Esempio n. 1
0
    public void SetPlayers(Player[] players)
    {
        GameObject        statusBoxPrefab = Resources.Load <GameObject>("Prefabs/UI/InGame/Status Box");
        List <RectOffset> offsets         = new List <RectOffset>();

        offsets.Add(new RectOffset(-380, -280, 0, 0)); // 2인
        offsets.Add(new RectOffset(-140, -35, 0, 0));  // 3인
        offsets.Add(new RectOffset(-60, 40, 0, 0));    // 4인
        foreach (Player player in players)
        {
            StatusBox newBox = Instantiate(statusBoxPrefab).GetComponent <StatusBox>();
            newBox.SetPlayer(player);
            newBox.transform.SetParent(statusBoxesGroup.transform);
            newBox.transform.localScale = Vector3.one;
            statusBoxes.Add(newBox);
        }
        statusBoxesGroup.padding = offsets[players.Length - 2];
    }