Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (On == true)
        {
            Charge -= Time.deltaTime * drainRate;


            if (Charge <= 0)
            {
                Charge = 0;
                On     = false;
                var tempmaterialarray = rend.materials;
                tempmaterialarray[0] = wing_N;
                tempmaterialarray[3] = engine_N;
                rend.materials       = tempmaterialarray;
                E.SetActive(true);
                EP.SetActive(false);
                ready = false;

                /* rend.materials[0] = wing_N;
                 * rend.materials[3] = engine_N; */

                powerUpDepletedSFX.Play();
            }

            statusBars.SetFill(Charge);
        }

        //if (On == false && Input.GetButtonDown("Fire2") && Charge >= 50)
        //{
        //    On = true;
        //    var tempmaterialarray = rend.materials;
        //    tempmaterialarray[0] = wing_P;
        //    tempmaterialarray[3] = engine_P;
        //    rend.materials = tempmaterialarray;
        //    /* rend.materials[0] = wing_P;
        //    rend.materials[3] = engine_P; */

        //}
    }
Esempio n. 2
0
    void TakeDamage(int dam)
    {
        Health -= dam;

        HP.SetFill(Health);
    }