public void getEnemyStsAndMakeInstance(int linkNo, int mapId, float rainMinusRatio, float snowMinusRatio) { string map = "emap" + mapId; int busyoId = PlayerPrefs.GetInt(map); int activeBusyoLv = PlayerPrefs.GetInt("activeBusyoLv"); int activeButaiQty = PlayerPrefs.GetInt("activeButaiQty"); int activeButaiLv = PlayerPrefs.GetInt("activeButaiLv"); StatusGet sts = new StatusGet(); BusyoInfoGet info = new BusyoInfoGet(); int shipId = info.getShipId(busyoId); int hp = sts.getHp(busyoId, activeBusyoLv); int atk = sts.getAtk(busyoId, activeBusyoLv); int dfc = sts.getDfc(busyoId, activeBusyoLv); int spd = sts.getSpd(busyoId, activeBusyoLv); string busyoName = sts.getBusyoName(busyoId); string heisyu = sts.getHeisyu(busyoId); int playerBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty"); aveSenpouLv = Mathf.CeilToInt(totalSenpouLv / playerBusyoQty); ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, ""); //Weather Minus if (rainMinusRatio != 0 || snowMinusRatio != 0) { float tmp = (float)spd * 0.5f; if (tmp < 1) { tmp = 1; } spd = Mathf.FloorToInt(tmp); } bool enemyTaisyoFlg = false; if (busyoId == enemySoudaisyo) { enemyTaisyoFlg = true; } //View Object & pass status to it. EnemyInstance inst = new EnemyInstance(); inst.makeKaisenInstance(mapId, busyoId, shipId, activeButaiLv, heisyu, activeButaiQty, hp, atk, dfc, spd, busyoName, linkNo, enemyTaisyoFlg, senpouArray); }
public void enemyEngunInstance(string enemyEngunList, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio) { List <string> daimyoEnguniList = new List <string> (); char[] delimiterChars = { ':' }; char[] delimiterChars2 = { '-' }; if (enemyEngunList.Contains(":")) { daimyoEnguniList = new List <string> (enemyEngunList.Split(delimiterChars)); } else { daimyoEnguniList.Add(enemyEngunList); } for (int i = 0; i < daimyoEnguniList.Count; i++) { StatusGet sts = new StatusGet(); string daimyoEngunString = daimyoEnguniList[i]; List <string> unitEnguniList = new List <string> (); unitEnguniList = new List <string> (daimyoEngunString.Split(delimiterChars2)); int busyoId = int.Parse(unitEnguniList[1]); string heisyu = sts.getHeisyu(busyoId); if (busyoId != 0) { int busyoLv = int.Parse(unitEnguniList[2]); int butaiQty = int.Parse(unitEnguniList[3]); int butaiLv = int.Parse(unitEnguniList[4]); int hp = sts.getHp(busyoId, busyoLv); int atk = sts.getAtk(busyoId, busyoLv); int dfc = sts.getDfc(busyoId, busyoLv); int spd = sts.getSpd(busyoId, busyoLv); string busyoName = sts.getBusyoName(busyoId); int aveSenpouLv = 0; if (Application.loadedLevelName != "kaisen") { aveSenpouLv = GameObject.Find("GameScene").GetComponent <GameScene> ().aveSenpouLv; } else { aveSenpouLv = GameObject.Find("GameScene").GetComponent <KaisenScene>().aveSenpouLv; } ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, ""); if (mntMinusRatio != 0) { if (heisyu == "KB") { float tmp = (float)spd * mntMinusRatio; if (tmp < 1) { tmp = 1; } spd = Mathf.FloorToInt(tmp); } } else if (seaMinusRatio != 0) { if (heisyu == "TP") { float tmp = (float)dfc * seaMinusRatio; if (tmp < 1) { tmp = 1; } dfc = Mathf.FloorToInt(tmp); } else if (heisyu == "YM") { float tmp = (float)dfc * seaMinusRatio; if (tmp < 1) { tmp = 1; } dfc = Mathf.FloorToInt(tmp); } } if (rainMinusRatio != 0) { if (heisyu == "TP") { float tmp = (float)atk * rainMinusRatio; if (tmp < 1) { tmp = 1; } atk = Mathf.FloorToInt(tmp); } else if (heisyu == "YM") { float tmp = (float)atk * rainMinusRatio; if (tmp < 1) { tmp = 1; } atk = Mathf.FloorToInt(tmp); } } else if (snowMinusRatio != 0) { float tmp = (float)spd * 0.5f; if (tmp < 1) { tmp = 1; } spd = Mathf.FloorToInt(tmp); if (heisyu == "TP") { float tmp2 = (float)atk * snowMinusRatio; if (tmp2 < 1) { tmp2 = 1; } atk = Mathf.FloorToInt(tmp2); } else if (heisyu == "YM") { float tmp2 = (float)atk * snowMinusRatio; if (tmp2 < 1) { tmp2 = 1; } atk = Mathf.FloorToInt(tmp2); } else if (heisyu == "KB") { float tmp2 = (float)dfc * snowMinusRatio; if (tmp2 < 1) { tmp2 = 1; } dfc = Mathf.FloorToInt(tmp2); } } //View Object & pass status to it. EnemyInstance inst = new EnemyInstance(); BusyoInfoGet info = new BusyoInfoGet(); string ch_type = info.getHeisyu(busyoId); int mapId = 22; if (Application.loadedLevelName != "kaisen") { inst.makeInstance(mapId, busyoId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray, ""); } else { BusyoInfoGet busyoScript = new BusyoInfoGet(); int shipId = busyoScript.getShipId(busyoId); inst.makeKaisenInstance(mapId, busyoId, shipId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray); } } } Message msg = new Message(); msg.makeKassenMessage(msg.getMessage(131)); }