public void GoToEsq() { StatusPg1.SetActive(true); StatusPg2.SetActive(false); Dir.SetActive(true); Esq.SetActive(false); }
public void GotoUpgradeStatusMenu() { LevelSelect.SetActive(false); SShipUpgradeMenu.SetActive(false); UpgradesMenu.SetActive(true); UpgradeStatusMenu.SetActive(true); UpgradeSkillsMenu.SetActive(false); SettingsMenu.SetActive(false); MainMenu.SetActive(false); StatusPg1.SetActive(true); StatusPg2.SetActive(true); Dir.SetActive(true); Esq.SetActive(false); GameObject.Find("SavesHandler").GetComponent <UpgradesHandler>().UpgStatusMenu(); StatusPg1.SetActive(true); StatusPg2.SetActive(false); Dir.SetActive(true); Esq.SetActive(false); }