Esempio n. 1
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    /*
    ============================================================================
    Init functions
    ============================================================================
    */
    public void Init()
    {
        // first init languages
        languages = new LanguageData();

        statusValues = new  StatusValueData();
        elements = new  ElementData();
        races = new RaceData();
        sizes = new SizeData();
        areaNames = new AreaNameData();
        armors = new ArmorData();
        cameraPositions = new  CameraPositionData();
        attacks = new BaseAttackData();
        characters = new  CharacterData();
        classes = new  ClassData();
        colors = new  ColorData();
        dialoguePositions = new  DialoguePositionData();
        battleAIs = new  BattleAIData();
        enemies = new  EnemyData();
        equipParts = new  EquipmentPartData();
        formulas = new  FormulaData();
        gameSettings = new  GameSettingsData();
        items = new  ItemData();
        itemTypes = new  ItemTypeData();
        loadSaveHUD = new LoadSaveHUDData();
        mainMenu = new MainMenuData();
        skillTypes = new  SkillTypeData();
        effects = new  StatusEffectData();
        skills = new  SkillData();
        weapons = new  WeaponData();
        music = new MusicData();
        huds = new HUDData();
        recipes = new ItemRecipeData();
        fonts = new FontData();
        globalEvents = new GlobalEventData();
        teleports = new TeleportData();
        difficulties = new DifficultyData();

        // battle system
        battleAnimations = new BattleAnimationData();
        battleSystem = new BattleSystemData();
    }
Esempio n. 2
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 protected override void ClientDeinitialize(StatusEffectData data)
 {
     ClientComponentStatusEffectNauseaManager.Refresh();
 }
Esempio n. 3
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 protected override void ClientUpdate(StatusEffectData data)
 {
     ClientComponentStatusEffectHungerManager.Intensity = data.Intensity;
 }
Esempio n. 4
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 protected override void ClientDeinitialize(StatusEffectData data)
 {
     ClientComponentStatusEffectHungerManager.Intensity = 0;
 }
Esempio n. 5
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 protected override void ClientUpdate(StatusEffectData data)
 {
     ClientComponentStatusEffectPainManager.TargetIntensity = data.Intensity;
 }
Esempio n. 6
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 protected override void ClientDeinitialize(StatusEffectData data)
 {
     ClientComponentStatusEffectPainManager.TargetIntensity = 0;
 }