <object>)(() => (object)MoodBound.upper), (System.Action <object>)null)); Dictionary <int, int> flavorState = fileGameInfo.flavorState; string str5 = head + "FlavorSkillTable"; foreach (KeyValuePair <int, int> keyValuePair in flavorState) { KeyValuePair <int, int> item = keyValuePair; list.Add(new CommandData(CommandData.Command.Int, str5 + string.Format("[{0}]", (object)item.Key), (Func <object>)(() => (object)item.Value), (System.Action <object>)(o => this.SetFlavorSkill(item.Key, (int)o)))); } string key1 = string.Format("{0}{1}", (object)head, (object)"TalkMotivation"); list.Add(new CommandData(CommandData.Command.FLOAT, key1, (Func <object>)(() => (object)this.TalkMotivation), (System.Action <object>)(o => { float num = this.StatsTable[5]; this.TalkMotivation = Mathf.Clamp((float)o, 0.0f, num); }))); string key2 = string.Format("{0}InstructProb", (object)head); list.Add(new CommandData(CommandData.Command.FLOAT, key2, (Func <object>)(() => { int num1 = fileGameInfo.flavorState[1]; StatusProfile statusProfile = Singleton <Resources> .Instance.StatusProfile; float defaultInstructionRate = statusProfile.DefaultInstructionRate; Threshold instructionMinMax = statusProfile.FlavorReliabilityInstructionMinMax; float t = Mathf.InverseLerp(instructionMinMax.min, instructionMinMax.max, (float)num1); float num2 = defaultInstructionRate + statusProfile.FlavorReliabilityInstruction.Lerp(t); if (fileGameInfo.normalSkill.ContainsValue(27)) { num2 += statusProfile.InstructionRateDebuff; } return((object)num2); }), (System.Action <object>)null)); string key3 = string.Format("{0}FollowProb", (object)head); list.Add(new CommandData(CommandData.Command.FLOAT, key3, (Func <object>)(() => { int num1 = fileGameInfo.flavorState[1]; StatusProfile statusProfile = Singleton <Resources> .Instance.StatusProfile; float defaultFollowRate = statusProfile.DefaultFollowRate; float t = Mathf.InverseLerp(statusProfile.FollowReliabilityMinMax.min, statusProfile.FollowReliabilityMinMax.max, (float)num1); float num2 = defaultFollowRate + statusProfile.FollowRateReliabilityBuff.Lerp(t); if (fileGameInfo.normalSkill.ContainsValue(8)) { num2 += statusProfile.FollowRateBuff; } return((object)num2); }), (System.Action <object>)null)); int TotalFlavor = fileGameInfo.totalFlavor; string key4 = head + "TotalFlavor"; list.Add(new CommandData(CommandData.Command.Int, key4, (Func <object>)(() => (object)TotalFlavor), (System.Action <object>)null)); Dictionary <int, float> desireDefVal = fileGameInfo.desireDefVal; string str6 = head + "DesireDef"; foreach (KeyValuePair <int, float> keyValuePair in desireDefVal) { KeyValuePair <int, float> item = keyValuePair; int desireKey = Desire.GetDesireKey((Desire.Type)item.Key); list.Add(new CommandData(CommandData.Command.FLOAT, str6 + string.Format("[{0}]", (object)desireKey), (Func <object>)(() => (object)item.Value), (System.Action <object>)null)); } int Phase = fileGameInfo.phase; string key5 = head + "Phase"; list.Add(new CommandData(CommandData.Command.Int, key5, (Func <object>)(() => (object)Phase), (System.Action <object>)null)); Dictionary <int, int> NormalSkill = fileGameInfo.normalSkill; string str7 = head + "NormalSkill"; foreach (KeyValuePair <int, int> keyValuePair in NormalSkill) { KeyValuePair <int, int> item = keyValuePair; list.Add(new CommandData(CommandData.Command.Int, str7 + string.Format("[{0}]", (object)item.Key), (Func <object>)(() => (object)item.Value), (System.Action <object>)(o => NormalSkill[item.Key] = (int)o))); } Dictionary <int, int> HSkill = fileGameInfo.hSkill; string str8 = head + "HSkill"; foreach (KeyValuePair <int, int> keyValuePair in HSkill) { KeyValuePair <int, int> item = keyValuePair; list.Add(new CommandData(CommandData.Command.Int, str8 + string.Format("[{0}]", (object)item.Key), (Func <object>)(() => (object)item.Value), (System.Action <object>)(o => HSkill[item.Key] = (int)o))); } int FavoritePlace = fileGameInfo.favoritePlace; string key6 = head + "FavoritePlace"; list.Add(new CommandData(CommandData.Command.Int, key6, (Func <object>)(() => (object)FavoritePlace), (System.Action <object>)null)); } return((IEnumerable <CommandData>)list); }